Commando Archive

Thread: Heavy Weapons Animations!! I WANT THEM BACK!!!

RankorCity
Mon Jul 18, 2005 8:17 pm
#14







Warmaker01 wrote:
The consumeable Heavy Weapon animations looked cool but there are definite side effects to that.

Namely, taking a knee and taking your sweet time to pull out the weapon, aim, and fire (and 99% of the time, MISS). Then putting the weapon away. Then for you to stand up. All this took ALOT of time. Before the CU, by the time you got one shot off at a target 60m away with your Rocket Launcher, the target was already 7m in front of you doing dizzy attacks and knockdowns. You were one, dead, Commando.




Make them consumable again (limited use)


Make them in the 2500 damage range.


Give them built in 80 meter ranged.


Make sure your group "tanks" your opponents in front of you.


Keep that long oldanimation for balance. Keep the godawful resource requirements for balance. Make them Master Commando certified (ALL OF THEM). This is to prevent dabblers from using them, and justifies their damage output.


This would make Commando a extremely valuable asset in base busting...


Message Edited by RankorCity on 07-18-2005 10:22 PM



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
IcepickIIIDragonrider
Tue Jul 19, 2005 10:13 pm
#15

/sign


and im an architect


I'd pickup commando if I wasnt sorely depressed on the stats of rocket launchers of all things. This is a profession that really needs to be badass and I hope it becomes one soon. Us Rebels need some heavy weapon players on our server to push back the Imperials.


Another thing today... while I was in guild chat. Unfortunately its a true statement


"SWG is a collection of unfinished ideas and concepts thrown together"


We all know every single profession could be much better(Idk bout politician). We all know this game could be mind blowing, and make you wanna quit your job just to play this all the time. I dont foresee this "current SWG" of reaching that level. We will get our fixes and our upgrades. But until technology progresses another 5-10 years, THAT is when you will be glad you worked hard in this game to be good. Because then technology should be at a level that will make us all happy. The infrastructure for a broadband(and better)society will be much more in place. It will come, SWG will be great, just not tommorrow.



IcepickIII Dragonrider

Ex-architect Commando.
Warmaker01
Tue Jul 19, 2005 11:11 pm
#16

Screw heavy weapon animations.

Commando still has it's best, trademark animation: Being incapped.

Buffaholic
Wed Jul 20, 2005 3:18 am
#17






Warmaker01 wrote:
Screw heavy weapon animations.

Commando still has it's best, trademark animation: Being incapped.




So true




____________________________________


åVanityana Le'Poshå


Perfect


Page 2 of 2