Commando Archive

Thread: Master Commando vs. The Commando Dabbler

Xytroncore
Fri Sep 26, 2003 12:33 pm
#14

Ya I find I miss just as much as the plain old grenadeer....so whenever I PvP with a dabbler it seems to just come down to luck....or the person who has the best medoc skills....



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Manimal : Gunslinger
Xytroncore
Fri Sep 26, 2003 12:36 pm
#15

Meh, I like the possiblities being a master opens up, especially since this is clearly still beta and they're adding new stuff every week, master may be interesting some day.



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Manimal : Gunslinger
Kbok
Fri Sep 26, 2003 12:37 pm
#16

Didnt see any accuracy changes between flame 4 and master, beside that flamesingle2 is making more damage with master skills.



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Kbok da'Askum Holomaniac
Cessy Master Armorsmith
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gobhigh
Fri Sep 26, 2003 3:53 pm
#17

Sorry but I believe in some definition of my role. I'm sure SOE will eventually give Masters some nice perks for specializing. It's not just us though many Master combat classes dont get much incentive to go all the way in it.
Xytroncore
Fri Sep 26, 2003 10:24 pm
#18






_Wez_ wrote:
Is it possible to master both Cammando and TKA?




Yes it is, if that's all you're going to do though because you won't be able to have anything other then commando and TKA, no terrain negotiation, no medic skills, nothing.....but I think it's worth it.



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Manimal : Gunslinger
Riage
Sat Sep 27, 2003 4:24 am
#19








collateral wrote:


I totally agree with you on that one. I have seen a great post on a possibility with grenade launchers for master commandos. I am going for master commando.... kinda been putting all my combat exp into TKA, since there is no extreme rush for master commando at the moment. But the time will come when there is a better incentive, and for those of you that are masters I suggest you keep that title and wear it proud!






oh man I totally forgot about Grenade launchers Now that would be kick arse. Too bad they couldn't code it so we could load Normal grenades into it. that would be sweet.


Currently I'm a master pistoleer and about 100 kills away from master commando.


I'll Be a Master Commando'leer tomorrow.




May the Nerf be with you.
always.
hallaballa
Sat Sep 27, 2003 4:26 am
#20

If you master commando and master tka you have 18 points to spare.. so yes you can have medic skills or scout skills... just to correct the previous post..



Manji Daysleeper (President of VV)- Master Profession Grinder - Europe-Chimaera
Masteries(26): Brawler, Medic, TKM, Swordsman, CH, artisan, fencer, scout, pikeman, entertainer, image designer, doctor, marksman, CM, ranger, rifleman, carbineer, pistoleer, smuggler, commando, dancer, musician, droid engineer, tailor, architect--> UNLOCKED ||
BELIALhg
Sat Sep 27, 2003 4:33 am
#21

The flamethrower is **edit** when you are moving. no matter what lvl you are.


AS for master commando not being worth it...... I took down 4 players a probot and lit an AT-ST up with 1 flamecone 2 tonight. Ofc they just happened to be dumb enough to stand right on top of each other, some even went prone for me......


So far master commando and master BH ( after they move eye shot ) are the only 2 combat skill trees that are worth it imo.

mareek
Sat Sep 27, 2003 4:59 am
#22

when they move eye shot there will be no bhs
Hydrotricithline
Sat Sep 27, 2003 5:10 am
#23

I personally think low end FT skills need nerf'd (perhaps only dot on FT 2 styles?) atm there's no real reason to go master aside for the title. the modifiers aren't there.. 'cone2' abilities are very limited in use and often single target is ideal anyhow ...


The +mods to rockets at master commando aren't bad.. but I'm asking is it enough.


As mentioned in the previous post I'm sick of getting owned by a guy with FT level 1 trained meanwhile I'm master. it come down to again.. who can press the button the fastest.




My thoughts;

Not yours.


-Tumblak Illumanaki-
"Spreading lies and misinformation since 04/15/2003..."
LordGrailer
Sat Sep 27, 2003 5:14 am
#24

Im BH 0-0-4-0 Commando 0-3-4-0& Novice Medic


its awesome having eyeshot for wasting those with low mind and flamethrower for taking down AT-ST easily and basically griefing people with wounds ..








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Grailer - Cancelled Non Ebayed Imperial Dark Jedi
Sadius
Sat Sep 27, 2003 5:15 am
#25

Where the heck are you getting proton gernades?? All the smiths on Lowca say they can not be made =/



Sadu







Sadu - Master Commando (Lowca)
Straight from Merriam-Webster Online:
Commando: a military unit trained and organized as shock troops
especially for hit-and-run raids into enemy territory.


We can hit and run.... but it's mostly running while being hit.
CommandoGoose
Sat Sep 27, 2003 11:28 pm
#26

Majordork,


I am hitting the Biz's on Dath with the protons, they are the best exp mobs on dath for protons...oh and i did say i was one shoting them, i said one grenade does that much damage. You haveto be in grp of course, and 11+ meters away. the blast radius is 10 meters, and you will kill yourself if you throw at mob inside that. So once the mobs run up and make a mosh pit with all the groups pet, lob a grenade in.



Sadius,


I have a second account with a master weaponsmith. So good ole goose has CRATES of every commando weapon, hehehehe....but reason your server prolly doesnt have them is because they require Crism ore, until that spawns or you find someone sitting on some, you wont see protons or rocket launchers. BTW it is a total pain to make crates of rocket launchers so no one even ask me for one.

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