Commando Archive

Thread: I WAS REALY REALY EXITED ABOUT THE CORVET BUT......

VXXXJesterXXXV
Wed Apr 14, 2004 6:58 am
#14

Guys I agree some of the mobs in the 'vette are hard, but really as was said above a well organized group, moving as a group will keep you alive. I was with a group of 8, not 10, no pets or anything like that. Not one of us died, a few incaps, but our docs/CM kept everyone alive. This was everyones first time in the 'vette. We timed out, but no deaths so we were all happy with this as a first run. You absolutely have to take your time, have a stacker draw a couple enemies out at a time, dont just rush into a room. The worst time we had was the room with 3 super battle droids and 1 regular battle droid. Only reason that was bad is 2 super's and the reg came into the hallway we were fighting them in. Not to mention our swordsman was using a blast dmg hammer......lol


My advice to all commandos doing this dungeon is to BRING your HAR, you will need it. Bring an acid stream launcher and the lightning cannon we have access to. Also keep your distance, we dont need to be closer than 16m, so DON"T.


Other than that general advice is go with a group of people you know. Get some kind of voice com, such as teamspeak, roger wilco, sidewinder, etc.. It will help you stay coordinated and not have to stop paying attention to type. And like I said before take your time, obviously not to much, but still.


For info my group consisted of


MHeavySwordsman/MFencer


MCombatMedic/MRifleman


MDoctor/MRifleman


MTeras Kasi/MFencer


MDoctor/MTeras Kasi


MCommando/Some Teras Kasi


BountyHunter(bout 4 boxes from master)


SquadLead(don't know how far from master)/BountyHunter(not much in it at all)


Well thats what we had and we all lived, gonna run it again tonight I'm sure. I'll post back if I have any more advice that may help.





Jester Aeweok
Wanderhome
Shooting for
Master Swordsman
Master Pikeman
Master Brawler
maddogs
Wed Apr 14, 2004 12:21 pm
#15


went back agen to night i got all prapaerd and got a uber group togather and though for sure we could do some thing this time and atlest get it haf way done


well we get in wip the 15k ham st so fast it funy go down elivaterand theres a battel droid fighting a 110k ham stormy we stand and wach for a few then we tought the battel droids more of a thrat so my group attacks and wam one of my groop is at like 100 life left and i start throwing heals as fast as i can in 15 secs i had heald enough mind to be all black mind (thank god you can get wounds past your nermel stats) we kill the trooper and the battel droid with only4 ppl going incap befor i could heal them (one shot incaps i had them almost full life the hole time then they be incap)


so we move on to the back of the hiper drive room just to meet 3 red con troopers and almost instantly ever one was incap i got one shot incaped to the mind :/ ( 90% armor 4 k mind one shot = incaped **edit** lol ) so im laying there waching my team mates fall one by one by mind (had 2 master docs me and another who was master riflmen so why i was incaped he was striven his best to keep them alive) then wehn i finly got up i had to pop a moun to heal them so the next 10 minets was chaos trying tokeep my group alive but then i hit downer and almost istantly we were all down and dbed


from there we basicly tyed to sneek past them but to no avel and died many times so we finly just gave up


it was a hell lot of fun but man they need to nerf the red con storyms with 300k ham and 90% resist on all but acid and elec and they need to make it about 2 hours longer and make it so you can buff in there



also next time i go in its going to be with 5 cm and 5 master pike men/stakers lol (lva are elc dam)



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Daniel' Judson-Leonheart

Sauron1080
Wed Apr 14, 2004 3:00 pm
#16

its a little late, but um..... using periods and complete sentences helps us readers undestand u maddog..



Mephistox


Servants Of The Shrub



Master Commando Since August 26th, 2004
Mavarus
Wed Apr 14, 2004 4:31 pm
#17

Give maddogs a break, english is his second language. I personally think he is doing well.



Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

Aecak
Wed Apr 14, 2004 6:25 pm
#18

first off WHY THE HECK IS THIS THREAD IN THE COMMANDO FORUMS

that said i think how many people go in the group with you might alter how hard it is to do.From what ive heard smaller groups have less dificulty then bigger ones can anybody confirm this?
RazerWolf
Wed Apr 14, 2004 6:31 pm
#19

It's in the Commando forums 'cause maddogs has lived here for the last 9 months



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
XyberViri
Wed Apr 14, 2004 10:12 pm
#20

I went with me BH 2444 Carbineer 2003


Plus a doc/swordsman


plus a TKA


Plus a Rilfeman


we killed a bunch of the mobs on the first level


includeing the Admirl on the starting level, when up one level killed all the mobs there went down to the starter level, got lost, met up at a elevator when down one level killed one mob then it hit the fan and we each got incaped one by one anddb'd, and finally used the escape pods after that realizeing at that point we needed more members.




The admiral took about 5mins to kill and has 230K HAM, Heavy Armor hes like 90% resistant to energy and acid 60% to kinetic 30% to eletricity and heat, which is the big deal about heat.


I think blast is low too but i did not check, resistance is 20 but it is always 20 on every mob.


we all focused on mind pool dmg but the tka can only do health dmg if i remmber correctly.



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Xyberviri Bounty Hunter
XyberViri
Wed Apr 14, 2004 10:21 pm
#21

I think the big deal is that all the mobs on the covett do Kinetic Melee dmg.


I can not honestly remmber getting attacked from energy dmg,Also you have to remmber that when you hold a ranged weapon you get hit for 2.5x the dmg that you normally would get hit for when the mob changes to melee combat so at long range they should be litle issue but they close in and start eating though ham unless your a Melee profession.





__________________________________________________________
Xyberviri Bounty Hunter
Zaax
Thu Apr 15, 2004 1:36 am
#22

this is in this forum also so we can discuse the best weapons WE can use there

last night i went again (only died 3 times lol. not my guild grp , just a pick up group) to try and see how good the lightining cannon is in there.


i only had one (my WS has now made me 5 more - all sliced and redy to go). it did seem to work and dish out good damage - problem was i was not able to track the damage in the combat tab - it was scrolling so fast, that by the time i had time, the HLB damage was un-buffered allready!


anyway, they do work inside.



p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
Kadix
Thu Apr 15, 2004 5:11 am
#23






thepunisher286 wrote:

Arent these guys the same devs that made EQ? They made UO i think too... not sure. But they dont learn anything from thier mistakes. Its only so obvious.






Ultima Online was done by Origin (bought out by EA), not Sony.
Menoetius
Thu Apr 15, 2004 5:53 am
#24

Commando has more weapons than the FT.

Both the HAR and FT can be used with overchargeshot. The HAR with overchargeshot is quite effective but at the cost of the HAR. Plus the ideal range on the HAR is 35m.

Commando so many weapons so little time



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
RUSKULL
Thu Apr 15, 2004 8:35 am
#25

Killing everything is not the point to this place, it's to accomplish the mission. You will definetly have your ass handed to you if you stand around trying to kill everything. Keep moving, stick together, and make sure you know where you need to go.






"I'm a Pre-CU jedi vet, so you suck! Gimme! Gimme! Gimme! Gimme! Gimme! Gimme! GIMME!! GIMMEEE!!!! GIIMMMEEEE!!!!!1111121!!@#"
Chilastra, Wanderhome, Bria gallery
maddogs
Thu Apr 15, 2004 12:44 pm
#26






XyberViri wrote:



we all focused on mind pool dmg but the tka can only do health dmg if i remmber correctly.




no tks have a hed hit at percing 4 tho commandos can not target any pasifc pool unles they use marks men weps




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Daniel' Judson-Leonheart

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