Commando Archive
Thread: Acid Rifle
Axishunter wrote:
Oh are you on kauri?
Nope, that is on Lowca.
I'll repost this (was posted in another thread)...maybe it will help your decission...![]()
Problems with the HAR:
- On average (non-special) it does around 100 less damage then the FT.
- On average (non-special) the weapon is slower then the FT by around .7 in speed
- The specials of the HAR are identical to the specials of the FT yet they are significantly weaker
- The HAR has a significantly higher HAM cost then the FT
- The HAR shares the same restrictions as the FT (range and delay on specials)
- The HAR has no DoT on any of it's specials
- Most high level NPC's with high Heat resists also have high Acid Resists
- The HAR Tree costs more xp then the Flame Tree
- Like the FT, the HAR has no AP
- Can not use typical "Rifle" specials with this weapon
With all that being said, what you end up with is a weapon that is only really useful when fighting an opponent with High Heat resists but low Acid resists, which doesn't come up very often. Since that is strategically the only time to use the HAR, it definitely does not warrent it's own tree and does not deserve the higher xp cost. It's basically a weaker clone of the FT, sharing the same penalties, but not delivering as it should.
The HAR could be improved with AP andranged specials...And since it is a Rifle, it would be nice to be able to use rifle specials with this weapon. Basically, when it's all said and done, we focus on the Flame Thrower so much because SWG hasn't given us a good reason to focus on the HAR.
I hope that helps...When it comes down to it...it's a special case used weapon...nice to have, but not worthy of everyday, every situation use...