Commando Archive

Thread: why KD and a DIZZY attack for the LP wouldint be over powerd

maddogs
Sun Nov 09, 2003 8:46 pm
#14

my logs from test that was asked for (note i just got any random bh that came along i dont have the stats on his wep but i will have a better on some time this week my pa hasint really ben on )



[Combat] 21:08:48 Bigbojangles uses a lightning rifle to fire a concentrated blast of lightning on you for 1177 points of damage!
[Combat] 21:08:48 Your Composite Armor Gloves armor prevented 718 points of damage.
[Combat] 21:08:50 Bigbojangles uses a lightning rifle to fire a concentrated blast of lightning at you but misses.
[Spatial] 21:08:52 You have been incapacitated by Bigbojangles.
[Combat] 21:08:52 You have been incapacitated by Bigbojangles.
[Combat] 21:08:52 Bigbojangles uses a lightning rifle to fire a concentrated blast of lightning on you for 957 points of damage!
[Combat] 21:08:52 Your Composite Armor Left Bracer armor prevented 585 points of damage."
[Spatial] 21:08:55 You were slain by Bigbojangles. Requesting clone activation...
[Combat] 21:08:55 You were slain by Bigbojangles. Requesting clone activation...
[Spatial] 21:08:58 You stand up.
[Combat] 21:08:58 You stand up.
[Spatial] 21:08:59 You have been resuscitated...
[Combat] 21:08:59 You have been resuscitated...


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ok ok i was rong i amit it its evry secs its 2he spamed his specile im sorry i dint get hared facts befor stating my thoughts


but 2 secs is still vere nice to be abel to pull of


if bibojangles would have been using a flamethrower that one miss would have likely gotten him killed because of the flamethrowers special delay of 8.5 and i very seldom do or see a flamethrower do 1100 dam let alone ar 1100 every 2 seconds in pvp


if im a one hit pony well hes a spaming one hit pony lol



how we get on this subject any how lol




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Daniel' Judson-Leonheart

jadegreif
Mon Nov 10, 2003 1:24 am
#15



Tormstrooper wrote:

Not ONCE did the creature stay down ANY extra time at all, much less stay down as long as a target of the TKA ove (where you can brew a pot of coffee, as well as drink over half of it by the time your opponent gets up).





Hmm, was it a creature ? or an NPC... to my findings, on creatures KD+Dizzy is still bugged, and I got TKA KD2, can't get it to work, its drops down, has the dizzy icon, still get back up after ~5 seconds.
On NPC's on the other hand if both land, its a walk in the park.




Tanja Jadepanther - Master CH, Master Bio Engineer - Lowca
Val'ry Azure - Master Commando, Master TKA - Wanderhome
Valenia - Sharpshooter (4/2/3/3), Ranger (4/2/4/3) - Sunrunner
Tormstrooper
Mon Nov 10, 2003 1:56 am
#16

It was indeed creatures that we were experimenting on, as that is mostly what we hunt. The other reason we used creatures is because we have a friend that's a TKA (just turned Master) who hunts creatures as well, and his Diz+KD seemed to work well on them. They didn't stay down as long as humanoid NPC's do, but he was still able to keep them down for longer than we were (I guess if we timed it, he could usually keep them down for approx 5-10 secs). When I say the combo was ineffective, I mean the critters would get back up immediately (as in Dizzy, then KD, creature goes down, and as soon as the graphics show the creature hitting the ground, it was either getting back up, or would immediately appear returned to the standing position). I know the D+KD moves of the TKA's were less successful against creatures, but with our two-person combo, it appeared to have NO effect whatsoever.



Also, i forgot to mention the speed of the LLC in my earlier post (stupid lack of an EDIT button ). I don't know what kind of LLC this guy had, but if he was pulling off LLC specials almost every second, I want to know where he bought it. I have what (before this thread) I thought was a darn good LLC which started with good speed, and got even better with an over 30% speed slice (which I think is better than damage), given the fact that the LLC is notoriously inaccurate (especially at lower levels), I'd rather get more shots then good damage on the off chance I get a hit. I don't time how long a time lapse is between shots (maybe 1 shot every 1 1/2 to 2 secs for regular shots), but when I use a special like LLC single1, I only get to shoot about once every4-5 secs (if that fast), and it seems to take even longer if I use over-charge shot2 (the only worthwhile special I can use at a range of more than 16 meters). I'm not saying there's no way he could be shooting specials that fast, but I've never seen it done.




