Commando Archive
Thread: Good news for Grenadiers
RagNoRock5x wrote:
Can Grenades be sliced like Pre-Cu?
Yep been slicing mine whenever I get bored on my way somewhere
If I remember correctly....
Attack speed comes mostly from the Weapon Fuse assy.
Which changed experemental properties at the CU, but old ones still have it. The effect of using an old pre-nerf sub assy = 6 something AS compared to 10. ( I think.)
I'll check it out tonight when I get online and re-read my notes.
Found data on old grenade parts. Both the Fuses and Stabilizers had all the properties. Warheads only had min/max damage and wound.
So, while I never did extensive testing to see where the basis for rest of the stats came from, the Fuse would add like .02 AS and the Stab would add around .06 AS ( in addition to acc, wound, damage, SAC, and, range all independant experementable items.)
Ok, so now you don't get to mess w/AS in any way in their creation. The Fuse is all Acc, the warhead is still damage/wound, and, the Stab is min/max range+SAC.
I found experementing on the effects was very lame. ( Allthough I didn't have any additional + past M-WS.) There's not a whole lot of data I've been able to find in the WS forums probably because they suck to start with and are still a pain to make. I was more happy w/a Rocket doing +8k and being costly+disposable; but it sure looked cool to kneel, sling it around, fire it off, and then go back to your original posture. Besides, it had a real 'heavy' hit even if someone was buffed to insane HAM.
Here's another point: since they took out armor piercing and commando was supposed to have AP weaps besides BLAST weaps to more effectivly damage turrets and the like, where's that now? It's pretty sure no one's going to try taking one out w/a Lag gun. They're absolutly pathetic now.