Commando Archive
Thread: It's Alive, it's ALIVE!!!!
Helios_SOE wrote:
Anybody on playing on TC today? Where are you playing?
There's a few of us out at Nym's. Do you know if it's a bug or intended that group levels cap at 80? It makes it hard to kill stuff that's 133 since they're hitting us for 3k damage...
Helios_SOE wrote:
Anybody on playing on TC today? Where are you playing?
Yup Some in DWB - i am on Naboo Moenia - Keep Crashing all the time... Rocket Launcher still have Acid Beam Animation.
Helios_SOE wrote:Anybody on playing on TC today? Where are you playing?
I will be raping commandos in Theed if you want to give me a shot.
The_Great_Destroyer wrote:
Helios_SOE wrote:
Anybody on playing on TC today? Where are you playing?
There's a few of us out at Nym's. Do you know if it's a bug or intended that group levels cap at 80? It makes it hard to kill stuff that's 133 since they're hitting us for 3k damage...
You ain't kidding, a full group of us went to the DWB to check it out... Wow... the spawn rate hasn't been slowed it seems and put it like this... I got dropped in2 shots with MC/MBH + 0/0/0/4 Carbineer. The group consisted of 2 tanks, 2 healers, a tank/ranged hybrid, and 2 heavy damage ranged. We got smoked when we first entered... regrouped, and went a little more careful, but we were still occasionally getting triple incapped as it became our turn to get hit by the overpowering dmg from the level difference. It was fun riding out there, it was fun shooting the first shot... it was not fun when a fight lasted even longer than on live to kill a battledroid (not sbd mind you... the basic battledroid) and they were respawning faster than you could kill them as the group alternated being incapped.
I think Battledroids were like CL135ish and SBD's were CL225... so yeah they hit HARD, wouldn't matter if you bothered to wear armor and a psg or not ![]()
Message Edited by Knightcrest on 04-16-2005 01:11 PM
Helios_SOE wrote:
Anybody on playing on TC today? Where are you playing?
Seriah-EH wrote:
Shouldnt the armor be far more different?
on example, using percentages instead of the current stats:
recon armor:
Kin: 20%
energy: 40%
Battle armor:
Kin: 30%
energy: 30%
assault armor
kin: 60%
energy: 40%
with the hinderances being larger for each type as you go down the list of course. this is what i thought they were introducing with the new armor....
It is interesting that lightsabers are energy, but on the other hand, wouldn't you have to be pretty nuts to charge down a jedi with a lightsaber with a melee weapon?
It would be a bad move to make one armor class inherently better or worse than the others. For one thing, it would really shaft the professions that got stuck with the inferior types. Plus, now we'll actually see people in a great variety of armor, instead of the current "Attack of the Clones" in comp armor.
Message Edited by Rojiin on 04-16-2005 05:38 PM
Message Edited by Rojiin on 04-16-2005 05:39 PM
Message Edited by Rathask on 04-16-2005 06:56 PM