Commando Archive

Thread: Commandos are overated and underskilled!!We should be alot stronger.

EcadMistflier
Tue Nov 11, 2003 9:39 am
#14




Gee, I'm SO glad you read my reply so well, COMMANDOS ARE NOT MEANT TO BE ANTI-PERSONAL, ANTI-INFANTRY ect. they are anti-vehicle/anti-armor combatants, a Rifleman can't solo an AT-ST, a Commando can. Every class has its strengths and weaknesses, DEAL WITH THEM OR FIND A NEW PROFESSION.


I have a rifleman friend who drops AT-ST's solo on a regular basis using Mulon Gold , T21, andconceal shot .You people know NOTHING about being a commando. Commando is a completely gimped profession with only the flamethrower working even remotely close to effective. Grenades, Hvy Weapons and especially the HAR are useless or near useless.


According to the SOE documentation the commando is designed to attack infantry and armored equipment. By design the deadliest combat asset on the battlefield. Idiotic and misinformed to say the commando is "only " suppose to be effective against armor. Deadly the commando should be but we are gimped hard. We Speak only of what you know.




Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
Lan3y
Tue Nov 11, 2003 10:17 am
#15

atm as a commando with flame line, i can survive!...but that's not what i want,,,I WANNA HAUL ASS! ok other day i'm laying some harrasmentfire on a BH, he runs away leaving a medic or something. Flame single 2, drop him in a shot, BH walks back thinking he has element of counter attack but oh no, turn, flame single 2, dropped. I barely take a scratch. Not bad but thats also when they're taking on some NPCs. If it was a straight out fight i woulda died fast.


Commando is such a cool movie. one man and his gun and war paint with 1 clip of infinite ammo. Although in game and in real life we know its not all like that. a one man, his gun and infinite ammo should really be the carbineers job. The commando I reckon should be the real life equivalent of a british SAS dude/American Ranger. Badass! some close range skill for the assasin stuff but face it, unless we go TK then its borked anyways as any monkey can kite a TK, if not then they deserve to die.


Commando should be able to use grenades bloody well meaning not a 5 second delay but more of a spam and indirect weapon. Flamethrower should be able to flush out weapon and acid rifle be the more crude weapon ( poison anyone?) there are also those big heavy charge weapons like the rocket launcher. We should be able to pop open places nice and easy with those. Basically the TFC equivalent of a HWGUY, Explosives dude molded into one. But its not here. We have no big badass weapon that busts open tanks and stuff, Our grenades our pittiful at most. RL grenades can blow up a whole house easy, and star wars we're thinking technology where you can have floating cars and blades made of energy! Surely a grenade can take out Jabbas palace nice in this tech (*cough* Leia+thermal detonator). The 2.5x melee doesn't really help either. Tbh we're only just living but we're still borked.

PKNecron
Tue Nov 11, 2003 11:42 am
#16

We are not underpowered, we just need the 2.5 melee mod removed, and I hear it is going to be. As to us not being Anti-personel, I supremely disagree. The Flamethrower it the single most badass anti-personel weapon in the game. If we get close enough to use a flame specail and we hit, you are dead, end of story; even with the -75% damage mod. Admittedly there are better PVP classes(BH), but we can hold our own.



Shix - Master Weaponsmith - Master Artisan - Slicer 4 - Bria
SX Weapons Inc. Leader: Galactic Trade Federation, Corellia.

Nycon - 4/0/0/0 Brawler - 4/4/4/0 Medic - 2/2/1/2 TKA - 0/4/0/0 Marksman - Novice Pistoleer - 0/2/1/0 Smuggler - Bria

Jirukai - Master Artisan - Master Architect - Bria
Page 2 of 2