Commando Archive
Thread: I WAS REALY REALY EXITED ABOUT THE CORVET BUT......
Guys I agree some of the mobs in the 'vette are hard, but really as was said above a well organized group, moving as a group will keep you alive. I was with a group of 8, not 10, no pets or anything like that. Not one of us died, a few incaps, but our docs/CM kept everyone alive. This was everyones first time in the 'vette. We timed out, but no deaths so we were all happy with this as a first run. You absolutely have to take your time, have a stacker draw a couple enemies out at a time, dont just rush into a room. The worst time we had was the room with 3 super battle droids and 1 regular battle droid. Only reason that was bad is 2 super's and the reg came into the hallway we were fighting them in. Not to mention our swordsman was using a blast dmg hammer......lol
My advice to all commandos doing this dungeon is to BRING your HAR, you will need it.
Bring an acid stream launcher and the lightning cannon we have access to. Also keep your distance, we dont need to be closer than 16m, so DON"T.
Other than that general advice is go with a group of people you know. Get some kind of voice com, such as teamspeak, roger wilco, sidewinder, etc.. It will help you stay coordinated and not have to stop paying attention to type. And like I said before take your time, obviously not to much, but still.
For info my group consisted of
MHeavySwordsman/MFencer
MCombatMedic/MRifleman
MDoctor/MRifleman
MTeras Kasi/MFencer
MDoctor/MTeras Kasi
MCommando/Some Teras Kasi
BountyHunter(bout 4 boxes from master)
SquadLead(don't know how far from master)/BountyHunter(not much in it at all)
Well thats what we had and we all lived, gonna run it again tonight I'm sure. I'll post back if I have any more advice that may help. ![]()
I went with me BH 2444 Carbineer 2003
Plus a doc/swordsman
plus a TKA
Plus a Rilfeman
we killed a bunch of the mobs on the first level
I think the big deal is that all the mobs on the covett do Kinetic Melee dmg.
I can not honestly remmber getting attacked from energy dmg,Also you have to remmber that when you hold a ranged weapon you get hit for 2.5x the dmg that you normally would get hit for when the mob changes to melee combat so at long range they should be litle issue but they close in and start eating though ham unless your a Melee profession.
thepunisher286 wrote:
Arent these guys the same devs that made EQ? They made UO i think too... not sure. But they dont learn anything from thier mistakes. Its only so obvious.
Ultima Online was done by Origin (bought out by EA), not Sony.
Both the HAR and FT can be used with overchargeshot. The HAR with overchargeshot is quite effective but at the cost of the HAR. Plus the ideal range on the HAR is 35m.
Commando so many weapons so little time
no tks have a hed hit at percing 4 tho commandos can not target any pasifc pool unles they use marks men weps
XyberViri wrote:
we all focused on mind pool dmg but the tka can only do health dmg if i remmber correctly.