Commando Archive
Thread: Am I Alone?
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garvin
Thu Mar 25, 2004 4:23 pm
#14
I love commando, I like where it is at, I like having the challenge of the fire blanket, I like un accuracy of the heavy weapons(rocket launchers etc.). I love how the guns look, i love having the title "master commando". Am I alone, am I the only one that finds joy in commando?
Darven I think you are possibly missing the point...The majority of us wouldn't still be Commandos if we didn't enjoy some part/aspect of the profession...We just want to see it made better...And we want to see it function "as it was intended"...If something is broken, we want to see it fixed...
To be trutheful...Fire Blankets add no challenge to the game...The DoT doesn't do enough damage when fighting PvP to make the fire blankets even necessary...In reality, it's just a wasted move/effort on the part of a Doctor who could heal faster then the DoT can damage...
As for the Un-Accuracy of our heavy weapons...It's cool to be challenged, but to a certain degree...PvE the challege can be fun...but when you weigh in the cost of these weapons vs. the damage they do and then factor in how often they hit, you put us as a profession at a disadvantage when compared to other professions out there...the Challenge is fun, but we also like competing...
Most of us would give up the "guns look" in a heart beat to gain better functioning weapons...We are more about how we perform over how we look while we are performing...Even if the Dev's gave us EVERY single thing we have asked for we wouldn't be close to being an "uber" profession...the challenge would still be there...We'd still be slow...we'd still have restrictions...we'd still have many weaknesses that others (NPC's or Real People) could exploit...we'd still have to deal with Heat resists...etc...We aren't asking for more power...we are asking to work properly, suited to the role WE see ourselves in, not the role that other's outside our profession see us in...
We are meant to be the Heavy Weapon Specialists in this game...Specialists is the key word...and as Ivoni said earlier...We are the Big Boom Makers...We should be making the Big Booms in the game...There is no Big Boom when you shot keeps missing your target...where is the fun in that?
Message Edited by garvin on 03-25-2004 03:48 PM
KeziEka
Thu Mar 25, 2004 5:20 pm
#15
Garvin's right. Anyone that sticks with a profession through tough times really has to like it.
That doesn't mean, however, that we're satisfied with it. Fact of the matter is, we need alot of improvement, especially to compete with other "elite" classes that don't spend nearly the same AP points as we do.
Personally, I need something more of a profession than flashing looks and titles. I'd rather have a functioning profession than one that just looks "cool".
Ivoni
Thu Mar 25, 2004 5:47 pm
#16
If the classes were fixed and fleshed out we would all love the game sooo much more.
We play each class to get the enjoyment of gameplay we like. One of the good points of this game is you are free to go in whatever direction you choose.
It is mind boggling why it has taken SOE this long to fix basic issues. They still haven't really.
The true problem of the commando class is that it has NEVER been given a definition of what it should be. This stems from the fact that what the class was in beta got chucked just a few weeks from shipping.
So the entire class was a joke from day one. There are other classes in the same boat (cough..squad leader)
They eventually got around to at least make the class playable (i.e. earn xp) and then finally let the flamethrower do damage.
But they tossed that out with the Dot nerf. You cannot cripple a class with a CON (specials only work 16m or closer) and then take away it's PRO (being on fire sucks ass)
We asked for the fire blanket so people would quit complaining and give the Doc's more to do. Just sad really.
If SOE would just own up and do the following life would be swell.
Give each class its purpose.
You know: Pistol close range, Carbine med range, and Rifle long range.
Imagine if you will the following fixes. Not adding a damn thing to the game. But fixing what's there.
Grenades with a 16m aoe of damage + knockdown and able to toss them same ranges as Combat medic tosses theirs.
Heavy weapons with 16m aoe of damage + Mongo damage. I'm talking take the total damage a master whoever can do in 5 seconds added together. They are expensive and consumable and miss A LOT. Make them all AP3. They should be feared if connected.
Flamethrower DOT reinstated. Have it's AOE hit out to 16m 60 degrees left and right of target.
Have the HAR have the same DOT. Same AOE.
Bump Master Commando buffs so that going master commando means max accuracy & speed bonus caps with all weapons.
And voila. Commando class is respected. Choosing which tree to go with is difficult. Master Commando is a death dealing machine.
We play each class to get the enjoyment of gameplay we like. One of the good points of this game is you are free to go in whatever direction you choose.
It is mind boggling why it has taken SOE this long to fix basic issues. They still haven't really.
The true problem of the commando class is that it has NEVER been given a definition of what it should be. This stems from the fact that what the class was in beta got chucked just a few weeks from shipping.
So the entire class was a joke from day one. There are other classes in the same boat (cough..squad leader)
They eventually got around to at least make the class playable (i.e. earn xp) and then finally let the flamethrower do damage.
But they tossed that out with the Dot nerf. You cannot cripple a class with a CON (specials only work 16m or closer) and then take away it's PRO (being on fire sucks ass)
We asked for the fire blanket so people would quit complaining and give the Doc's more to do. Just sad really.
If SOE would just own up and do the following life would be swell.
Give each class its purpose.
You know: Pistol close range, Carbine med range, and Rifle long range.
Imagine if you will the following fixes. Not adding a damn thing to the game. But fixing what's there.
Grenades with a 16m aoe of damage + knockdown and able to toss them same ranges as Combat medic tosses theirs.
Heavy weapons with 16m aoe of damage + Mongo damage. I'm talking take the total damage a master whoever can do in 5 seconds added together. They are expensive and consumable and miss A LOT. Make them all AP3. They should be feared if connected.
Flamethrower DOT reinstated. Have it's AOE hit out to 16m 60 degrees left and right of target.
Have the HAR have the same DOT. Same AOE.
Bump Master Commando buffs so that going master commando means max accuracy & speed bonus caps with all weapons.
And voila. Commando class is respected. Choosing which tree to go with is difficult. Master Commando is a death dealing machine.
Message Edited by Ivoni on 03-25-2004 06:49 PM
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