Commando Archive

Thread: post CU 2nd prof. Who gives best specials?

HOTDOG
Tue Apr 12, 2005 10:20 am
#14






Astyanax wrote:
Low Blow with a Rocket Launcher. That should keep those marriage proposals down.






heh heh...


I'm gonna like being a Master Commando/Master Smuggler.








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OryakaDrake
Tue Apr 12, 2005 10:30 am
#15

Basically its up to your playstlyle and notice that some specials will definately be different after the cu! AND NO ARMOR MITIGATION IS NOT STACKABLE (supposedly.. the different numbers are likecertifications.. so more than one certification for the same thing does nothing new(what i was told by a corrospondant however he said not to fully quote him becuase of how quickly some things are changing))


Oryaka



Oryaka Drake
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"Inside the Darkness of Reality you WILL Find Redemption"
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Warrior03
Tue Apr 12, 2005 10:36 am
#16

From testing on CU having medic skills seems to be very important, atleast to bacta toss anyway, so say 0330 medic im planning on getting, maybe 0440. Most powerful dmg dealer so far i've used is head shot, got it from novice rifleman.



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen." - Julio Torres

ACCOUNT CANCELLED! ENDS 10th DECEMBER 2005. 2003 VET SIGNING OFF!
xPREDATORx
Tue Apr 12, 2005 10:48 am
#17

after cu any one know if master marksman will still have overcharge shot2? just that worked quite nice with the flamethrower.



Boe-Os Darksky Former SWG Veteran (Reactivated)
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Jedi and Melee hater No more...NOW NGE hater (We all preferred pre-cu didnt we!)

chessdemon
Tue Apr 12, 2005 10:53 am
#18



OryakaDrake wrote:
Basically its up to your playstlyle and notice that some specials will definately be different after the cu! AND NO ARMOR MITIGATION IS NOT STACKABLE (supposedly.. the different numbers are like certifications.. so more than one certification for the same thing does nothing new(what i was told by a corrospondant however he said not to fully quote him becuase of how quickly some things are changing))
Oryaka




Nope, don't seem to be. I found out I had enough scout skill to get Novice Creature Handler (killed a buncha critters, harvested each and every one, I'm compulsive, whaddya want) on top of Novice Fencer, and I'm definitely not getting both armor mitigations. So I think I'll be dropping CH soon.

I know, it's the Commando forum, but I haven't quite reached there yet on test Very soon...and I can test out the Imperial assault armor As well as see how the various specials work with the lag pistol and flamethrower, that'll be sweet.



--Chess Melodi, Sunrunner galaxy

Past master of the Marksman and Commando professions, since retired
Master of the Teras Kasi profession
Master of the Swordsman profession
Master of the Imperial Pilot profession
Master of the Shopping profession
Master of the Interior Decorating profession
Master of the Roleplaying profession
Master of the Fishing profession
Imperial Colonel
No wonder I can't wear my uniform cap--I wear too many hats already!

WolfGuy
Tue Apr 12, 2005 12:46 pm
#19

MCommando/MBH/Pistoleer 0040. The pistol line gives state recovers and Intimidate Shot. Hopefully Initimidate will still be worth something.

Plus the small bonus to using pistols like the LP and scatter




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