Commando Archive

Thread: Flame Thrower on the same melee x 2x thingy as the rifle now?

tacwraith
Thu Oct 09, 2003 7:07 pm
#14

I'd like to know which of the PhD's in SOE dev team thought of this one. Or which jackass supervisor/manager lets a patch go live without even testing the changes.



Yes, put the class that has to get into melee range to use the special that leaves them helpless for 9-15 seconds in the same BUGGED position as riflemen. BRILLIANT!


Its written on the wall... never understimate the power of stupid people in a group.


Unbelievable. Ive made up my mind that if this bulldung isnt reversed before saturday its the cancel button for me.


As the game is now,


melee players cannot tank.


Pet classes do not fight through their pets (now creatures aggro pet owner.. and to begin with pets could barely kill the targets without significant help from the owner or the owner's group)


Medic classes now get targetted to die if they heal. Yes, make those who spent weeks upping their medicine skills die first.. they have all the tools to defend themselves. Right?


Commandos are now kamikaze units. I spent the whole day today just running into a nest, spray flame, get incap, and watch things die from the dot. micromagement or tactics are thrown out the crapper when you are at 18m range. Not even the snaring traps work 'cause 99% of the nests out there will swarm you.


Riflemen are as screwed as before. Imglad to know thatfixing Vader and Palpatine's yawning and scratching their arses was higher in the fix-list than riflemen melee damage is. I mean, jeez, George Lucas might get offended!


Lets not forget armor not working... what a hoot that is.


And finally, Dathomir gets changed from a challenging and rewarding FUN place to go, into a place where your starting planet actually gives you more xp and money per hour.






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

RomanaCorvus
Thu Oct 09, 2003 7:30 pm
#15

I have a question. Are BH LLCs giving their users the same 2.5x damage penalty from melee attacks?



Current favorite SWG Forums quote:
"I hate u devs u guys really suck the poo." -- oOMaSTaOo
Pepcidius
Thu Oct 09, 2003 7:53 pm
#16

Yeah, all the heavy weapons are like this now. Also, the melee range thing is refering to pve, not pvp. A mob can hit you with a melee attack from that distance.



Pepcid - Jedi Padawan, Flurry
GalacticDarkMaster
Thu Oct 09, 2003 8:02 pm
#17

Now it just means you have to learn tactics! the riflemen for the most part have! Now its your turn, no longer do you get to run up flame and be ok wearing your armor, its gunna get eaten up fast, and while your still learnign tactics I'm gunna laugh! HA HA HA, I'm laughing now. I think its a great think having the 2.5 mod, I'm rarely effected by it and I've been dealing with it for over a month now. In PvP you all used to effect me by it but now I'm usaulyl able to kill you before you kill me, but you all will have to get used to being 1 shoted! God I love it. I wanna see 2 commando's fight, just so I can laugh like a pirate. In PvP you'll actualyl have to use tactics other than run up and get with in 15 m and use a specail, maybe its time to look at other commando weapons? I know you have um! lol god I'm still laughing its great! I can't wait to get on tonight and laugh some more! Watch out for Gackle bats on Yavin lol one will own you now :-p and the kaadu on Naboo lol I wanna see ya lose to one of them that will reafirm my joy in game all over again!


A post from a riflemen

Centurion81
Thu Oct 09, 2003 10:35 pm
#18

Welcome to the world of riflemen, its an life of frustration... seriously though, what if the melee damage on your weapons where an bug that prevented the x2.5 Melee effect to work and that x2.5 Damage bonus has always been around, its just never worked properly because of your ranged to melee damage bug?
Caylie_Deathwalker
Thu Oct 09, 2003 11:06 pm
#19

I would hope my fellow Riflemen and Commandos would remember that we are all in this together. The x2.5 melee damage issue is the single reason I started being a Commando and stopped using my rifle as much. Now I find the Devs have tracked down my career path and nerfed that as well.


What we need to do (Riflemen and Commandos) is unite together in our appaling dislike of this abso-f***ing-lutely lame answer to their poorly thought out combat system. If we fight with each other and point fingers and laugh, it will do NOTHING to get the Devs attention and get this changed. And it must be changed, otherwise I for one will quit this game and tell all of friends to do so as well. At least, if they're Riflemen and Commandos...


~~Caylie

PigeonToedRancor
Thu Oct 09, 2003 11:20 pm
#20

So it was Caylie's fault...


/agree Caylie, we needa somewhat united front here.


There's the odd rifleman slinking around laughing at us, like it was our fault we didn't have 2.5x damage mod all along. Meh, whatever. I like where i'm at, plain and simple. You could make melee mod 1000x damage on flamethrower and HAR, i still wouldn't switch off of commando.

Caelrie
Fri Oct 10, 2003 12:02 am
#21






maddogs wrote:
i say he max they should of done is make it a a carb but that wouldint of even ben fare to us in all honesty it should reman a mlee wep becous thats wat it is 16m i can hit u with my fist from 15m so that makes it a mlee wep




It being a melee weapon works for me, too. I'm a real melee and the damage penalty you take when you try to hit me is wonderful
nightwolf180
Fri Oct 10, 2003 12:42 am
#22

The special is the only thing thats close range. And it has now officially been changed to a ranged weapon. I think what your experienceing is either a bug (nothing last night worked, the game forgot whatever it knew about math) Or its in an attempt to make meleers more usefull and nerfing the commando's deffense as they said they would do. I really don't see why meleers need boosting, if a smart one invested points into rifle then he could handle ranged enemys and melee enemys (or carbines or pistols, carbines would be best cause of the knockdown and position down attacks) then he wouldn't be kited and can likely close the distance to his enemy fast if he lowers their position, after that he can beat the crap out of them.


However they are also talking about EXTENDING the range of meleers to 15m while running I think, why this makes sense is beyond me.




----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
Caelrie
Fri Oct 10, 2003 12:44 am
#23






nightwolf180 wrote:

I really don't see why meleers need boosting, if a smart one invested points into rifle then he could handle ranged enemys and melee enemys (or carbines or pistols, carbines would be best cause of the knockdown and position down attacks) then he wouldn't be kited and can likely close the distance to his enemy fast if he lowers their position, after that he can beat the crap out of them.




So what you're saying is that melees are fine because they can use guns?
BoneFrag
Fri Oct 10, 2003 12:58 am
#24

Sorry guys, I hate to see nerfs but you guys were way too overpowered and most of you knew it. My best friend is a Commando and for the last few weeks he was beyond godly. These new changes to your class just pull you guys back down to "Earth".


As for 15m while running for melee? Of course this makes sense. You guys have all done UA and realize the benefits of this for PvE. As for PvP, now you Ranged boyz need to fear getting close to melee again. As it should be




/BoneFrag



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maddogs
Fri Oct 10, 2003 12:33 pm
#25

yay for caylie i do agree my eyes were blind to rifelners becous i never fellt there pain honistly i never new they had a 2.5 thingy in the first place but now that i do im going to do my best to help them get rid of it even if r weps get changed to pistol mods like some ppl think there going to be i tell u rifelneers im with ya all the way



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Daniel' Judson-Leonheart

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