Commando Archive

Thread: Get rid of the Acid Rifle and Create a Launcher Pistol tree as the one shown here.

Mavarus
Thu Nov 06, 2003 9:10 am
#14

I like it the way it is, my LP is awesome with low blow and last ditch. I also have pistoleer 0044, its great.


There are other profesions out there for a reason.


Master Commando of Invictus





Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

Auspeks
Fri Nov 07, 2003 3:23 am
#15

i disagree with the idea of giving the Commando a KD, but i do *not* disagree with giving them a launcher tree instead of acid rifle.


the speed and acc mods would be great for Commando, as would a high dmg mod attack specific to Launcher.


however...this profession is very balanced at the moment. an inherent KD would make it less so...and it would start to draw lots of negative attn towards the commando profession when people started getting kd/flamed by Commandos everywhere.


btw.../knockdownfire doesn't actually do flame dmg. that's just an aside, though.


a consistent stun attack with launcher would rock...and would pair with the concept of a concussive (blast) pistol nicely...maybe a 5x/Stun or something...

EagleEyessss
Fri Nov 07, 2003 1:52 pm
#16

I say merge it into flame or get rid of it. Flame and acid are just to similar. All of the specials are the same. You get them at the same lvls, they have the same range etc... They should just make flame and acid 1 line and make the last line an LP line. RIght now you have to take pistoleer or smuggler to get the most out of LP, not the way a hybrid elite class is meant to be if you ask me.
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