Commando Archive
Thread: New pet nerf: Anybody see this as another Commando Screw Job
commandos currently have little melee defense. All this patch will do is return commando to pre-2.5x melee nerf patch.
Last patch gave Master Commando's +25 more melee defense...the 2.5x Nerf was cast upon us several patches ago...so even without relying on secondary professions we are returning to the pre-2.5x melee nerf patch better then we were before...now throw in thatup to 60% ofmelee damage done to us is mitigated and even better yet...how can you say we are just returning to what we were before?
Now take advantage other Melee and Ranged Defense enhancements of other professions and turn our +30 Melee Defense into +90 or more fairly easily (one tree of TKA has +60 alone).
Seems to me there is no arguement thatwe will bemuch better off then we were even before the 2.5x Nerf was laid upon us...we'll still have tons of flaws, but fighting Melee opponents shouldn't be one of them...
garvin, compared to other 16m-range combat classes, we do get *little* melee defense.
All im saying is that if you could manage before the 2.5x nerf, you will certainly manage with new changes.
garvin, compared to other 16m-range combat classes, we do get *little* melee defense.
All im saying is that if you could manage before the 2.5x nerf, you will certainly manage with new changes.
I agree with that 100%....we should get more melee defenses...Pistoleer get's +40, and all of their specials work beyond 16m...so why don't we get at least +40 melee defense...preferably more since we fight closer...They make use fight in Melee range, but give the better melee defenses to those who can do ranged specials...that's one issue that really eats at me...
But your right...if you managed before the 2.5x nerf, you manage with the new changes...and I think in the long run will see it as for the most part, a small step in the right direction.
wouldn't we all....personally I want one where we offer the opponeneta cigarette...once accepted, we light it for them...followed by a cleavor animation of the opponenet running around in a circle, arms swing around randomly in the air, head all a flame...something like /flickmybic;
Wow, that sounds like a cool special - not only does it ignite the *player* with a fire bleed, but their *clone* also
Sorry, couldn't resist
Pommel/Tarquinas/Former Ranger