Commando Archive

Thread: Major Item conversion problems...commando weapons useless? Starnick?

Rildovec
Wed Nov 09, 2005 2:36 pm
#14


StarNick wrote:
From Helios...[snipped from NGE forums]



Heavy weapons will be disabled during the initial push of the NGE while they are being overhauled to ensure that we can do them the justice they deserve.



Crap, why do things like this always happen on a wednesday...

Edit: Going to try and find a possible ETA on when we'll be seeing them return...

Message Edited by StarNick on 11-09-2005 04:08 PM





We'd better get this lynching party going fast. We won't have a way to start the fires once this goes live.
StarNick
Wed Nov 09, 2005 3:01 pm
#15

Got some info:

1) This won't be like, we'll be missing a chunk of our profession that will render us gimped. We should be balanced without the weapons.

2) They're being worked on, not being ignored/back burnered. No known ETA that I was able to get though.

3) They'll be working a bit differently compared to normal weapons.

4) It's going to be something we might find cool...

Will keep you all updated when I can.

Above all, Don't Panic!

Message Edited by StarNick on 11-09-2005 05:22 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

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djpringle
Wed Nov 09, 2005 5:42 pm
#16

Well, they have 5 days to fix them so they better hurry up unless of course this whole thing gets delayed *fingers crossed so I can finish the commando grind in time*



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Hedd
Wed Nov 09, 2005 11:15 pm
#17






StarNick wrote:
Got some info:

1) This won't be like, we'll be missing a chunk of our profession that will render us gimped. We should be balanced without the weapons.

2) They're being worked on, not being ignored/back burnered. No known ETA that I was able to get though.

3) They'll be working a bit differently compared to normal weapons.

4) It's going to be something we might find cool...

Will keep you all updated when I can.

Above all, Don't Panic!

Message Edited by StarNick on 11-09-2005 05:22 PM





*grits teeth*

Ya know Starnick we have to have patience of carbonite.....



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Raptor2k1
Thu Nov 10, 2005 12:30 am
#18

I wouldn't fret too much - even without our heavy weapons we can still out-damage other professions by using non-certed guns and innate profession skills. Besdies... in the meantime, I'm sure grenades and mines will help compensate a bit.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


JoKen_Jash
Thu Nov 10, 2005 8:36 am
#19

Indeed. I'll just pick up whatever the highest damage carbine is after the NGE comes through and use that.



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DarthPolecat
Thu Nov 10, 2005 8:39 am
#20

/reported and posted in the conversion forum, i think its a bug but the NGE still sucks.



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BurnerMan
Thu Nov 10, 2005 3:53 pm
#21

Our weapons doesn´t work? But they are one ofthe biggest reasons I am a commando... I love my flamers, value my rocketlauncher, cuddle my acidrifle (in spite of it blinding me constantly) and I absloutely loves my Proton Rifle. If this don´t get fixed...why should I play? Patience...Patience, my precious...
Gianthatr
Thu Nov 10, 2005 4:04 pm
#22


Starnick not sure how you keep so calm with this.....I mean how do they justify pushing out a new system with weapons for one of the professions not working correctly? What timeline do they have to hit by getting this code out...I'm not bashing the NGE I'm bashing how they can push out to live stuff that doesn't work....They know something doesn't work...It clearly says disabled but it's ok to put it out anyways? How is that right in any of the devs mind.....Especially Blixtev....Remember this statement?



"What is the one thing that if you guys could wish for that you'd get working" (or something like that) from Blixtev



HERE'S WHAT WE WISH FOR>>>OUR WEAPONS TO WORK>>>>



I've already cancelled my account till our weapons are working...Like the previous poster said...Our weapons are the coolest in game and we can't use them right away? Cmon....



"Oh here's a whole new system to play with but don't use your weapons...We'll get them fixed when we get to them...".



Maybe by the 25th, when my sub runs out, they'll have it worked out but I seriously doubt it...


See you guys in the future....


Giant


Message Edited by Gianthatr on 11-10-2005 06:10 PM

StarNick
Thu Nov 10, 2005 5:09 pm
#23



"What is the one thing that if you guys could wish for that you'd get working" (or something like that) from Blixtev



That was Helios, and he actually got our AoE working lol. Now, it seems Helios is working on this and given the success we had in Pub 24, I do trust that he'll be able to get the HW's working nice and smooth post-NGE. I know lots of you would say otherwise, especially since our new specials had very weak modifiers...but I think they weren't raised because of the NGE, and they were a taste of what was to come (notice...some of the art, and some of those specials are in our skillboxes again).

Anyways, I stay calm...because that's the only thing I can really do. Plus it ensures that I can get more information sooner than later. For example, I was able to get the above info a little while after helios posted on the NGE Commando Forums why heavy weapons were disabled. I didn't blow a fuse, and was able to get some info. Now, not as much as I wanted...as he said he's not in the position to discuss about it this early. Which...unfortunately might mean that we'll have to wait a month or so till heavy weapons come back online.

Till then theres really not much we can do, and I have already asked/posted about the possibility that we'll be seeing heavy weapons function like the Merr-sonn portable rocket launcher (the shoulder mounted can of whupp-ass essentially!) so it's not exactly a "sit and wait to see what they'll give us". But unfortunately we are going have to wait a bit, and nothing much can change that sadly =/



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

ZabrakMale
Thu Nov 10, 2005 6:12 pm
#24






StarNick wrote:




"What is the one thing that if you guys could wish for that you'd get working" (or something like that) from Blixtev





That was Helios, and he actually got our AoE working lol. Now, it seems Helios is working on this and given the success we had in Pub 24, I do trust that he'll be able to get the HW's working nice and smooth post-NGE. I know lots of you would say otherwise, especially since our new specials had very weak modifiers...but I think they weren't raised because of the NGE, and they were a taste of what was to come (notice...some of the art, and some of those specials are in our skillboxes again).

Anyways, I stay calm...because that's the only thing I can really do. Plus it ensures that I can get more information sooner than later. For example, I was able to get the above info a little while after helios posted on the NGE Commando Forums why heavy weapons were disabled. I didn't blow a fuse, and was able to get some info. Now, not as much as I wanted...as he said he's not in the position to discuss about it this early. Which...unfortunately might mean that we'll have to wait a month or so till heavy weapons come back online.

Till then theres really not much we can do, and I have already asked/posted about the possibility that we'll be seeing heavy weapons function like the Merr-sonn portable rocket launcher (the shoulder mounted can of whupp-ass essentially!) so it's not exactly a "sit and wait to see what they'll give us". But unfortunately we are going have to wait a bit, and nothing much can change that sadly =/




pretty much par for the course then huh?



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