Commando Archive
Thread: Pre-Combat Balance Change Suggestions
ghola_flurry wrote:
Garvin, you hit the nail( nails? ) on the head so succinctly that, had I a womb, your child would be in it.
- We, as an elite rangedprofession have thelowest accuracy and speed modifiers of any ranged elite or specialist profession. The other high damage, low speed weapon profession (Riflemen) are nottriple penalized with horrible accuracy/speed mods and long cooldown times on their special attacks to boot.
Replace the "specific weapon" accuracy and speed modifiers, with "Heavy Weapon" modifiers
- Adding Heavy Weaponaccuracy and speed modifiers, between the Heavy Weapon, Flamethrower and Heavy Acid Rifle branches would allow us to get to a higher overall accuracy and speed with all Heavy Weapons. Balancing thisadavantage outis the neccesity to spend more points within the Commondo Tree in generalto be highly effective, instead of being able todable inone or two branches and being higly effective.
- Will up the hit ratio on disposable weapons. Effectively raising their usefulness from next to none, to situational.
- Allows the existing "Heavy Weapon" armor and clothing skillmodifiers to be used (an old, very dead horse).
KaptainKrude wrote:
ghola_flurry wrote:
Garvin, you hit the nail( nails? ) on the head so succinctly that, had I a womb, your chiIt's simple really, for the amount of skill points it takes to be master, we are way too weak.
/agree with all you have said gaivn, but all i would add is, why do our weapons not have powerups?? if not the flamer... at least on the HAR and LP... I mean a unsliced HAR is way to slow, and the LP just don't do enough damage for all them fireworks.
If a powerup for the flamer is allowed, it should be only one type (limit our advantage) and should only either effect the speical attack delay or the range mods (speed and damage should be be allowed to be modded)
My ideas I'd love to see
Ra'ven (infinity)ld would be in it.I really like Garvin too, but......... eww.
Lets just say my devotion to getting the commandos into a formidable class again knows few bounds
- HAR is not very much used.
- Reduce it's attack and special attack speeds, make it AP2 or AP3.
- or Completely revamp it. Make it a Sonic beam rifle. Does stun damage. If stun damage, keep it's current HAM cost, attack speed and special modifier. Have SonicSingle1 do a concentrated Stun beam attack, and SonicCone do a 30 degree cone of Stun beam attack.
Making the HAR a Stun Beam cannon. This would really make the Commando feared again in group PvP. Imagine the support role of targing a group of enemy Melee fighter and unleashing Stun cone attack. It would cut through many. (Can remove this change after CB since Stun type weapon is going away).
- There'sa Beam Rifle (Heavy Weapon)that exist in the game and it's unusable.
- Quick change is to cert it as a HAR, use it's accuracy and speed modifier. Make it the Stun Beam cannon I mention above, and keep the HAR the same. Just make it a clone of the HAR, and have it's damage type be Stun.
- Or have it have AP1 Electric damage.
Dump that ridiculous 5 second weapon swap delay, it's totally killing the "versatility" of commando
Improve the DOT on our flamethrower : right now it can be put out by a doc as well as doused by water, and if you're taking on a buffed opponent it really doesnt have much of an effect. Either restore it to its former glory (with a reduction to initial damage if necessary) or at least TRIPLE what the DOT currently ticks for.
- Commandos are useless in fightinghigh end content for the following reasons:
- -
- Replace or Revamp HAR to have Ranged Specials.
- Reduce Power, if needed,in exchange for ranged special and some high level of AP.
- Commando grenades damage the user if caught in the blast radius. This damage is on top of the extremely high HAM costs and often leads to Commandos Incapp'ing themselves.
- Bomb Droids are set not to damage the user if caught in the blast radius.
- Combat Medic Poisons and such do not damage the user if caught in the blast radius.
- Ideal Range of Commando grenades often within the blast radius.
- Grenades are boring.
- Commandos are useless in fightinghigh end content for the following reasons:
- MOBs have high heat or acid resists
- MOBs have light/medium/or heavy armor
- Our consumables that have AP2 or AP3 are to inaccurate and expensive to use
- Our only usable weapons, Launcher Pistol and Flamethrower have AP0
- Give the Launcher Pistol AP2
- Give the Flamethrower AP1
- Give us some Commando Thougness, +50 at Master Commando
- Give us a dodge modifier in the same skilltree
- Give us a Commando CenterOfBeing modifier to be used with dodge