Commando Archive

Thread: How the Commando SHOULD be Implimented

Noobowner
Mon Aug 11, 2003 5:57 pm
#14

Only thing i have to say is not enough special moves in the balance. What i think though it may not be a favorite. Commando's should have their special attack damage all pools equally. Becuase when you think about it, an explosion isnt going to damage just one pool it will damage all of them. So i dont know what they will call it, but our special attack should damage all pools equally with 1 hit, good for people who leave 1 bar lower than the others. Thats just my 2 cents
Oruedin
Tue Aug 12, 2003 3:56 pm
#15

True, but -- losing target is kinda bunk. Hit your target key button and zoom, no biggie. And with the speed mods on most of the other elite classes, you're incapped 2 shots (currently).


We're not PVP'ers. I don't see the Commando as one. Not presently, nor any time soon.


We're supposed to be good vs numbers, right? Flamethrower is all right. I'd rather see a light repeating blaster of some sort. (i.e. think machine gun, versus rifle.) The repeater would be fast to shoot, and lower accuracy. And give it a spray attack. Meaning, multiple targets, but not mega-damage to them.


I don't want Commando to be the BEST, I want it to be unique and have it's own deals. Slow-down, maybe? Grenades that slow a target's run speed?


That'd be nice.


AaronS
Tue Aug 12, 2003 6:10 pm
#16

Holy crap the players are smarter than the developers!!! maybe they should be paying us 15 dollars a month to design the classes
Fred_Skinner
Tue Aug 12, 2003 6:27 pm
#17

I would like to see ID weapons in there, like morters and M203 types. Just a silly thought...


Good job though. After what I saw from Q today, however, it seems nothing more then a nice dream now...




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


dopkick
Tue Aug 12, 2003 7:50 pm
#18

I have totally lost hope. This will be just yet another combat class. Considering the zero ideal range of weapons why are marksman skills even needed? This appears to be a meele class to me.


This is a textbook example of how a MMORPG SHOULDN'T be done.

Macedon
Tue Aug 12, 2003 9:04 pm
#19

Great ideas dopkick. They should hire you and reassign the clown they have currently designing the class to position that doesn't require the ability to do research or think rationally. The way they describe it now does not does not correspond with the description that was originnaly advertised to us.


You practically did the work for them. I hope they can stop being stubborn, take a look at your ideas and the other ideas of many others here, and do a serious overhaul. No one is asking to make our class "uber", but rather true to the nature of what a commando should be.

Nim_Cross
Tue Aug 12, 2003 9:29 pm
#20

I love your post. That would be PERFECT for this profession. It would definately be better than the crap the devs are using.


The cool part is, The devs could implament this since about 98% of commandos havn't progressed past Novice Commando! C'mon devs, let's give Commando a much needed overhaul!






Resident of Starsider
Waylan Chuvstva -- Elder Bounty Hunter
Ianator Darkmist -- Elder Jedi
sss Elder Forum Warrior sss
"Some people write poetry. I erode the Human soul..."

YarahIronfist
Tue Aug 12, 2003 9:55 pm
#21



Nice post, heh too bad you weren't around when the devs were brainstorming for the commando we have now








  • Certification: xxxxxxx Rocket Launcher (can't think of a good name)
  • Certification: xxxxxxx Grenade






How aboutThermonuclear Rocket Launcher/Grenade or...I dunno maybe Plasma grenade?

Nim_Cross
Tue Aug 12, 2003 10:34 pm
#22

Actually, I was hoping to see classic weapons from past games like the Rail Detonator and Concussion rifle (Jedi Knight) and the Heavy Repeater Rifle (Jedi Outcast) in the commando class. They definately should have used these guns intead a flame thrower and rocket launcher. Instead of having a flame thrower and acid rifle tree, two guns that were never used or mension in games or the EU, it could be "heavy Energy Weapons" like the Concussion from from Jedi Knight, Heavy Explosive Weaponry (Like the Rail Detonators from Jedi Knight), and a Heavy Carbine/Hard Projectile Weaponry tree which would have the Imperial Repeater Rifle and the Heavy Repeater rifle. Not using heavy weapons from the EU or past games kinda makes the game lose that Star Warsy feel.





Resident of Starsider
Waylan Chuvstva -- Elder Bounty Hunter
Ianator Darkmist -- Elder Jedi
sss Elder Forum Warrior sss
"Some people write poetry. I erode the Human soul..."

Fred_Skinner
Tue Aug 12, 2003 10:48 pm
#23

oooo, don't forget Flichete Luncher or whatever they called it ID Weapons ROCK



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Willie
Tue Aug 12, 2003 10:50 pm
#24

Flechette Launcher




Jaric Mondoran - Ahazi - Commando Gimp Extraordinaire
Ma'elKoth - Flurry - Swordsman/Medic
O'rno - Shadowfire - Entertainer Extraordinaire

Knowledge is power. Power corrupts. Study hard be evil.
ArcadiusPryde
Tue Aug 12, 2003 10:54 pm
#25

Very cool ideas! Would be tempting to switch professions



~Arcadius Pryde

Sypher2017
Wed Aug 13, 2003 3:47 am
#26

Now this would rock!
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