Commando Archive

Thread: getting melee mitigation 1-3

tacwraith
Wed Dec 03, 2003 11:59 am
#14

as commandos i think we should get melee mitigation2 and ranged mitigation2. no level 3 in just melee. we are hybrids, keep us hybrids.


it would really be bad to say 'hello mr master heavy swordman, im master commando, i have the same melee mitigation you do *flame* AND i do more damage than you do from range. mwhahaha'


'n stuff





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MrValentine
Wed Dec 03, 2003 2:07 pm
#15

Nice to see most of us leaning in the right direction about this. Good job, the commandos have been split on many issues recently and its nice to see something we all agree on. My opinion below.


Since we have MASTER marksmen, and all of our weapons are ranged,we should get ranged mit 3 at master commando. This seems to make the most sense. We only have 1 branch in melee, and this gives the devs a HUGE chance to justifiy having it. I hope they don't miss the boat here. I would like to see a melee mit 2 at master or something similar. Maybe create a special 50% meleemitigation so its just a tad lower, and will keep the melee classes from crying foul.


Anyway thats my opinion, I'll be happy with anything we get.


NOW to my bitching!!


HOLY CRAP on a monkeys tail!!W T F are you devs thinking??? first you give us a melee penelty now your going to give us a BOOST against melee??? Are you guys really that unorganized that you don't see the blatant hipocracy??? /endbi tching

MrValentine
Wed Dec 03, 2003 2:11 pm
#16

BTW Garvin. I hope you get choosen as the corrospondent.
TechnoHic
Wed Dec 03, 2003 2:48 pm
#17

Its stilla mystery to me that we got melee mitigation. I just dont want to be kited while the other ranged are taking 40% damage from us.


Big mystery is that they even said BH will get ranged but on TC they got melee so god knows if the TC is the way it is going to be. Maybe they fubared it on purpose to get us to drop skills then surprise us on what we really get. I'll just wait till it goes live befor I concern myself with it.




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garvin
Wed Dec 03, 2003 2:57 pm
#18

I sent TH a PM this morning regarding this very issue (why the heck are we getting Melee Mitigation?) to see, since we don't have a correspondent in place, if he could pass our feelings on the the Dev's or at least respond to our posts regarding it...


His response was the same thing I mentioned earlier...that we would be getting a new correspondent in the next couple of days (already picked)...and...that there is some miscommunication going around surounding mitigation...that a post would be coming from him sometime today (not sure if that's still the plan)...I got the impression that TH doesn't feel Melee Mitigation is wrong for us...something that TH thinks we are not seeing...I'm am very interested in seeing that post when it happens...


Here is the mail that TH sent me:


FROM: Thunderheart
SENT: 12-03-2003 11:17 AM

Re: Sorry To Keep Bugging You...But This Need Attention for All Commandos


Its a misconception. Its just part of a larger combat balance - - Ill be posting on it today and the commando correspondent will be in place in a day or so.




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

sarnsereg
Wed Dec 03, 2003 3:14 pm
#19



Umm, isn't that supposed to read




Melee mitigation 1 - 40% damage reduction
Melee mitigation 2 - 60% damage reduction
Melee mitigation 3 - 80% damage reduction

For a total of 80% reduction at mitigation 3? Otherwise it would be a total of 95.2% damage reduction. Quite a bit too much, I'd say






actually the first guy had it right


melee mitigation 1 - 80%, 2-60%, 3 -40%



and its damage taken not reduction. at level one you would take 80% damage, at level 2 you would take 60% of the damage and at 3 you would take 40% of the damage.



anyways, from what i hear its been taken out and not going in for a while.







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JediQuic
Wed Dec 03, 2003 9:08 pm
#20

I Don't believe it would bo Overpowered at all to have both at all....People are gonna get both In the end anyway...


Master pistoleer + Master Commando = Both at level 3


Master TKS + "Proposed" Ranged Mitigation commando = Both at level 3


And these are both very VERY common combo's, not to mentionAlready effective without the mitigation.


Gettin level 2 in both as Somone suggested Would Be a very crapy compromise seeing as the mods don't stack from other classes....One way or another 80% of master commando's will dable in one of the Ranged Prof's to get that missing ranged mitigation anyway....getting Both at only level 2 would Put commando at more of a Dissadvantage in PvP then it would help (It would be Fine....Even Welcomed in PvE tho )


sarnsereg
Thu Dec 04, 2003 12:22 am
#21

well like i said, since they scrapped the mitigation it won't matter for now. but even if you had both it would be dependant upon which weapon you were using. with a FT you;d have ranged mitigation with VK's you'd have melee. that sorta thing.





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LordSeckmoth
Thu Dec 04, 2003 1:43 am
#22

Melle ---> Ranged is something I agree with highly. Because our 2.5 is going away, and our Specials are Melee range anyway, that we can handle. *Plus truly how well can you defend youself hand to hand weilding a large FT, you are gonna take a few hits*

Ranged would also be better, because our standard shots accuracy isn't great, but decent enough. But to compete with any of the other 64m shots we need some protection against it. I know I get shot to hell trying to chase down Pistoleers and the likes to burn them; it becomes very ugly very fast.

Now if we get both think about it:

Master Commando *if both were say Level 3 Mitigation*

Now we have that 40% on both types of attacks, stack on the Armor we usually use, oh say a 50% base for that. So now it becomes 20% to ALL types of damage. Yes we have to use a decent amount of skills points, but to take such little damage from all other classes..... well we know bloody-murder would be screamed. Once we are fixed up a bit: Heavy Weapons with more damage, HAR fixed, useful Grenades, it would be overpowering. The only downside to being Commando would be the cost of some of our weapons.

We have to think outside the immediate box; once we have a correspondant, thingsa should hopefully start to change, and we have to keep those changes in mind. We all know if we had Mit 1-3 Ranged and Melee, then everything else was fixed, if to balance they took away one of those or reduced them.... we would have a fit. Future and Present times must be factored when we ask for changes.
JediQuic
Thu Dec 04, 2003 11:36 am
#23

I was under the impression that it worked based on the type of damage you recieve not the type of weapon you are holding.....Toughness is the "Mitigation based on the type of weapon you are holding (Unarmed toughness for example), We don't have a toughness mod yet (Flamethrower toughness + 50?Anyone? )


From all that i've read so far the Mitigation would be a modifier against the 2 diferant types of damage....Example:


Quic Shoots you for 100 with his pistol


Quic Hits you for 100 with his sword


So if you had melee mitigation 3 then No matter what weapon you were holding the Example would look something like this:


Quic Shoots you for 100 with his pistol


Quic hits you for 40 with his sword, you manage to avoid 60 damage


Wether i was holding a pistol, a Sword,a Flamethrower, or nothing at all i would recieve a mitigation mod from Melee attacks and sustain full damage from ranged attacks.




The only reason i Could see us wanting one mitigation type over the other is because Melee Charicters can be kited and "Everyone and their mother" is a Pistol user with Either Stoping, Eye, orTorso shot..And/orLastditch. Personaly i would like to Be Equaly frightened when i See the "Master Pikemen" tittle as i am when i see the "Master Gunfighter" tittle....But untill then i would have to agree, in PvP Ranged Mitigation >>> Melee Mitigation.

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