Commando Archive
Thread: YAY DEV!!! Yep I said it...check this out!!!
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JediJed
Thu Mar 18, 2004 4:49 pm
#14
Sorry I know this is a time for elation as the Devs have realised we exist, but it has really come to something that we are all getting so excited ( including me ) over something that will really not change a great deal in game if it ever gets to live 
On a side note I have a crafting toon to make the heavy weapons for my commando and noticed while messing around with grenades etc, that they may have once worked or been worth while or may be will be. There are several enhancements for them that look cool but i just dont have the scematics for ( I am master weapon smith ). Also the generic thrown weapon kit still has 100 uses, even though the thrown weapons only come in 5s 
Lets hope this is a sign of things to come not things that have passed.
thepunisher286
Thu Mar 18, 2004 6:49 pm
#15
oh wow... didnt see this coming. Took many months for this to even get there but surely its still something. I dont play anymore but i think by 2028 ill be back playing commando when its almost par with pistoleer.
ElrohirSoR
Fri Mar 19, 2004 12:06 am
#16
the patch on the test center feels like a hot fix patch so we may see it on live very soon if there's no issues with it. The base fixes are there too, the one that suppose to actually make opposite faction members from entering a base till all turrets are gone, it was announced with publish 7 but didnt work, big surprise. Anyhow,i expect they will want to get that out to live ASAP and with it should come our disposable weapons "fix." Funny though, there seem to be no dev feedback on the issue at all prior to publish 7 and BAM! just shows up one day on test a couple of days after. Makes me wonder why it wasnt so easily fixes a long time ago.
Raptor2k1
Fri Mar 19, 2004 12:25 am
#17
I think it was some postings in regards to how commanos would be useless in the new corellian dungeon, since all of their AP weapons have to be fired outside (I know I commented on that several times on the IT threads at least, I wouldn't be surprised if others and Lord S were pointing it out as well)
StarNick
Fri Mar 19, 2004 10:05 am
#19
Egad...could it be???
I think the 2nd coming of the messiah is near!!!!!
either that or the apocolypse!!!!!
thepunisher286
Fri Mar 19, 2004 2:29 pm
#20
the more i think about it, they might only be doing this to get our hopes up again. I realy think that this bug to them is very easily fixable in a short amount of time - therefore, they do that instead of doing something that takes time and some hard work like adding a new gun, or givin LP specials.
That way they get more time to give pistoleers dual guns and rifleman another new gun. Lets not forget more time for pointless caves that add no true content or effect on the GCW in which this game revolves upon ( apparently the devs dont think that, thier update prooves this )
So what if our consumables work indoors now. That means we can use them in caves.. in short ranges...with 1k per shot. and forced to kneel when using them with massive ham costs....Wonderfull news if you ask me...
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