Commando Archive

Thread: JustG and TH...Regarding the HAR if you have a moment (incase you are lurking)

BobbyJack
Wed Mar 17, 2004 5:47 pm
#14

The HAR should be an acid version of the light lightening cannon. That would make it worthwhile.
TapVallian
Thu Mar 18, 2004 12:26 pm
#15

What I think the HAR should be is more likethe R part (rifle). It should have AP2 at least... AP3 would be nice to go with the Heavy part of its name. We should be able to use the marksman rifle specials like Headshot 2 and Mindshot 1 with it. And the specials in the tree itself should be ranged up to 64 meters.


Call the special something likeAcidBlast1and make it similar toBursthot1 and then maybe the 2nd one could be AcidBlast2 and be AoE cone like they just made Burstshot 2. (sorry for all the carbineer references, but I am not familiar with Rifleman specials to make comparisons to)


And then since I am dreaming here, why not make a KD for the top of the tree.... AcidKD!



I just love the way the HAR looks and have hopes that someday they will make it work well enough to be useful and an alternative to the Flamethrower. Like someone else mentioned... there is no real reason to use it in combat in place of the FT the way it is now... unless you like the challenge of trying to kill something with a decidedly inferior weapon. Or you just like variety, at the cost of performance.


DarTanian



Tap Vallian - Elder Bounty Hunter
Rye Darksider - Elder Jedi
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Drop Off Vendor - Kaadara, Naboo 6473, 6951


Raptor2k1
Thu Mar 18, 2004 5:05 pm
#16

Hehe, I still want them to change it to the Heavy Disrupter Rifle (since most other acid guns are), but that's just me dreaming again.


My personal suggestions for new specials would involve a variety of different styles (seeing as this seems like it's supposed to be our general 'heavy infantry' gun.)



  • Blasts - These specials would focus on doing tremendous DD bursts at the costs of alot of HAM and a long refresh time (I'm thinking, maybe something on the order of crippleshot for the HAR - still not potent enough to 1-shot folks though, for balance.) Random HAM of course. The animation for the HPBC beam could be colored green for this special attack, easy to implement (if the acid beam launcher isn't already like that.)

  • Sprays - The FT-like special attacks that we currently have with damage, delay, and HAM modifiers fixed

  • Resistance-lowering attacks - would temporarily lower resists on a target (like LordS' suggested specials)

  • AP 2/3

  • Range Modifiers that make it most effective at appropriate rifle range, not point blank like right now

The armor-reducing one would help strengthen our general AP tastes (and help combat obscenely strong armors as well) and the rest would simply fill-in a vital part of ranged combat we are currently severely lacking in - distanced fighting.




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


thepunisher286
Thu Mar 18, 2004 6:43 pm
#17

TH and JustG dare not to post because they know very well how badly this "fix" isandthey haveno excuse for it.


Its clear that either TH+JustG want the Commando community dead, or the devs do, ( even possibly both groups ) - They cant possibly even lurk on our boards. If that were true they would have posted on at least ONE of the MANY "positive" threads that were made in the commando forum.


If they had any intentions on actualy working on this proffesion they would have done so. They would have at least made this proffesion reflect the prerequisites. They would have at least answered why no changes are ever made to benefit us.


It's been months and months and there has been nothing but bad news and an update that was incredibly lacking. The "fix" on the HAR is pointless when its equal or worse than the flame thrower in every way.


I have pitty for every commando still having hope that these a-holes are ever going to fix this mess. Try WoW of final fantasy XI. Blizzard at least listens to thier PAYING customers, fix whats broken, then add content when the major issues are resolved.


Personaly id love to see TH and just G out of a job when every one quits this game. It has NO potential if the SWG staff remains the same.



Sorry for such a negative post but it pisses me off that Garven, madd dog, and other commandos working very very hard to get our proffession fixed to be ganked. We pay money to play this game. We do our job; we play the game, give feedback and suggestions... maybe its time for the devs to thier job for once...


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