Commando Archive

Thread: Commandos: What are your top 5 issues?

EveningShadow
Mon Dec 01, 2003 6:08 am
#209






Dajaan wrote:

kind regards,
a master pistoleer










Nal Do'Urden - Master TKA- Radiant






Has any commando come to your top 5 list and posted? I wonder, because you seem to have wandered into ours... Just checking on **edit** you think you're doing here.



~Cero


Imperial Commando



Stickeh
Mon Dec 01, 2003 9:34 am
#210

Are any devs reading this thread?


The original request for top 5 issues was asked months ago.


Seems the focus has been on mounts and vehicles.We'll be able to get to our destination fasteranduse the same broken skills while exploring the same gameplay content. This applies to all profesions.


What is happening Devs?


Stickeh - Farstar




Thunderheart
Mon Dec 01, 2003 5:57 pm
#211




Stickeh wrote:

What is happening Devs?





Straight and to the point. Thanks


I do get to everything, but it takes a while. There is an immense amount of data flowingthrough all of these forumsand being thorough takes time and effort, which is why the Player Correspondents are vital to this process.


Which brings me to my next point - - youCommandos need a player correspondent.


I had several good candidates in line, but my PM box was overfilled and got flushed. (If anyone gets overlooked, I apologize)


So, if you are interested in being a Player Correspondent for the Commando Profession, please let me know.


I choose based on knowledge of the profession, I'm looking for an understanding of the profession, a strong ability to constructively post on the boards and strong communication skills.


Drop me a PM and lets get you guys hooked up with some representation.






Kurt "Thunderheart" Stangl
Community Relations Manager
Gunman21
Mon Dec 01, 2003 6:14 pm
#212

Th what is the status of the other profession issue answers?




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

Jamfl
Mon Dec 01, 2003 6:19 pm
#213

I vote for maddog he knows alot even though half he says you cant understand but just based on knowledge, dedication and love of a profession I think he should be come the PC.



Medic / Novice TKA/Master Commando
Rebel Lieutenant Colonel
Novice Artisan FarStar

Gothmoanitae
BE 1042 Ch 1112 Rifleman 3001 shadowfire

"Die with Honor" Jamfl Tawor of Eclispe

"One who sets the entire army in motion to chase an advantage will not attain it." Sun Tzu
LeBob
Mon Dec 01, 2003 6:27 pm
#214

commandos seem to be in perfect shape compared to Chef, DE and Pikemen


IMO




SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

JavaHulk
Mon Dec 01, 2003 7:10 pm
#215



LeBob wrote:

commandos seem to be in perfect shape compared to Chef, DE and Pikemen

IMO






*nods* why are they even considering going here next? so much is worse....



Click here to support this great Vision of a better FRS to save SWG by Glzmo!
"A Jedi uses the Force for knowledge and defense, never to attack. Unless he needs to slaughter hundreds upon thousands of savage quenkers to learn to chuck his lightsaber like a boomerang. Then go to town with the Force attacking, a Jedi does." -(I cant find it, PM me for credit!)
"SWG? Multiplayer? oh yeah... If I had 1 penny for every time the phrase "solo group" was spoken in 1 single day of SWG I could retire. LOL. We'v got to face that this isent a multiplayer game, its a multiple person interaction simulation single player role playing game... So its a. MPISSPRPG. "-Me
Theedage
Mon Dec 01, 2003 7:18 pm
#216



Thunderheart wrote:

Stickeh wrote:

What is happening Devs?


Straight and to the point. Thanks

I do get to everything, but it takes a while. There is an immense amount of data flowing through all of these forums and being thorough takes time and effort, which is why the Player Correspondents are vital to this process.

Which brings me to my next point - - you Commandos need a player correspondent.

I had several good candidates in line, but my PM box was overfilled and got flushed. (If anyone gets overlooked, I apologize)

So, if you are interested in being a Player Correspondent for the Commando Profession, please let me know.

I choose based on knowledge of the profession, I'm looking for an understanding of the profession, a strong ability to constructively post on the boards and strong communication skills.

Drop me a PM and lets get you guys hooked up with some representation.







LOL

And you asked for a correspondent how long ago?



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
Loic
Mon Dec 01, 2003 8:09 pm
#217

Somebody made the comment here that commandos are too powerful. I completely disagree. One thing I've notised is that we can pack alot of punch, but we dont' have much in the line of defense. This is a good traid off, when it comes to solid commando skills.


A few personal notes.


This is probably a combination of lag and my lack of talent in PvP. But I am still getting my but wooped by various classes even after hitting them with specials off an FT. At a relative distance I think I should be able to put a substantial hurting on any player in game, however if I let a TKA for example get too close then I should berightfullysmeared.


