Commando Archive

Thread: New pet nerf: Anybody see this as another Commando Screw Job

Caterofe
Mon Dec 01, 2003 3:35 pm
#14

I think I hear the TK Dojo calling me. Hehe.





Drago
Somehwhere in the Wilds of Talus
Eclipse
"Every good Wookiee has a demon buried deep inside"
Master Commando/ Master TKA
Memeber Of FURRY
Staff Sgr. Rebel Army
garvin
Tue Dec 02, 2003 1:29 am
#15

commandos currently have little melee defense. All this patch will do is return commando to pre-2.5x melee nerf patch.


Last patch gave Master Commando's +25 more melee defense...the 2.5x Nerf was cast upon us several patches ago...so even without relying on secondary professions we are returning to the pre-2.5x melee nerf patch better then we were before...now throw in thatup to 60% ofmelee damage done to us is mitigated and even better yet...how can you say we are just returning to what we were before?


Now take advantage other Melee and Ranged Defense enhancements of other professions and turn our +30 Melee Defense into +90 or more fairly easily (one tree of TKA has +60 alone).


Seems to me there is no arguement thatwe will bemuch better off then we were even before the 2.5x Nerf was laid upon us...we'll still have tons of flaws, but fighting Melee opponents shouldn't be one of them...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

tacwraith
Tue Dec 02, 2003 1:32 am
#16

garvin, compared to other 16m-range combat classes, we do get *little* melee defense.


All im saying is that if you could manage before the 2.5x nerf, you will certainly manage with new changes.





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

garvin
Tue Dec 02, 2003 1:40 am
#17

garvin, compared to other 16m-range combat classes, we do get *little* melee defense.


All im saying is that if you could manage before the 2.5x nerf, you will certainly manage with new changes.


I agree with that 100%....we should get more melee defenses...Pistoleer get's +40, and all of their specials work beyond 16m...so why don't we get at least +40 melee defense...preferably more since we fight closer...They make use fight in Melee range, but give the better melee defenses to those who can do ranged specials...that's one issue that really eats at me...


But your right...if you managed before the 2.5x nerf, you manage with the new changes...and I think in the long run will see it as for the most part, a small step in the right direction.




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

tacwraith
Tue Dec 02, 2003 1:48 am
#18

id forfeit my melee defenses for a melee special 'HellThroat'. Commando kicks target in the groin, falls on knees, sticks flamer barrel on target's mouth and squuuuueeezeesssss the trigger.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

garvin
Tue Dec 02, 2003 1:55 am
#19

wouldn't we all....personally I want one where we offer the opponeneta cigarette...once accepted, we light it for them...followed by a cleavor animation of the opponenet running around in a circle, arms swing around randomly in the air, head all a flame...something like /flickmybic;




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Pommel_Ranger
Tue Dec 02, 2003 11:43 am
#20

"The difference is it takes 4 shots to do that 400 damage, not one. Meanwhile, we can use that time to get in close and do a *flameclone2*, or have enough time to get a rocket fired."

Wow, that sounds like a cool special - not only does it ignite the *player* with a fire bleed, but their *clone* also

Sorry, couldn't resist

Pommel/Tarquinas/Former Ranger
LoRez
Tue Dec 02, 2003 6:17 pm
#21

So I guess this means post patch, the "COMMANDOS ARE OVERPOWERED OMG NERF THEM ITS NOT FAIR!!" posts will triple? Good. Makes me wanna get master all the more



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MBH/MPistoleer Ahazi
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