Commando Archive
Thread: Can we get some of the Republican Commando Stuff?
Darknyt13 wrote:
Commando should have always been a Jack-of-all-trades, NOT just about heavy weapons.
The Commando skill tree should have1 Heavy Weapons branch,a Ranged Combat Branch (General ranged speed/acc/def),a Melee/Unarmed Combat Branch, anda Survival-typeBranch (terrain negotiation, camoflage bonuses). This, in addition to cert'ing Commando with recon armor instead of assault armor would have made more sense.
agreed
One of the things I like best about the Republican Commando "Jack of All Trades" weapon was that you basically only had one gun that had lots of attachments. To me this would mean that a Weapon Smith would craft your main weapon. The attachments could fall under Heavy Weapon power ups. You want a Rifle, add on the Rifle barrel attachment. You want FT, add that attachment. RL, Acid Stream, etc...
All of them would do the same amount of base damage because they would be based off of the core weapon. The only thing that would change would be the State Effect, Range, AOE Type (Cone, Radius, Stream), and/or the elemental type. Assuming they fix AoE this adjustment would make it so they could give us a Novie, Intermediate, and Master version of this weapon which solves another one of our core issues.