Commando Archive
Thread: Template question..
I used to have a CH and love the profession, every game i've played i've always been a tamer
Anyway, I was thinking about a template.
I love the ranger class and its a good money maker with the harvesting.
I was curious, would Master CH, Master Ranger and 4xx4 Marksman be a viable template?
Basically could I still kill and harvest CL80 mobs solo using just pets and the line in marksman rifles?
I'm currently TK/Ranger, but i'd love to get back to CH, of course if its not a good prof mix i'll just have to avoid it
What do you guys reckon?
Thanks for any advice/info
this is tough to answer cause most people want to play this game to be powerful. since i play the game and choose my profession based on style of play, not uber goober-ness, i say go for it if thats what you want to do.
i am master creature handler and dabbling in ranger. i also have some novice rifleman and i am having a blast. can i solo everything in the game? i dont think so.......but who cares?
play what you wanna play.
Most mobs I target right now for orders are non aggro mission lairs.
So i'll still only be pulling 1 mob at a time, killing that mob, harvesting it, then moving onto next one.
How good are pets post CU?
TKA is the best because of the natural armor. If you stick with rifle, also very good for pvp against BH's you run into the problem of equipping armor and a weapon. With TKM you just unequip the saber and start swinging. No matter what, you should find the best non cert rifle you can find, like a 290DPS base advanced laser rifle CL54. 2 reasons, first is many creatures will run away and chasing them with a saber isn't fun. Second, you'd be suprised how many noob BH's you can beat with one of them.
The bigger question is about your jedi grind. What are your plans? There are 2 very different grinds, group and solo.
If you do the solo grind on a dead planet (yavin and endor on my server) chances are you'll never hit the terminals. The grind will take longer but considering you will have to kill about 50,000 creatures to complete your jedi template you may want to consider some scout in there. I made a lot of money off the various shifts of meat and hide during my grind. Some of the stuff went as high as 150cpu. My point here is that maybe you don't need so much doctor and it can be nice to at least the BH's terrain negotiation in the odd event that you land on the terminals at all. Grinding solo isn't fun, it gets lonely pretty early on unless you're in an active guild that talks a lot in guild chat or have lots of friends you can chat with.
If you do the group grind, well you'll be on the terminals nice and fast and will want all the defences possible, my personal choice for that would be mbrawler, m2hand, tkm. Critical strike with fists is a nice damage dealer. mbrawler will give you a speed boost which will stack with your saber while grinding (+15) and in general you would be a very tough target for even a well equipped BH. TKM+mpike is also nice for gank squads for the area KD but chances are a gank squad will be hitting you from 60m or further. I also like Improved Impale with TKM, but again its apples and more apples. You just need a combo of the best defence, speed and damage.
Doctor to me is a waste, pre CU it was gold. But now unless you're going to gather XP in a group, you don't need it. You're better off putting your points into making yourself a powerful tank and not trying to take in too many different skills.
If you go the route of mbrawler, tkm, m2hand what will happen is you will end up dropping swords pretty quickly. I suggest that you grab all the novice boxes so you have a decent force pool to work with. This will leave you with swords 0044, all the novice boxes and 0100 sabers.
Then you will have to decide whether you keep critical strike or armor break in 2hand and grab the rest of the sabers to 0400. I myself would keep armor break, advanced combo will deal nice damage if you land an armor break, your melee accuracy at this point should still be higher than a BH's melee defence, so I think your chance of landing armor break is still pretty good.
At this point you will need to decide if you want healing or enhancing as part of your template. You could also head to defender for force aura but your force pool is kind of low to hand out that much force, same goes with enhancer x4xx for force armor. So the real choice is to head to 2000 healer or 0002 enhancer. I have no opinion except that given the way healing has changed, you're probably better off with 0002 enhancer. and now you have novice swords, mbrawler and tkm.
If you head up in some healing next you're going to lose novice swords and start to deconstruct brawler. You may want to head up some saber tech instead, but that's a tough choice, somewhere in here i suggest you grab x1xx healer just so you can manage your own wounds, but if you have a doc friend or don't mind going afk in a private hospital for a while you'll survive.
I could go on an on and layout the whole regular profession to jedi path, but my point is to show you how quickly you will be losing the non jedi skills because of the 8pt SP cost of the novice boxes and tier one skills in jedi. If you focus too much on it you'll be dissapointed that you wasted a lot of time to grab skills that you drop just as quickly as you got them.
All young padawans hit a point where you kind of think, "Uh, I think i made a mistake" because you hit the "low point" where you are starting to drop non jedi skills and are getting weaker because the jedi skills you pickup are not as strong because of the number of skill pts the jedi box took compared to the number of boxes you needed to drop to train it. You would drop a full line in swords to grab the first 2 boxes in a jedi discipline and it stinks. Because 2 boxes in a jedi discipline are not as good as 4 non jedi boxes.