Ekiw Aloge (Tempest) - TKM/Master Medic/Master Doctor
Neswyk Rodamik (Gorath) - Master Wanderer
Tormstrooper
Mon Nov 10, 2003 8:18 am
#17

Yes, we did stray slightly from the original intention of the thread, but it was more of a gradual thing (probably starting with me bringing up the LLC speed in addition to the Diz+KD issue that was the main point). Sorry about that, and sorry for this post as well, cause I'm sure to mention things other than JUST the Diz+KD combo. Such as: MAN! That IS a fast LLC (and majorly damaging one, as well)!!! I WANT ONE!!!


And yeah, I kow the Commando weaps are horribly slow as well, but I like the massive damage and the fact that Commandos can use their specials outside of 16m right (and even if they can't, they can still take HtH damage better than a BH because of their defense mods)?



Now that I've gotten that out of the way, back to the original intention of the thread:


In response to the person who asked if maybe we double-KD'd the creatures we were fighting: No, we did not. I would only use 1 KD per test unless I was positive the first one didn't work (as in it told me the KD didn't work, and I didn't see the creature go down). My friend (the rifleman) doesn't even have a KD (or if he does, I've never seen him use it), so he couldn't have done it, and besides, the only shot he would fire was the Dizzy shot. But of course, since as has been stated, the Diz+KD effect is pretty much useless against non-humanoid mobs, so we'll skip over that. My main concearn is still which move the BH pulled that has a Dizzy+KD effect. Granted I'm not a Master BH (yet), but I have yet to bump into a BH special that does Dizzy+KD on any of our skills. I'll check tonight when I get home from work. It's very possible I don't have that special yet, but I'm relatively sure I would remember something like that, as I've seen how effective the combo is (via my TKA friend). Whichever BH tree had that combo, it would've been the first one I tried to master. Not for use in PVP (cause I rarely engage in PVP), but for the simple fact it would allow me to walk all over Imp NPCs (one of my favorite things to do in-game).


I'm not trying to argue with anyone here (and I'm thankful that it appears the Commando board seems a bit more mature than most others, as these kinds of questions would have been met with severe flames on lots of the other Profession's boards), I'm just posting this stuff to answer some of my questions. Thanks for not shooting me with a HAR guys.




Ekiw Aloge (Tempest) - TKM/Master Medic/Master Doctor
Neswyk Rodamik (Gorath) - Master Wanderer
Deathscythe816
Mon Nov 10, 2003 6:45 pm
#18

Um...in reference to the BOUNTY HUNTER saying Fire KD doesnt cause dizzy? IT DOES! I was a 1-4-4-4 BH at one time, and yes, Fire KD causes Dizzy, it KDs most of the time, and Confusion Shot causes dizzy and stun as well, Underhand shot just simply KDs once in a while. The LLC is very good, but it is only light armor peircing, Flamethrower is Medium. I remember reading someone talking about Carbineer having a cone area KD+Dizzy shot, all i have to say is LEARN THE PROFESSIONS! Carbineer gets Charge Shot 2 after a LOT of combat xp, its an area effect KD that DOESNT EVEN WORK YET! If you tried Carbineer or at least went to the carbineer boards, youd find that Carbineer has more broken specials than any other profession. And Suppression Fire lowers posture, thats in the Ranged Support tree for Marksman, you know, the profession you have to MASTER to get to Novice Commando? And it was said well in the first reply to this post, Commandos are NOT, i repeat ARE NOT meant to be anti-infantry. They are anti-vehicle/anti-armor thats it, if you are anti-infantry as well, that WOULD be overpowering. Please learn about professions outside your own before you ranting saying your own is underpowered or should have some new uber skill.



-Trulak

-Colonel of the Imperial Army
StarNick
Mon Nov 10, 2003 7:00 pm
#19

i would disagree to a certain degree maddog:


KD i would like..we need a KD..its only fair,


however, i think they should just take dizzy out of all shots..its pointless...at least you can defend against a KD or counter it..with dizzy you're usually on the ground for 30 secs and DIE before you can EVEN get up..its stupid


i can county dizzy tho... ...if the guy is close when im kd+dizzied..and i keep trying to get up..just spam you're F1 (or stand up button whereever it may be) and try and squeeze a special RIGHT as you stand up for that mili-second..catchs BH's by surprise...


but we definatly need a KD and some specials + mods for LP




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

maddogs
Mon Nov 10, 2003 9:08 pm
#20

deathscythe


2 things yes i will admit i dont know the profesions as well as i like to and i have many times apologized when i have ben proven wrong


but i did say it dint work yet i do belive


and


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deathscythe sed


The LLC is very good, but it is only light armor peircing, Flamethrower is Medium.


