Commando Archive

Thread: Commando not nearly as bad as I expected!

Warmaker01
Fri Aug 12, 2005 7:00 pm
#14

Commando should not be a Melee oriented Ranged Profession, ever again! This does not change us from the Pre-CU days where we were tactically limited.

It is supposed to be a low defense, high hitting power profession, in accordance with the CU docs. The devs need to read their own released notes and unbork this profession already!

KJFett3
Sat Aug 13, 2005 12:33 am
#15






TwoGuns wrote:







Warmaker01 wrote:
The Proton Rifle is not fine, IMO!

Area attacks such as Carbineer's Improved Full Auto Area do not work with the Proton Rifle!








I thought the requirement for full auto area attack was that you must use an automatic weapon. Carbines are the only automatic weapons in the game, so proton rifles or any other weapons shouldn't work with it.






That is the way it is "supposed" to work, but you can use it with most any ranged weapon...from a DL-44 up to a T21.




!Drevin of DROW!
!!
Skeena
Sat Aug 13, 2005 5:18 am
#16

My point was not to start a debate about whether weshould be upclose and personal or long range nukers. I'm sure that you have all had this conversation many times before I arrived. All I am saying is that we should be balanced at one end or the other of the existing spectrum of ranged professions. Either we are:


1) very short range, very low speed, very low accuracy and very high defense OR
2) very longe range, very low speed, very high accuracy and very low defense


In reality, we seem to be all ranges, low speed, medium accuracy, medium defense or what is essentially a watered down carbineer. IMO, the fact that no one (including the devs) can seem to agree where we should be on the above spectrum is indicative ofour sub-parweapons, weal skill mods and lack of specials.




______________________________________
Skeena Dellamora - MBH / MCarb - Chilastra
Skeena Oorbik - MBH / MCommando - Bria
Skeena Risloc - TKM / MDoctor - Radiant

KJFett3
Sat Aug 13, 2005 1:01 pm
#17






Skeena wrote:

My point was not to start a debate about whether weshould be upclose and personal or long range nukers. I'm sure that you have all had this conversation many times before I arrived. All I am saying is that we should be balanced at one end or the other of the existing spectrum of ranged professions. Either we are:


1) very short range, very low speed, very low accuracy and very high defense OR
2) very longe range, very low speed, very high accuracy and very low defense


In reality, we seem to be all ranges, low speed, medium accuracy, medium defense or what is essentially a watered down carbineer. IMO, the fact that no one (including the devs) can seem to agree where we should be on the above spectrum is indicative ofour sub-parweapons, weal skill mods and lack of specials.





Yeah...that about sums it up.



!Drevin of DROW!
!!
Kesslan
Sat Aug 13, 2005 1:34 pm
#18







StarNick wrote:
And lest not forget SAC heh...

Unfortunately...those two examples that were referred to, are examples of -enhanced- weaponry. Commandos, in order to compete with other professions need enhanced weapons to produce the damage we should be able to wrought with elite specials...unfortunately against enhanced weapons of other catagories?

A LBC thats over 900 max damage is a pretty good dang one, and would really require some nice power cells or krayt tissues...a glop grenade as you said to have 1500 dmg (very nice especially in PvP with the AoE, since at least *that* works), needs enhancements...

Its sad almost... =/




Well as for the LBC. Havent a clue what the hell went into it. Guildmate gave it to me. And It's been sitting in my back room ever since awaiting either an ADK or to see if I can beat it once I make 12pt WS. As for the glop. Yeah high end acklay venom. Cant recall the exact stats but all the stuff I've made grenades out of so far hasnt been under 700. Usually 800-1100 venom. And if you have to buy it. On bria. That aint cheap. Usually forking out about 50k a vial of 7-900. Some people go totally retarded though and want as much as 1+M a vial as if it were krayt tissue. But their nuts and will never sell it at that price unless they dratically increase grenade stack size to like.. 5000 uses.





Master Artisan, 12pt Master Weaponsmith, 12pt Master Armorsmith. R.I.S Certified, Rebel Faction Armor
Bothan Armory: -2070 -4517 Sanctuary Island - Corellia
Also at: -1395 -5820 Da'Vinci - Tatooine
Stealing your wallets since November 04
OsloisAwomaow
Sat Aug 13, 2005 7:28 pm
#19






Warmaker01 wrote:
The Proton Rifle is not fine, IMO!

Area attacks such as Carbineer's Improved Full Auto Area do not work with the Proton Rifle!




Thats because it says it requires a full auto weapon

/bonk



Icek Villawrov
-=Rebel Commando Since CU1=-
Crimson Fleet Alliance (CFA-55)
"It's the end of the world as we know it..
and i feel fine!"
"If someone says they have a great idea,
turn around and run the other way"

Warmaker01
Sat Aug 13, 2005 9:41 pm
#20



OsloisAwomaow wrote:


Warmaker01 wrote:
The Proton Rifle is not fine, IMO!

