Commando Archive
Thread: Rocket Launchers useless now with AT-ST change?
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Greatjon
Mon Dec 22, 2003 4:14 am
#14
dont forget that at-st have blast vulnerability. heavy armor piercing basically doubles the damage you deal out...
25% * 25% * 25%
dvanblaricom
Mon Dec 22, 2003 5:13 pm
#15
I agree that we should not be able to take them alone. But when a crafter pulls one out sends it after me then runs around a building that is crap. I suggest some kind of reb faction pet of equal power. A crafter should not be able to take out a master of any combat profession. Should the Empire have better faction pets? Of course but if you put a non combat type at the helm the effectiveness of the pet should suffer. Just like if you put a group of accountants in an M1A1 tank and send it up against a T-72 with and elite crew the elite crew is likely to win out.
DukeGnarley
Mon Dec 22, 2003 5:24 pm
#16
yeah i think only imps with higher ranks should be able to use them.
NathusStele
Tue Dec 23, 2003 1:37 am
#17
TechnoHic wrote:
Good time to be an Imperial Commando Im guessing huh?
Might be cool to be a commando with an AT-ST along with you.
It is.
DukeGnarley
Tue Dec 23, 2003 1:55 am
#18
i think commando's gonna get an upgrade, right now barely anything works.
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