Commando Archive
Thread: /overchargeshot2
Page 2 of 2
Erendis
Tue Feb 15, 2005 4:59 am
#14
So using the anti decay kit on a flamer can be actually pretty interesting...
Latenighter
Wed Feb 16, 2005 10:50 am
#15
Zade_Taerin wrote:I tried using Overchargeshot2 last night from 64m... missed 8 out of 10 times and only hit for 5k-6k damage with a 588-1096 FT. Reload rate on a 4.5 FT isn't the best either. I think I wasted putting on the Anti-Decay unit on the FT. Accuracy at 64m without chowing down on Citros Snowcake is not there for OC2 to be effective.Message Edited by Zade_Taerin on 02-16-2005 11:54 AM
5 to 6K of damage from 64m is a BIG improvement over what we could do previously from that range. Just using autofire you would probably have missed the same 8 of 10, but only done 1096 (max) damage. Our Accuracy is still squat, so enjoy the Citrus Cakes. You can be sure that commandos won't get scurvy that way!
And you may want to /aim; /aim; /aim since that kicks in the general ranged accuracy modifier for an (additional?) +30 accuracy to help with your hits (I think).
And don't sweat the anti-decay kit. You will get it back when you destroy the FT, at least according to what the devs have said.
RagNoRock5x
Wed Feb 16, 2005 11:52 am
#16
Latenighter wrote:
And you may want to /aim; /aim; /aim since that kicks in the general ranged accuracy modifier for an (additional?) +30 accuracy to help with your hits (I think).
And don't sweat the anti-decay kit. You will get it back when you destroy the FT, at least according to what the devs have said.
Correct
Correct
Zade_Taerin
Wed Feb 16, 2005 12:48 pm
#17
Latenighter wrote:
Zade_Taerin wrote:
I tried using Overchargeshot2 last night from 64m... missed 8 out of 10 times and only hit for 5k-6k damage with a 588-1096 FT. Reload rate on a 4.5 FT isn't the best either. I think I wasted putting on the Anti-Decay unit on the FT. Accuracy at 64m without chowing down on Citros Snowcake is not there for OC2 to be effective.
Message Edited by Zade_Taerin on 02-16-2005 11:54 AM
5 to 6K of damage from 64m is a BIG improvement over what we could do previously from that range. Just using autofire you would probably have missed the same 8 of 10, but only done 1096 (max) damage. Our Accuracy is still squat, so enjoy the Citrus Cakes. You can be sure that commandos won't get scurvy that way!
And you may want to /aim; /aim; /aim since that kicks in the general ranged accuracy modifier for an (additional?) +30 accuracy to help with your hits (I think).
And don't sweat the anti-decay kit. You will get it back when you destroy the FT, at least according to what the devs have said.
Actually that was from crouch with /aim, /aim... perhaps I was having a bit of bad luck that night, need to try again tonight. I typically don't have to engage anything at 64m as Maskscent will get me to 16m quickly. As for the Anti-decay I was torn between putting it on the FT or a nice Carbine I have, not looking forward to destroying the FT but not looking forward to having my carbine quickly "disappear" either.
Brasco53
Thu Feb 17, 2005 1:22 am
#18
OC2 is absolutely usless with the FT, i tried it last night from all different ranges, i believe it was 60m when it actually hit. I used citrus snow cake as well and 98% of the time it missed. I tried it with my 3.0 1257 FT. I also tried supression fire and other specials that would work with it. they prolly hit about 1/50 times. We were testing this for about an hour last night. Looks like all we are gonna have to stick to Flame specials 
Page 2 of 2