Commando Archive
Thread: Elemental damage fixed on TC
well reagardless of who its "for" it at least gives us some more damage.
but i woudl rather have teh aoe fixed han have elemental damge fixed. i think they shoudl poll professinos each time they do a publish to see what their most wanted bug to get rid of is. then fix all thsoe bugs, publish it, and move on to the next one.
StarNick wrote:
Also im hearing rumor of a mother of all patches soon...
Mother of all patches? Do tell
dlc3007 wrote:
The commando half of my template is much happier about the TC notes than the smuggler half of my template.
Bah.. i'm still worried about the slicing implementation for a variety of reasons, really one of those pass judgement on it when I see it things so I haven't gotten any hopes up at all over it.
On the other hand, I really do want to start having a reason to carry around multiple weapons again and having to think about what weapon to use in what situation. Half that fix is elemental damage working, the other half is being able to see enemies resists so I don't have to have my combat tab open and a calculator ready.
*gets antsy for TC to come up so he can play with his toys and see what's up*
Ain't never happy no sirey...
Happy in my pants - call me a dog that's been throwna bone, but I'm just glad that something has gone our way. Obviously it's gone everybody else's way more....but I'll take what I can get.
I can seethe fire, now at least I canwatch em burn.
It would be nice to see the resists on a creature, even if it'sa scoutskill - creature knowledge surely must count for something apart from"yeah....that's a creature allright". It would certainly give rangers something else to do.
Just the AoE to go then - then commando should be at least up to a point where it was before they fixed the previous fixes that, from what I gather weren't really that fixed, but at least they were better than the way we've been fixed after the CU......err.......fix.
On a side note (this will cheer you up) the creature handlers big fix for this patch is.........drumroll.......
Creature Handler:
- Pets in groups now get their own special "pet" role icon
- Added role icon for pets.
Message Edited by Denmha on 06-10-2005 10:07 AM
Message Edited by Denmha on 06-10-2005 10:08 AM
- I'm seeing the change in combat spam listing, but total numbers wise it isn't showing up to be damaging for much, if any, more then before. I need to go kill some Juvy Krayts because that's the only creature I have hard damage per shot / special numbers listed for.
- I'm not seeing 0s and 1s in combat spam anymore, side targets have been taking damage and dying when they should (for example, hitting one of the static spawns of gurks with a ball of 5 or 6 Gurks and a Gurk King, whole pile fell at same time), even for creatures I never directly shot or that never hit me. *But* I have notie as I've been driving around killing other random things I've noticed that there are some things that I'm just not hitting at all, not sure if its a LOS thing or something else, but for example I was shooting a Mercenary Elite at 18-20m but the Mercenary destroyer directly in between us wasn't taking damage from the LBC.
- I'm still seeing the DOT-kill zombies where enemies pop back up without any states on occation instead of turning to corpses.
Message Edited by Ragnaat on 06-10-2005 10:02 AM