Commando Archive
Thread: All the Weapons off the frog! Edited 04/13
Raptor2k1
Fri Apr 01, 2005 5:52 pm
#14
I was kinda hoping that they'd set it up so that all the weapons were useful for one reason or another (except for CDEF's and C-12's maybe) even at master. Oh well.
Whirr
Fri Apr 01, 2005 11:35 pm
#15
So, what about the weapons listed here that are not on any current trees? Are they cert-less? Or are we simply waiting for them to add them to the appropriate level in the various trees?
Raptor2k1
Fri Apr 01, 2005 11:38 pm
#16
Some of them are quest schematics like the Mandalorian armor and DE-10, meaning the cert is shown on the item, not in the skill-box.
Gatgatsugatling
Sat Apr 02, 2005 12:02 am
#17
So is the rocket launcher shoulder fired? It looks like it is fired like a normal rifle. My thoughts were that the old sholder fired weapons were going to be made equipable but still sholder fired because that is what made them have a unique look. The way I sawit is that they would add a little more to the weapons so that they were fired like a RPG where it had a grip and triger finger fireing sistem. Also I figured that the dps would be high but they would be different like 2000-3000 damage but firing speed of 15sec and you can only use the basic fire command, so you equip fire then equip another weapon unless you are in a battle agunst some really big stuff.
Axzl
Sat Apr 02, 2005 5:08 pm
#20
Garvin, you said our FT will use any special right? does that include the smuggler last ditch special? I know that it's gonna drain everything you got but i'm just curious what a powerful FT w/ Last Ditch (or any of our other weapons) would be.....
garvin
Sat Apr 02, 2005 9:26 pm
#22
Axzl wrote:
Garvin, you said our FT will use any special right? does that include the smuggler last ditch special? I know that it's gonna drain everything you got but i'm just curious what a powerful FT w/ Last Ditch (or any of our other weapons) would be.....
Helios reported last night that CURRENTLY our FT will use ANY ranged special...He used his now famous catch word "today" which means, when we start testing it will use any special...when we finish, that could change as we might find some specials are over-powered when used with the FT (or our other weapons)...
I fully expect that there will be specials out there that will likely be restricted from use with our weapons, but currently all ranged specials work with our weapons...Also...just and FYI...our new Massassi Knucklers should be able to use ANY Melee specials...
Lethalman
Sat Apr 02, 2005 11:22 pm
#23
*wields Two Handed Kashyyyk Sword*
Gotta love fighting with a box....
Gotta love fighting with a box....
RazerWolf
Sun Apr 03, 2005 5:46 am
#24
Update:
Added: Nym's Slugthrower, C12 and Cryoban Grenades.
Updated: Flame Thrower, Heavy Acid Rifle, Acid Stream Launcher, Heavy Particle Beam Cannon, Lightning Beam Cannon, All other Grenades.
Changes:
FT - Details of Cone attack w/ Health Fire DOT.
HAR - Now does blind attack, which is self-inflicting at short range.
Acid Launcher - AOE Splash attack, also blinds all targets in area.
HPBC - "Railgun". Hits all targets in straight line up to max range.
Lightning Beam - AOE Splash attack, AOE Splash Fire DOT, Heavily reduces speed of any vehicles in splash radius.
Glop - Details of blind state.
Cryoban - AOE Target Movement 20% Reduction, Target Firing Speed 10% Reduction
Imp Det - KD Effect 20m radius
Thermal Det - Fire DOT 20m radius
Proton - Fire DOT 20m radius, Vehicle Speed Reduction 30m radius.
Added: Nym's Slugthrower, C12 and Cryoban Grenades.
Updated: Flame Thrower, Heavy Acid Rifle, Acid Stream Launcher, Heavy Particle Beam Cannon, Lightning Beam Cannon, All other Grenades.
Changes:
FT - Details of Cone attack w/ Health Fire DOT.
HAR - Now does blind attack, which is self-inflicting at short range.
Acid Launcher - AOE Splash attack, also blinds all targets in area.
HPBC - "Railgun". Hits all targets in straight line up to max range.
Lightning Beam - AOE Splash attack, AOE Splash Fire DOT, Heavily reduces speed of any vehicles in splash radius.
Glop - Details of blind state.
Cryoban - AOE Target Movement 20% Reduction, Target Firing Speed 10% Reduction
Imp Det - KD Effect 20m radius
Thermal Det - Fire DOT 20m radius
Proton - Fire DOT 20m radius, Vehicle Speed Reduction 30m radius.