Commando Archive
Thread: Why god? WHY!?
I also read on the test forum notes that they are nerfing the stacking DOTS. If they remove the ability for the flame dots to stack, then we are useless vs a fully buffed, armored opponent(PVP). Any commando that has fought pvp knows that if an enemy just has minor healing they can restore their health fairly quickly and since all we hit is the health pool (rarely other pools) we suck in pvp and that is a real shame! The stacking DOTs was the only way to ensure an adequate health drain to take them out.
well, looks like its time to drop commando. Dammit, I really liked it too. I took commando with pistoleer (master of both). And since both professions hit the health pool its difficult to take out an opponent with buffs and good armor. Every other commando weapon is buster or worhtless. the pistoleer tree only has 2 things in it wortha **edit**.
I don't understand why they don't fix the professions before they go nerfing them? And this is not a balance, this is a nerf. The FT is the only thing in the commando tree that does anything worth spit. The stacking DOTs were our primary attack mechanism, now that is going to be gone.
I worked hard to Master Commando (I'm not a holo-grinder) and it was something that I want to keep, even though its mostly busted, but now that the offensive capability is going to be very limited, I'm not sure its worth keeping.