Commando Archive
Thread: Noticed that BH are a bunch of whiners
I'm proud to say that I'm a commando. Have been for a few weeks now.
However, I do need to bring something up in defense of the bounty hunters... The nerf is taking away their only special moves with carbine, making that line all but useless as well. They are now going to be joining us Commandos at the Gimp Line.
The knockdowns for bounty hunters were their bodyshots, stopping shots, etc. Now that they -might- be able to get 3 off without killing themselves, those moves have absolutely no use. SOE has taken the wrong approach in fixing the knockdown problem.
They shouldn't nerf knockdown. Because it isn't that knockdowns are overpowered. Its because the defense vs knockdowns are broken.
Upping HAM isn't really going to stop the BHs that has 4 ranks in first aid. You guys know what a good stimB can do?!? I've easily healed myself with firstaid I for oh 350 action/health, average 250 or so. Think about someone with FA4, which adds another oh what, 55%?!? I can still underhand you 2x, heal b4 u get up, underthand u some more, heal, rinse and repeat.
You still don't have a chance vs knockdown. Get the picture?
Knockdown is about the only things in the carbine line for BHs. They should FIX the knockdown saves/defenses, and MOVE underhand shot to tier3, and fire knockdown to master. Similarly, move eye shot to tier3, and torso shot to master.
But of course, SOE takes the easy way out, and makes it waste HAM pointlessly. So now, we have to waste skillpoints in medic, and possibly never take investigation and LLC since both lines are friggin broken. You'll just end up with more people taking BH for the pistol/carbine line and ignore master as well as the other two lines.
Notice how you see a lot of BHs, and not any master BH?
But hey, sure, nerf the only things that are worth a crap instead of adjusting it, I'll just drop master BH, LLC, and Investigation which are worthless anyway, and take up firstaid 4, and some carbineer/pistoleer skills, and add more stat mods to myself, and some more cool moves. But this wouldn't be what I WANT to play, it'll be what SOE forces us to play.
But hey, if this combo turns out to be uber, then what? Remove knockdown from the game, and make it melee only? Sure, just take BH out of the game then, cause they'll be useless, just like commandos.
But isn't that what everyone wants? Everything to be equal? I personally don't know what SOE's vision for commando is, but I do know what the rest of the range combat classes are supposed to be:
Carbineer - Big AOE damage, some crowd control (broken), good single damage
Pistoleer - Run and Gun, versatile at all ranges, best dps, some melee
Rifleman - Sniper, big damage, 1 shot 1 kill on irrepairable stat
Bounty Hunter - Best at 1 vs 1, designed to take down humanoids, a combination of good carbineer and pistoleer skills
After the upcoming nerfs, and the 75% damage reduction, none of this will be true. Doctors with combat skills as well as CHs will rule the day.
I just hope all the nerf callers are happy now.
GodFather69 wrote:
Nerfing Knockdown will definetly improve the fun in PvP and i am for it. Because its gets annoying when battles last like 3 seconds and u didnt even get a shot off and your a master carbineer......=(
Laff, saw a carbineer wax a BH with a 2500dmg crippling shot. That fight lasted less than 1 second.
So do we nerf carbineers now?
SOE could have nerfed Knockdown effectively by putting a cooldown periode to it. Use knockdown on someone and you can't knock them down for 1 minute. That doesn't allow you to just spam Knockdown and the guy can't do anything about it and still allows Knockdown to be effective in certain situations.
I have noticed a massive disparity in the game. They should have called it Bounty Hunter Wars... just about everyone I see is a BH now. Early in the game Creature Handlers were everywhere ... now it seems alot of those folks picked up BH too.