Commando Archive

Thread: Idea for the lay out for the city

RagNoRock5x
Sun Jun 19, 2005 2:03 pm
#14

Ok got one with a tat hall comming up soon



RagNoRock Kelnek - King of the Zabrak
Tahina Kelnek - Queen of the Humans
The Juggernaut of Bloodfin
Destroying terrorist Scum for 3 years and counting.
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JoKen_Jash
Sun Jun 19, 2005 2:11 pm
#15


Not bad.



JoKen Jash
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Reydon
Sun Jun 19, 2005 2:19 pm
#16

I like it, I will set up the city to be just like that man.




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
JoKen_Jash
Sun Jun 19, 2005 2:20 pm
#17


Awesome, I can start directing traffic to put houses down in those places... Reydon, get over here and set up the city hall.



JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


"It's the End of the World as we Know it, and I feel fine..."
Raanan
Sun Jun 19, 2005 2:25 pm
#18

Woot! I call the med center when I master doc or cm!


The layout is awesome!




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
RagNoRock5x
Sun Jun 19, 2005 2:29 pm
#19

You know what else the lay out is perfict for?


A duel faction guild Or atleast primary guild with 2 seperat branches for fighting.


1 rebel base on one side, one on the other.


Could have weekly guild events where we try and take out eachothers base


Funnnes?



RagNoRock Kelnek - King of the Zabrak
Tahina Kelnek - Queen of the Humans
The Juggernaut of Bloodfin
Destroying terrorist Scum for 3 years and counting.
Fun and Free Online Game!
RC-1140
Sun Jun 19, 2005 2:34 pm
#20

Are we really capable of building a 186 structure facility? Some people may want to save some of their lots for harvestors, houses on other planets, etc.



Come on, when have I ever let you down -Commander Cody

Because a Commando will never let you down.
JoKen_Jash
Sun Jun 19, 2005 2:35 pm
#21

You think we could fix that with room for medium and large tat houses?



JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


"It's the End of the World as we Know it, and I feel fine..."
RagNoRock5x
Sun Jun 19, 2005 3:05 pm
#22


Ok, change it from smalls to mediums?


Duno if those fit together as good to form a wall...


Also rememeber, we can bring alts in to place stuff down.


I will have 20 lots for placing things.


How many do other people have?

Message Edited by RagNoRock5x on 06-19-2005 05:06 PM



RagNoRock Kelnek - King of the Zabrak
Tahina Kelnek - Queen of the Humans
The Juggernaut of Bloodfin
Destroying terrorist Scum for 3 years and counting.
Fun and Free Online Game!
RoastyToasty
Sun Jun 19, 2005 3:05 pm
#23

The only thing about putting houses that close to a base is that it limits the LOS of the turrets and defenders. Although it would be cool to have houses inbetween the faction bases (for some awesome house to house training battles among ourselves) It would be best to have open field between the bases and an external threat. The only thing I can think of is that having houses infront of the turrets may prevent people with 80m range from exploiting their range advantage over turrets. Otherwise, I love the (fortress layout). I think we should stagger the houses though so there aren't too many long alleys. We could have one or two "main" streets, to make it easier to travel in town, but I should not be able to look inbetween two houses and not have my LOS blocked by another structure. This will bring the range closer (flamethrower anyone?) in case of an attack.
RagNoRock5x
Sun Jun 19, 2005 3:10 pm
#24




RoastyToasty wrote:
The only thing about putting houses that close to a base is that it limits the LOS of the turrets and defenders. Although it would be cool to have houses inbetween the faction bases (for some awesome house to house training battles among ourselves) It would be best to have open field between the bases and an external threat. The only thing I can think of is that having houses infront of the turrets may prevent people with 80m range from exploiting their range advantage over turrets. Otherwise, I love the (fortress layout). I think we should stagger the houses though so there aren't too many long alleys. We could have one or two "main" streets, to make it easier to travel in town, but I should not be able to look inbetween two houses and not have my LOS blocked by another structure. This will bring the range closer (flamethrower anyone?) in case of an attack.




I could see your complaint if we were riflemen or Carbiners, however we are commandos and best with close range. With out giving the enemy room to run away in it makes it easyer for us to come in and flame there sorry buts


Also with this we can put 2 houses down if a large force is in our bace and prevent them from leaving untill they are dead.


Also the turrets will work better with the close range because it means that Riflemen cant sit at 85m shooting our turrets w/o being attacked back.


Turrets will fire over the walls of the Faction base, so any one that comes into that faction base pockets would be open for attack by all the turrets in the base.








RagNoRock Kelnek - King of the Zabrak
Tahina Kelnek - Queen of the Humans
The Juggernaut of Bloodfin
Destroying terrorist Scum for 3 years and counting.
Fun and Free Online Game!
JoKen_Jash
Sun Jun 19, 2005 3:17 pm
#25

Well the idea of the city is to actually have a house populated, not a bunch of empty houses for walls...




JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


"It's the End of the World as we Know it, and I feel fine..."
RagNoRock5x
Sun Jun 19, 2005 3:31 pm
#26






JoKen_Jash wrote:

Well the idea of the city is to actually have a house populated, not a bunch of empty houses for walls...







Alot of citys use House walls.


If we get enuf actual membersto make it we re-deed the filler house and put in the Players house.


Also if we dont pull in aditional toons to place and declare residance we wont have enuf people to get a level 4 city to get a Shuttle port.


Level 4 is 55 people declared residance in the city.

Level 5 is 85 people.


We need to pull all avaliable resources for this, that includes our alts.



RagNoRock Kelnek - King of the Zabrak
Tahina Kelnek - Queen of the Humans
The Juggernaut of Bloodfin
Destroying terrorist Scum for 3 years and counting.
Fun and Free Online Game!
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