So my advice to you is to plan how you will be doing your jedi grind and base your template off of that. If its solo on "safe" planets, then it really doesn't matter. If its grouped with no regard to gaining visibility, then I suggest you turn yourself into one heck of a tank. But as shown above, keep in mind how quickly that brute tank weakens way before it gets stronger.
wickedHangover wrote:TKA is the best because of the natural armor. If you stick with rifle, also very good for pvp against BH's you run into the problem of equipping armor and a weapon. With TKM you just unequip the saber and start swinging. No matter what, you should find the best non cert rifle you can find, like a 290DPS base advanced laser rifle CL54. 2 reasons, first is many creatures will run away and chasing them with a saber isn't fun. Second, you'd be suprised how many noob BH's you can beat with one of them.
The bigger question is about your jedi grind. What are your plans? There are 2 very different grinds, group and solo.
If you do the solo grind on a dead planet (yavin and endor on my server) chances are you'll never hit the terminals. The grind will take longer but considering you will have to kill about 50,000 creatures to complete your jedi template you may want to consider some scout in there. I made a lot of money off the various shifts of meat and hide during my grind. Some of the stuff went as high as 150cpu. My point here is that maybe you don't need so much doctor and it can be nice to at least the BH's terrain negotiation in the odd event that you land on the terminals at all. Grinding solo isn't fun, it gets lonely pretty early on unless you're in an active guild that talks a lot in guild chat or have lots of friends you can chat with.
If you do the group grind, well you'll be on the terminals nice and fast and will want all the defences possible, my personal choice for that would be mbrawler, m2hand, tkm. Critical strike with fists is a nice damage dealer. mbrawler will give you a speed boost which will stack with your saber while grinding (+15) and in general you would be a very tough target for even a well equipped BH. TKM+mpike is also nice for gank squads for the area KD but chances are a gank squad will be hitting you from 60m or further. I also like Improved Impale with TKM, but again its apples and more apples. You just need a combo of the best defence, speed and damage.
Doctor to me is a waste, pre CU it was gold. But now unless you're going to gather XP in a group, you don't need it. You're better off putting your points into making yourself a powerful tank and not trying to take in too many different skills.
If you go the route of mbrawler, tkm, m2hand what will happen is you will end up dropping swords pretty quickly. I suggest that you grab all the novice boxes so you have a decent force pool to work with. This will leave you with swords 0044, all the novice boxes and 0100 sabers.
Then you will have to decide whether you keep critical strike or armor break in 2hand and grab the rest of the sabers to 0400. I myself would keep armor break, advanced combo will deal nice damage if you land an armor break, your melee accuracy at this point should still be higher than a BH's melee defence, so I think your chance of landing armor break is still pretty good.
At this point you will need to decide if you want healing or enhancing as part of your template. You could also head to defender for force aura but your force pool is kind of low to hand out that much force, same goes with enhancer x4xx for force armor. So the real choice is to head to 2000 healer or 0002 enhancer. I have no opinion except that given the way healing has changed, you're probably better off with 0002 enhancer. and now you have novice swords, mbrawler and tkm.
If you head up in some healing next you're going to lose novice swords and start to deconstruct brawler. You may want to head up some saber tech instead, but that's a tough choice, somewhere in here i suggest you grab x1xx healer just so you can manage your own wounds, but if you have a doc friend or don't mind going afk in a private hospital for a while you'll survive.
I could go on an on and layout the whole regular profession to jedi path, but my point is to show you how quickly you will be losing the non jedi skills because of the 8pt SP cost of the novice boxes and tier one skills in jedi. If you focus too much on it you'll be dissapointed that you wasted a lot of time to grab skills that you drop just as quickly as you got them.
All young padawans hit a point where you kind of think, "Uh, I think i made a mistake" because you hit the "low point" where you are starting to drop non jedi skills and are getting weaker because the jedi skills you pickup are not as strong because of the number of skill pts the jedi box took compared to the number of boxes you needed to drop to train it. You would drop a full line in swords to grab the first 2 boxes in a jedi discipline and it stinks. Because 2 boxes in a jedi discipline are not as good as 4 non jedi boxes.
So my advice to you is to plan how you will be doing your jedi grind and base your template off of that. If its solo on "safe" planets, then it really doesn't matter. If its grouped with no regard to gaining visibility, then I suggest you turn yourself into one heck of a tank. But as shown above, keep in mind how quickly that brute tank weakens way before it gets stronger.
very nice post
Again, thank you.