Commando Archive

Thread: Rocket Launchers useless now with AT-ST change?

Greatjon
Mon Dec 22, 2003 4:14 am
#14

dont forget that at-st have blast vulnerability. heavy armor piercing basically doubles the damage you deal out...


25% * 25% * 25%





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Apparently the new high-tech Star Wars toys will be in stores any day now. The toys can talk and are interactive, so they can be easily distinguished from Star Wars fans.
-Conan O'Brien
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dvanblaricom
Mon Dec 22, 2003 5:13 pm
#15

I agree that we should not be able to take them alone. But when a crafter pulls one out sends it after me then runs around a building that is crap. I suggest some kind of reb faction pet of equal power. A crafter should not be able to take out a master of any combat profession. Should the Empire have better faction pets? Of course but if you put a non combat type at the helm the effectiveness of the pet should suffer. Just like if you put a group of accountants in an M1A1 tank and send it up against a T-72 with and elite crew the elite crew is likely to win out.



When you have to kill a man it costs nothing to be polite.
- Sir Winston Churchill

Arraleb Master BH, Master CM
DukeGnarley
Mon Dec 22, 2003 5:24 pm
#16

yeah i think only imps with higher ranks should be able to use them.
NathusStele
Tue Dec 23, 2003 1:37 am
#17






TechnoHic wrote:

Good time to be an Imperial Commando Im guessing huh?


Might be cool to be a commando with an AT-ST along with you.






It is.



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Nathus Swifte
Colonel
Galactic Empire
Publish 20
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DukeGnarley
Tue Dec 23, 2003 1:55 am
#18

i think commando's gonna get an upgrade, right now barely anything works.
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