Commando Archive
Thread: Launcher Pistol to be upgraded?
Faster speed means more Damage Per Second!
I'd gladly trade my LP for yours =)
As it is now it's miss (fire 3 volleys) miss (fire 3 more volleys) hit for 80 damage, miss...etc...
It's like a giant battle going on...with me and a durni. I do have a nice collection of hides though!
I just checked the stats on mine, and they are 33-156 damage and 4.0 speed. Sliced it does 39-188 4.0 speed.
I did find someone who was selling flamethrowers for 6k, and they are nearly identical in stats as to the one I paid 30k for.
The only way to judge the LP commando damage is to have a pure commando test it that means only Master marksman skill mods on the LP.
That is the only true way to judge it...
Pistoleer skills are Icing on the cake.
Without Fan shot and Stopping shot my LP would be crap.
It is 64-229 2.5 speed 40% wound chance.
I just have novice pistoleer from when I was working the 40k combat XP =)
I went to one of the better weaponsmiths on sunrunner a bit ago and he had 3.0 speed 50-220 damage LP's...for 40k.
My new one I just bought is 3.9 speed, 45-190 damage, and cost me 4k.
I have done around 2400dmg. With my LP useing Pistoleers Stopping shot. (Sliced and max dmg Power up)
Though it is slow and rare to get 2400dmg. You can do that much dmg with FWG5 in less time, but with more shots fired off.
Thesoldier wrote:
Oh and I forgot to add, its not the LP stats they need to work on, they should add that the LP does massive stun damage
If you think about it, if you were caught in an explosion like that, and survived it. You would be dizzy and groggy
if you want to go that way.
the desc. of the LP says it fires 3 heatseaking micromissiles yet it has an ideal range of 17m not to mention I'd think exploding warheard would have a bit more than none in AP
A good example is from the movie Black Hawk Down when a RPG explodes right behind grimes, he isnt killed, but he is knocked on his feet from the explosionand becomes shellshocked.
Thesoldier wrote:
with missles its not really the explosion that kills you, its really the shrapnal from them that does, so Armor piercing shouldn't matter.
A good example is from the movie Black Hawk Down when a RPG explodes right behind grimes, he isnt killed, but he is knocked on his feet from the explosionand becomes shellshocked.
If an RPG exploded right next to you you might not be killed instantly, but the shockwave would more or less shatter your insides and kill from you internal bleeding. ( not taking into account the shrapnel )
Shockwaves can be a devestating force.
I guess I just don't understand why the LP is so bad.The FWG5 is a significantly better weapon, and is available in the marksman tree. The DX2 is even better than that with it's AP and Acid damage. The scatter pistol is as good or perhaps even better than even those.
I guess I just can't figure out why our pistol has to get the short end of every stick. If they changed it to AP 1 or gave it a AOE of 6m, we'd be talkin'.
You guys are forgetting to say that your using stopping shot, thats why your doing such massive damage, with a scout blaster and stopping shot you can do over 1500 dmg
Oh Dolph where did you get your LP from?