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man do i wish this was true but sadly it ant non of are weps expt the charg weps have any AP flame thrower launcher pisol or the Havey acid rifel none of them have any AP


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deathscythe sed


Commandos are NOT, i repeat ARE NOT meant to be anti-infantry


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no sory this is not true the flamer thrower is a anti-infantry wep and so are the ASL and the LC the c22 gernade is to i belive



and as for u being the most broken pro evre brofesion thinks there the most broken lol btu yes we all no your broken just like commando ,chef ,pike men,rifelmen ,DES,BES,and almost all the othere profesions lol







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Daniel' Judson-Leonheart

maddogs
Tue Nov 11, 2003 1:39 am
#21

And yeah, I kow the Commando weaps are horribly slow as well, but I like the massive damage and the fact that Commandos can use their specials outside of 16m right (and even if they can't, they can still take HtH damage better than a BH because of their defense mods)?



Sorry no that is not true the dam is not as good as bh LLC atlest in all my experiances kills faster and does more dam (i think this might be becous it has AP1 + elc dam most armor/mobs dont have hardly any protect vers it )


andare speciles are limeted to 16m (lol its strang at one time i thought your speciles wernt limited to 16m lol )


as for defence this is funy lol but a master dancer has more then we do(+7 melee +7 rang i belivelol) we have +5 melee and +5 rang were otheres get like +40 melee and +50 rang




as for what he used for a kd+dizzy i dint look at the log for what he used becous i thought it was raguler for a bh to KD+dizzy i was more intrested in his dam (ones agen i assumed that all BHs had a kd+dizzy sorry) but it you coud check or find out i be happy




ps you dont have to worry obout geting hit with the HAR it would kille the guy useing it more then it would hurt you lol (ham cost is hennisly high + it is a comppletly broken wepon)





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Daniel' Judson-Leonheart

InsaneDms
Tue Nov 11, 2003 6:13 am
#22

Hi, I'm an ex-Master Bounty Hunter who is now mastering Commando (holocrons aren't always cruel!) so I have a unique perspective on this.


Fireknockdown does cause Dizzy + Knockdown. It also does 150+ HAM damage per shot to the user and doesn't always stick. This guys was very lucky to get 2 FKD's off and stick without either of you two shooting him. He most likely was at 3/4 of his usualy HAM costs at this point. I typically had to fire off 2-3 FKDs to get a KD+Dizzy combo... thats 450+ damage to myself... at this point I'm half dead... anyway...


Why don't commandos get a KD+Dizzy? I believe it was stated earlier: Bleeds. Yeah, BHs can set people on fire too, but not for 2k+ damage a tick. Flame Single 2 has consistantly done that for me. Also, Commando specials take almost no HAM whatsoever. Flame Single 2 has used 20 HAM for me when fired. 20 HAM FOR THE BEST BLEED IN THE GAME!!!! Any BH would KILL LEGIONS of stuff for special costs like that!


It all comes down to specialization. BHs abilities are all geared towards taking out a small number of people quickly. If you had 3 people out there instead of 2, that guy would most likely not have attacked. Commandos seem to be all about massive damage. Have you ever looked at the DPS of your Flamethrower? Beats my old LLC any day (yes, even taking in to account the LLC is AP1 and the Flamethrower is AP0). Heck, I haven't even had my Flamethrower sliced and it fires faster and does more damage than my old LLC!!! Add on a decent burn right away and you get the best PvM combination in the game, IMHO.




Orevore -- Master Swordsman
Da'mien Dogwood -- Novice Brawler
maddogs
Tue Nov 11, 2003 2:51 pm
#23

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insanedms sed


Commandos seem to be all about massive damage. Have you ever looked at the DPS of your Flamethrower? Beats my old LLC any day (yes, even taking in to account the LLC is AP1 and the Flamethrower is AP0). Heck, I haven't even had my Flamethrower sliced and it fires faster and does more damage than my old LLC!!! Add on a decent burn right away and you get the best PvM combination in the game


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ithere your totly decived or you had one junky LLC !!!


i haveseen many ppl breform dps test bettween the LCC and the flame thrower


and they always come out with the LLC doing 3X-4X the dam then the flame thrower even counting the DOT


as for ham cost yes i belive this i use my LP for last dich and my ham goes bu-bye (onother words if we got thees specils are ham would go just as fast if not faster!!)




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Daniel' Judson-Leonheart

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