Commando Archive
Thread: Heavy Particle Beam Cannon
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CyberData4
Wed Aug 20, 2003 6:16 pm
#15
So with this weapon it's a one charge deal? Once all the shots in it are gone it's dead? No refill or recharge? I gotta spend another 20k to get another one? That doesnt make much sense to me...
Ivoni
Wed Aug 20, 2003 6:29 pm
#17
What we have been told about the Commando line is pretty much this.
Neither the Acid Rifle nor the Flamethrower have a very high DPS. The power of these weapons lies in their Specials - Single or AOE. It's supposed to be massive damage which is why it can only be used every 12-15 seconds. You will have to spend a great deal of time to gain this ability.
The Heavy Weapons line is different. They are supposed to have massive damage to which none can compare. Due to this, they are consumable. This is also why this is the easiest of the 4 trees to accomplish (least amount of xp).
Now, exactly how amazing this is all going to be has yet to be seen as the in two weeks patch hasn't even made it to the test server that I am aware. But it is coming.
Neither the Acid Rifle nor the Flamethrower have a very high DPS. The power of these weapons lies in their Specials - Single or AOE. It's supposed to be massive damage which is why it can only be used every 12-15 seconds. You will have to spend a great deal of time to gain this ability.
The Heavy Weapons line is different. They are supposed to have massive damage to which none can compare. Due to this, they are consumable. This is also why this is the easiest of the 4 trees to accomplish (least amount of xp).
Now, exactly how amazing this is all going to be has yet to be seen as the in two weeks patch hasn't even made it to the test server that I am aware. But it is coming.
nwargasm
Thu Aug 21, 2003 2:30 pm
#18
Well, I went to repair my launcher pistol last night and in the repair weapon tool, i saw my "rocket launcher 195 charges". So maybe the devs snuck in the ability to repair them? I dunno for certain since it still has a lot of shots left and i didnt want to risk destroying it.
Sich
Fri Sep 05, 2003 4:48 pm
#19
Have a question regarding this weapon, im at work so i dont have the exact stats on it, but its somewhere in the neighborhood of 1700-3500 dmg, with a 5.2 speed. it also says it has a Radius of 6 meters(aoe i presume?) and Heavy AP.
So i decided to test this out, took a lvl 40 reb mission, which turned out to be 4 stormtroopers, when i got there they were all standing together, so i thought to myself.. oh yeah! lets see what this bad boy can do..
/Kneel , Fire... 1 poor stormtrooper took one right in the face for approximately 7k damage, the rest were all untouched, so either the Radius is not functioning or its not supposed to be there?
Thanks in advance.
elorei1
Fri Sep 05, 2003 7:09 pm
#20
weapons with a "radius" are totally pointless at the moment, i did extensive testing also. it hits its target and nothing else, ever.
Xytroncore
Sat Sep 06, 2003 2:03 am
#21
5.2 speed!!!! wow, that's incredible....I thought it was 10+ speed.
Wovram
Sat Sep 06, 2003 4:30 am
#22
Using grenades in the tusken fort works fine so those do area damage at least. Nice combat exp too.
Sich
Sat Sep 06, 2003 11:51 am
#23
yes it is a 5.2 speed, however, it is not a weapon you can "equip" and walk around with,do i dont know if the speed really matters ( except with getting off that 1st shot)
eastmaster
Sat Sep 06, 2003 1:37 pm
#25
think of it like this, flame cone is supposed to be AOE, but it will only hit what is currently in battle with you or groupmates, i.e. aggro all those stormies, clump them together, then fire away
like, shoot their base with a pistol then quickly blast them with the cannon
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