Area attacks such as Carbineer's Improved Full Auto Area do not work with the Proton Rifle!


Thats because it says it requires a full auto weapon
/bonk





Sorry man, just like you can do the special with pistols and rifles?

I can do it with a wimpy Scout Blaster or my beloved gigantic-black-cigar-called-a-T21!

Spray Shot and Fan Shot don't exactly have that requirement of a "full auto weapon" in their descriptions either!

jm_preiss
Sat Aug 13, 2005 10:12 pm
#21


KJFett3 wrote:


TwoGuns wrote:



Warmaker01 wrote:
The Proton Rifle is not fine, IMO!

Area attacks such as Carbineer's Improved Full Auto Area do not work with the Proton Rifle!


I thought the requirement for full auto area attack was that you must use an automatic weapon. Carbines are the only automatic weapons in the game, so proton rifles or any other weapons shouldn't work with it.



That is the way it is "supposed" to work, but you can use it with most any ranged weapon...from a DL-44 up to a T21.






Well, you are aware that the T-21 is actually a repeating blaster right? According to the d20 guide on weapons, which A LOT of SWG weapons have come from, the T-21 is a repeating blaster, and I think that WE, commandos, should have that gun and not Riflemen. Honestly, do you think that that stormie in ANH was going to take the time to aim it like a rifle? Hell no! Fire from the hip, spray and pray!

Message Edited by jm_preiss on 08-14-2005 12:13 AM



Aiteim of Corbantis
-Elder Commando
- I am Order 66!
Krembacca of Corbantis
-Boom Device Maker (Munitions Trader)
TerasKasiWeaponsSmith
Sat Aug 13, 2005 10:23 pm
#22



While most of the comments in this thread are very good and thought out, no onecomments on the fact that our most PRIZED ability that made commando/TKM get the first ever nerf in SWG, we have totally ignored.


DOTS!!!!


Yes we have the flamer damage that ticks....as well as the CM (whomever thought that BS up needs to be strung up). We are missing the one thing that could be implimented that could set us apart from other proffesions and make us a valued assest on the battlefield instead of one of the first ones screaming for a rez. Since our weapons are not ANYWHERE up to what most of the other proffesions have they need to give us back serious wound and health ticks like the good ol days. Since the DOT weapons are not as ground shaking as they once were, this can easily be a COMMANDO only skill impimented into our weapons....here are some examples.


1. Flamer- adds fire DOT(which it does now)with a wound damage tick ,lets say 10 health wounds for every second that the DOT is applied. Would be a special ability would last like 20 seconds then have to be reapplied. Also make it an area attack like preCU. I would even be satisfied with a 6 meter radius for this or maybe a cone effect.(sound familiar?)


2.Acid rifle- adds acid DOT. Could possably add the same stats as as above, but I would like to see something more in the line of increased damage on target. They get hit with acid, they have thier armor protection reduced for a period of time.


3. Rocket Launcher- All I ask really is fix its KD and increase the AOE of it. A 15 meter radius would be nice...for christ sake, increase the damage,its a ROCKET LAUNCHER!!!!


These are just a few ideas. Docs almost have no need to use extinguish flame and its a USELESS teir 4 healer ablility in jedi, unless your in a base takedown and actually have a NPC commando set you on fire. Just give us something that make up for the lacking in our profession.


Just my 2 cents...

Message Edited by TerasKasiWeaponsSmith on 08-13-2005 11:24 PM

Message Edited by TerasKasiWeaponsSmith on 08-13-2005 11:26 PM



-D-
Nothing Personal...Just Business

Warmaker01
Sun Aug 14, 2005 5:55 am
#23



jm_preiss wrote:

KJFett3 wrote:


TwoGuns wrote:



Warmaker01 wrote:
The Proton Rifle is not fine, IMO!

Area attacks such as Carbineer's Improved Full Auto Area do not work with the Proton Rifle!


I thought the requirement for full auto area attack was that you must use an automatic weapon. Carbines are the only automatic weapons in the game, so proton rifles or any other weapons shouldn't work with it.



That is the way it is "supposed" to work, but you can use it with most any ranged weapon...from a DL-44 up to a T21.






Well, you are aware that the T-21 is actually a repeating blaster right? According to the d20 guide on weapons, which A LOT of SWG weapons have come from, the T-21 is a repeating blaster, and I think that WE, commandos, should have that gun and not Riflemen. Honestly, do you think that that stormie in ANH was going to take the time to aim it like a rifle? Hell no! Fire from the hip, spray and pray!

Message Edited by jm_preiss on 08-14-2005 12:13 AM





Riiigghhht. And doing automatic weapons fire with a Tusken Rifle, LD-1, DL-44, Scout Blaster, ALR, Republic Blaster. About half of the things I listed here have been repeatedly shown in the movies, and they're not exactly "automatic weapons." Why shouldn't the Proton Rifle deserve to use area attack specials like Full Auto Area?

Page 2 of 2