Commando Archive
Thread: What goes best with Commando for PVP?
Oh, and CM/Rifle is an easy combo to beat. I'm a Doctor, I heal the poison.
This is because I will never drop rifleman (played it since the beginning, when there were like 3 of us) and because this combo fits my play stile.
I am slow, methodical and a kiter.
It is not the best template for PvP, and PvP only sees the use of commando skills when I am taking down turrets.
And to be honest, I use strafeshot 2 more often in PvP than the midnshots. the mindshots usually only get used in 1 on 1 encounters, and thats if they don't get too close to get the flamedot put on them.
Face it people, Commando just doesn't have the speed to keep up with PvP and the damage reduction in PvP make us less that useful.
Aye.
Cuality wrote:
Nobody uses grenades because the accuracy is horrible. I went on a grenade-happy binge for about a month, collected every peice of thrown weapon accuracy SEA i could find, boosted up to +40 (125 total i believe, havent looked at a skill tree in awhile) also had some accuracy food and personally found a weaponsmith to make a batch of thermal detonators with points put all the way into accuracy. i went n00b hunting around anchorhead, found someone plunking away at a small imp base with a dlt20, lowblowed so he was on his back and chucked grenades like no tomorrow... 3 out of 5, not bad. With out the accuracy food, i would hit 2 out of 5, if they moved or were standing, i was lucky to get 1 out of 5, very rarely did 2 grenades hit in a row.
**thermal detonators are the best grenade right now, medium AP, decent dmg AND the lowest ham cost, something close to 100 on each, (unbuffed you find yerself on the ground after 3 grenades.)
Commando stuff for pve, and pistoleer stuff for pvp.
The launcher pistol rocks at this level, and the heavy acid and flame tend to shut those irrate creatures up.