Commando Archive

Thread: Commando stuff for you to look at

Fred_Skinner
Sat Aug 16, 2003 12:38 am
#183






Nerfbath wrote:
Let's just not get over our head and try to justify ourselves being the most powerful class. Personally, I'm content with losing our defensive modifiers if our out-put justifies it.





Why? If we can't DO anything for 12-15 seconds we are going to need it!





Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Popojiju
Sat Aug 16, 2003 7:31 am
#184






yrthegoodnamestaken wrote:
Don't take the defense bonuses out of commando. In fact I say put more in! You want something to take out, take out grenades and put them somewhere more accessible to the common player (cough ranged support cough). Don't leave the commando naked without any decent defense.




This is an awesome idea, grenades shouldnt have their own line, not for commando, they should be given at ranged support and maybe 1 or 2 certs given at Novice Commando. Use Ranged for them and use that other tree for unarmed skills. Whats the point of having to be master unarmed if you dont gain any skills in Commando? Is it in case a Jawa blows your arms off, you can kick dirt in his face and haul your butt out of there? If youre not going to do anything with unarmed, it should not be a requirement of Commando.



_________________________________________________________________________
When you need a little pick me up from a long hard day at the office, there's only one thing you can reach for. PopoPuffs(tm) - Fortified with so much fiber in every bite, Soon you too will be saying: ' I went Poopoo for PopoPuffs!' Now enriched with Jedi Flavor!
Medic739
Sat Aug 16, 2003 8:03 am
#185

hmmm



isn't the key thing you think of when you hear rifle "long range weapon"?


acid rifle = 16m ?


if its ideal at 16m shouldn't we just have an acid pistol?

Rickap2
Sat Aug 16, 2003 8:18 am
#186

After having my power restoredd I can only gaze in amazement at this post!


My gratitude knows no bounds now that it seems my class is being raised from the dead to finally fight!


Thank you!


I think we should all keep our complaining to a minimum until we get these changes on live. These represent drastic changes that are being made to PLEASE US and save our gameplay, our patience has paid off, now just another week or so and we call reap the benifits.




Galen Cox, Master Commando

Leader of The Storm Legion

Mos Espa Tatooine, Gorath
Vangeth
Sat Aug 16, 2003 8:20 am
#187

its normal attacks go up to 48m.... if you just want to spray a huge stream then you need to be at 17m... same as the flamethrower....one larger projectile will take more force to propel the same range as a smaller one... but since we are using the same gun to propel different amounts the larger amount... the stream... will naturally be shorter.... PLUS.... they said we won't be using the spec moves like acidsingle I all the time it well be a complament to the normal shooting.... once they get it fixed that is



Ino - Commando -

Sinron
Sat Aug 16, 2003 8:37 am
#188

This is good and all that. Reduce the delay on the single specials and you got yourself a winner. Otherwise it will contiune to suck unless your talking dmg in the 3000 range per special.

Vangeth
Sat Aug 16, 2003 8:47 am
#189

WELL... hopefully... by them saying "increaseing the damage" this will also carry over to the special moves and by "rebalanceing these weapons" they figured the special moves delay time was "Unbalanced" and they will reduce them some! as well as adding the effects that some of them do... .like the crappy burn damage the flamesingle I currently has... and maybe making acidsingle I a DoT as well.... we really just gotta wait and see i guess.... but i feel what your saying though...



Ino - Commando -

Aleksander_Graveheart
Sat Aug 16, 2003 3:17 pm
#190

Sweeeet...i'm hitting novice Commando tonight. Great to know by the time i go up the line these patches get implemented and then we dominate pvp..mwahaha



~Ro'yaal~
~Eclipse~
RedRazorWolf
Sat Aug 16, 2003 6:24 pm
#191

I started a new character awhile back just to be a commando on Flurry. I knew they'd help us some day, but I'm very glad it came much sooner than I expected Even if it will be like 2 or 3 weeks we all know it is coming and can be happy.
Cornwallace
Sun Aug 17, 2003 12:17 am
#192

Dear merciful Tekmet, the devs remembered there was a commando class! and best of all they plan on fixing it hooray!

MauiWarrior
Sun Aug 17, 2003 4:06 am
#193

WOOT! i cant wait for this patch. soooo happy right now =). iam sure when it comes out there will be some work to do. but its a great step in the right direction.



-----------------------------------------------------------------------------
Siyash-master bounty hunter-starsider- Former leader of AT-ST

Siyash-Master rebel body bag. - radient- TAO
LSona
Sun Aug 17, 2003 9:02 am
#194






Holocron wrote:

...


We're talking about whether to remove the defensive mods given that the dmg output is so high now...




Atleast your working on the commando some now... but still, we are meant to do insane damage, if your gonna remove the defense mods, make commandos do more damage...
TelekFragger
Mon Aug 18, 2003 12:10 am
#195

w00t

Page 15 of 18