Commando Archive
Thread: Idea for the lay out for the city
Ok, change it from smalls to mediums?
Duno if those fit together as good to form a wall...
Message Edited by RagNoRock5x on 06-19-2005 05:06 PM
RoastyToasty wrote:
The only thing about putting houses that close to a base is that it limits the LOS of the turrets and defenders. Although it would be cool to have houses inbetween the faction bases (for some awesome house to house training battles among ourselves) It would be best to have open field between the bases and an external threat. The only thing I can think of is that having houses infront of the turrets may prevent people with 80m range from exploiting their range advantage over turrets. Otherwise, I love the (fortress layout). I think we should stagger the houses though so there aren't too many long alleys. We could have one or two "main" streets, to make it easier to travel in town, but I should not be able to look inbetween two houses and not have my LOS blocked by another structure. This will bring the range closer (flamethrower anyone?) in case of an attack.
I could see your complaint if we were riflemen or Carbiners, however we are commandos and best with close range. With out giving the enemy room to run away in it makes it easyer for us to come in and flame there sorry buts ![]()
Also with this we can put 2 houses down if a large force is in our bace and prevent them from leaving untill they are dead.
Also the turrets will work better with the close range because it means that Riflemen cant sit at 85m shooting our turrets w/o being attacked back.
Turrets will fire over the walls of the Faction base, so any one that comes into that faction base pockets would be open for attack by all the turrets in the base.
Well the idea of the city is to actually have a house populated, not a bunch of empty houses for walls...
JoKen_Jash wrote:
Well the idea of the city is to actually have a house populated, not a bunch of empty houses for walls...