Commando Archive

Thread: The reason CU combat is tedious

Tuscanspeed
Sat Apr 16, 2005 12:54 am
#14






Cadithial wrote:





Tuscanspeed wrote:

ALOT of these changes are for reduced server load.


the math being recalculated eatch shot, all the range modifiers on eatch gun, etc,etc. required ALOT of server side math.


the first day TC5 went live (before it was ep3) i saw over 100 people in a small area fighting... with no lag.


ill take the no lag pls.






Lol, reduced server load, I remember a time when every server was loaded at heavy. Now every server is loaded at light or lower.




im not talking server POPULATION, thats different altogether.


im talking the amount of math the server has to do when you have 100+ people in close proximity fighting.


people have been complaining for quite some time that SWG doesnt allow for large scalebattles (100+) it would only allow smallscrimmages (about 40-50) before it would lag all to heck and back.


the simplification of combat, and the math involved will allow us to have actual large battles in the GCW.



i think the ability to wage large battles is more important than wether i hit that dwarf nuna for 25 points of damage consistantly or a range between 20 and 30.





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