Commando Archive

Thread: Why Master?

bikebum
Mon Sep 15, 2003 9:42 am
#14

Thank you HydrAG!



Like I said, I had intended to go for Master commando.... I just need and excuse to do so, and most threads have been negative so I wanted input. I had been thinking that HAR and nades would come next and it would be worth it for me in the end.



Thanks to those who gave me some constructive input.

HydrAG
Mon Sep 15, 2003 10:41 am
#15






Adam723 wrote:
I heard somewhere that when you get master the delay for FT specials drops from 15 sec to 9 sec. That would be a decent reason...maybe.





That's from mastering Flamer tree. The only bonuses we get in master are Rocket Launcher accuracy (+10) and Thrown Weapon Accuracy (+10). I hadn't noticed an increase in flamer speed since mastering commando. I also haven't noticed any improvement in speed or accuracy on the HAR since novice commando (although this is known). I can still hit more reliably with my LP than any of my other weapons, even while running around plinking away over my shoulder.



Hydrargyrum


Kauri


Master Commando




TBN, Kauri
TaskMaster73
Mon Sep 15, 2003 11:37 am
#16

i agree Bike the rocket launcher and grenades are cool but Flame4 is good enough im going Master CH with my Commando that has flame4 and it is owning so far...



TaskMasta (Master SharpShooter / Master TKA)
RAGE's (Master Smuggler / Master Pistoleer)
Awthorn' (Commando / Master CH)

RAGE can ya feel it?
Zer0xChan
Tue Sep 16, 2003 12:12 am
#17

The trees need to be adjusted and the heavy acid rifles needs tweaking, perhaps AR1 or something to make it worth using since it does less damage than the flamethrower, is slower, and doesn't have a DOT. The launcher pistol needs something done so you don't have to use the pistoleer tree to be able to do anything useful with it. Then the skills master commando receives are basically laughable although I don't know if flamecone2 is that much more powerful than cone1.



Rudolph Shakov
Master Doctor
bikebum
Tue Sep 16, 2003 12:26 am
#18

You know Task, I was considering the same thing... ie CH with Commando... Seems like an excellent way to use the Flamer. Personally I am contemplating going with CH at 4-4-1-4 and Commando at 4-4-4-0 until something is done with the HAR. If the HAR is fixed (assuming the FT will get melee bug fixed about the same time), I will go CH at 4-4-0-0 (will already have pets trained) and Master Commando.
ImaFreak
Tue Sep 16, 2003 7:26 am
#19

bikebum: The main reason people go master is to achieve the FlameCone2 Ability.


At this point, that looks like pretty much all we get, but I hear it is WELL worth it!




Wurym Eth'eel
-Silent Knights-
-Commando-
-Flurry-

/Tell Me In Game If You Want To Hunt Or If You Have Good Weapons Or Armor For Sale
_Wez_
Tue Sep 16, 2003 7:38 am
#20

What is all this nerfing of FT talk? I keep reading how BHs are consistantly beating even Master Cammandos in PvP. Not to mention some Master Pikeman I know who have some of the sickest bleeds I've seen. What about Pistoleers and Master Docs...very hard to kill??? Stop with the nerfing suggestions on the only edge we have.



Wez - WoW 40 UD Priest Darkspear
Wez - WoW 60 Human Priest Archimonde
Wez - SWG TKM/Doc/Fencer Retired Delusional Rebel Commander
Mike11 - Heroes of Might & Magic IV TOH Legionaire
Spinepuller
Tue Sep 16, 2003 7:51 am
#21

For me...



Flamecone 2.


and honestly I can not think of a better reason.




-------------------------------
Revenge? ....
No...
No, it's not revenge...
It's punishment.
-------------------------------
SupremeLordOfAll
Tue Sep 16, 2003 8:41 am
#22

They could fix the HAR by keeping it just the way it is and adding AP to it. The FT specials need to be either A) toned down, or preferably B) Flame Single 2 raised up to get it when your a master, that way you have to work more for the power. Also the heavy weapons need to be easier to make, its hard to find the RL and such, because they are still hard to make. The grenades, to be honest, i dont even use. And while my fellow commando's may yell that i say tweak the FT, i hate the fact that all the power-gamers are jumping on the band wagon and giving the honest commando's bad names.



Oot

Xcizor
Tue Sep 16, 2003 9:27 am
#23

It would take more than AP1 to fix the HAR. The gun and its skill mods are bugged/broken.
Bigjimmy1
Tue Sep 16, 2003 9:39 am
#24

Seriously,,im a master commando and flame cone2 is worth everydrop of xp,,,I took out 6 pvp imps with one shot and hit an at-st to boot,,flame bleed it,,of course it shot and killed me,,but hey you dont get your cookies with milk everytime now do you...


and yes hvy wpn and acid are pretty much usless,,oh yea and field tactics suck to,,,,ive never found a good nade yet that someon can make me,,and no one wants to make the canons either..and acid rifle specials are just to dang slow




Everyones a hero of there own story!
bikebum
Tue Sep 16, 2003 11:55 pm
#25

I started in Commando praying that it would be a class that eventually got fixed to it's potential, so I think I will ride it out and see what happens. It is going to be a while before I come close to master, and I will just make it so the HAR line is the last line I put exp into.
Bigjimmy1
Wed Sep 17, 2003 12:08 pm
#26

Why master ,,Why master,,,,have you ever shot 6 people with cone 2,,in pvp,,cone 2 is worth every bit of xp,,time and effort,,cone2 is so freakin nice,,ive killed about 6 people pvp with one shot,,,,f all that other hvy wpn crap,,they arnt that good anyhow,,lol,,,and you have to be rich to use them on regular basis.



Everyones a hero of there own story!
Page 2 of 2