Commando Archive

Thread: Commando stuff for you to look at

PhelioTrainbringer
Fri Aug 22, 2003 12:56 am
#222

Well, personally I think it really is viable for one or two commando's to take down an ATST. In the real world a couple of skilled special op's can take down a tank with stinger missilesor rocket launchers, why would this not be viable here?
Beccageyy
Sat Aug 23, 2003 10:47 am
#223

Ok,


So I've been a Commando for nearly a week now. The changes to the class SUPPOSEDLY went to TC (where there are probably zero commandos) on 8/13 or 8/14.


So, let me review here.


We're not supposed to be lobbing pointblank rockets any longer. We shouldn't be seeing -58 accuracy at ideal (0m) range. Also to note, ideal range with a flamer is 0m with a -58 shown, but pointblank is also 0m (of course) with a +0 modifier?


My Heavy Acid Beam Rifle has similar stats, with a -96 on one of the listings. How is a -96 EVEN POSSIBLE?


Hopefully, this is NOT 'as designed'.


Are changes to weapons going to be retroactive, or will I have to shell out another 60k?


Also noting, in the original post from Holo.


Ideal ranges are arrayed in this order:



  • acid rifle - 16m ideal
  • lightning beam ideal is 32m
  • particle beam 48m
  • rocket launcher 64m

There doesn't appear to be a change to the ideal range on my flame thrower?


In practice, with my flame thrower, I note that at its 'ideal' range, of 0m, I miss with it more often than not (roughly 80% of the time) against a mob that cons either blue, light blue or even green. I've never been able to kill even a gnort with this thing at pointblank (ideal) range. I ALWAYS end up swapping in my Launch Pistol.


If other weapons in the commando profession are changing, is there a way that this weapon can be also?


So. To summarize and be rational like SOE prefers.


1) When will commando changes go live?


2) Are there commandos on Test Center?


3) Will changes to range modifiers and the like be retroactive?


4) Are there any plans to modify the flame thrower, in similar manner to the other now-possibly-useful weapons?


Solutions.


1) Soon!


2) Hopefully. There should be a /charcopy or similar feature which would allow us to play on TC without grinding back up. Also worthy of note is that TC is running an EARLIER version of the client than the live servers? Confirm or deny this, someone?


3) I hope so. It would be ludicrous that we'd have to reinvest. I'd do it, but you can bet that I won't be happy about it.


4) Modify flame throwers in a similar fashion. We're not asking for the farm here people, just some reasonable use for all of our weapons. All other class specific weapons are pretty much on track now.


Furthermore, flame thrower might well be a close range weapon. I wouldn't mind that, honestly. 10m or less? Fine! Pointblank, though, is nuts. Especially when it seems to never hit.


I'm willing to wait, patiently, for my favorite weapon to be placed into usefulness, and use my LP in the meantime.

Way2Sexy
Wed Aug 27, 2003 12:16 am
#224

and when are these changes for commando actually going to take place?? I miss around 80% of the time against the likes of worrts and nunas with flamethrower and acid rifle... and when I do hit... i have done (with my special moves) a maximum dmg of 492.... NADA! How the hell canANYONE MISS with a flamethrower from almost point blank?!?!?!?
Lodacai
Wed Aug 27, 2003 5:09 pm
#225

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