Rocket Launchers: They need to pack a massive punch, I mean substantial. Obviously we can't rapid fire these things, but I should be able to shoot one at a Turret and put a notisable dent in it. In addition if I'm lucky enough to hit a player in PvP with one, they should beinchesfromdeathif not dead. Now the traid off... Like I said these things can't be rapid fire, so try to work out the time it takes a "real" commando to load, shoot, and reaload a rocket launcher, and consider that for your delay. Oh and obviously we can't move while we're useing these things, and finally when it comes to PvE combat they would be instant aggro grabbers. With the appropreate balance in delay and power, these weapons could be great fun in both PvP and PvE combat, without makeing it impossible for an opposing player, or Turret to kill us first.


Grenades: I've alwayse thought these should be Area of Effect weapons for the most part. The delay in these weapons are far too long, and the encumberances are a bit too high. The traid off to reducing delay and encumberance with an Area of Effect added would be that we could kill our selves by accident if we weren't careful.


Anyhow, just my thoughts. I like the balance of how Commandos have pore defensive abilities with strong offense. In addition, I don't want to be invensible in PvP, just wanna be able to hold my own a little better.

Marcco
Mon Dec 01, 2003 8:12 pm
#218

my issues with commando.


1. Change the launcher pistol schematic back to before the patch was released. The launcher pistol is supposed to be a heavy weapon. With the schematic no longer requiring power handlers the weapon is now basically useless. Its not a heavy weapon anymore but now a whimpy weapon.


2. the har is useless. plain and simple. replace this column with a launcher pistolcolumn and give the launcher pistol specials. so much more can be done with the launcher pistol.


3. the hpbc and the rocket launcher accuracy need to be increased. for a weapon you get 30 or so uses and the price its not worth it. either make the weapons with unlimited uses or get the accuracy improved.


Darkbladed
Mon Dec 01, 2003 10:19 pm
#219

Well, I have read all 10 pages.

I am a commando on Lowca, and my 5 problems are as followed.

1. Give the launcher Pistol its own skill tree

2. Decrease the waiting time after firing Flame Single 1,2 or Flame Cone 1,2

3. Grenades are useless, Heavy Acid Rifle needs to be redone

4. Support weapons should have better Accuracy. (what's the point of support fire if you cant hit anything but a turret)

5. Commandos need a better defense against KD, Dizzy, etc., we are commandos, weren't we trained in unarmed combat?

thx



TKC is always looking for new members to join us in our goal of prolonging the game experience. There is no bigotry in TKC. Whether it be race, religion, ethnicity, age, gender, handicap, or anything else, we won?t exclude or condemn you in our community. Our only prerequisites for joining are loyalty and an open mind. Contributing is not necessary to visit TKC or download our cheats, but we encourage you to do so anyway.
BatosaiB
Tue Dec 02, 2003 4:14 am
#220

who cares about spelling? His making his point clear, His doing an Excellent job too.


______________________________


(LAUNCHER PISTOL)


give the lp ap 1(if a dx2 has ap 1 the lp should most defintly get ap1) and add lp specils in the har line wich would have thees 4 things a


-rang kd-


-rang dizzy attack-


-lock on attack- (that would give us +100% ac for a bit on one target) ,


-high powered attack that hits random pools-


and for mods that only work for the lp some thing like this by the time u get master +25 ac why moveing +60 ac and +50 speed (and make it so that specils/mods other then the commando mods and specils wont work with it a lp ....the lp is nothing like a reguler pistol )


______________________________________________________________



Give us more Accuracy Bottom Line!! We are far more Advanced compaired to a MAster Marksman we should have 100+ Accu. And also special Moves for Commandos Pistol. If not just take it out it makes too much noise and does stupid DMG.




Batosai-x
~ Master Swordsman ~
~ Master TKA ~
" And there was much teasing.............."

CimTaurus
Tue Dec 02, 2003 6:52 am
#221

I think giving the launcher pistol its own branch in commando is a mistake. However it could have some mods and specials thrown into the heavy support line. One special would be an area of effect attack, since we are launching little missles at them.


As for the acid rifle, just allow our marksman rifle and rifleman mods/specials to apply here and this would help this thing out a lot. The Acid Rifle itself isnt a bad weapon, but it needs some pizazz, some flare that makes it unique.


Put some area of effect damage on grenades.


Other than that there are no big issues with the profession that I have seen.



Cim Taurus




Cim Taurus
Master Pilot
Master Smuggler
Part-Time Bounty Hunter
Huwipa Alliance
Elysian Fields, Corellia
Chilastra Galaxy
Page 17 of 42