Commando Archive
Thread: Commando stuff for you to look at
Neomoderate I guess you missed this:
We implemented it all yesterday.
Our goal is to try to work through all the correspondent issues over the next week.
-Raph Koster, Creative Director
W00T! Commando's fixed in a week or so! W00T!
Yes he did, obviously he feels the need to post it on every single post made by someone else. I for one have been waiting a long time like the rest of you guys. The fact I know that something is being done and the weapons are getting looked at for a start is enough for me....for now. I dread to think what he would be like if nothing at all was happening.
I wish I read this yesterday. I played a few minutes last night but logged out very early due to lack of motivation to advance in our worthless skill tree. Perhaps now I have some motivation. However this just puts our class at the minimum level of where we should have been at release. Even after these changes there will still be MANY issues which need addressing such as AR0 weapons, specials, etc. But hey, Im glad to see something.
Ozzymydus wrote:
It will be a month or longer based on their policy. Remember when we complain about why they couldnt have just change launcher pistol xp to hvy weapon xp with a quick fix? Well they dont do those kinds of quick fixes for changes like that. It has to be a major exploit or showstopper for a quick fix. And given the amount of changes, this wont be no quick fix. Get ready for a 4 - 6 week wait.
W00T! Commando's fixed in a week or so! W00T!
All I can say is Thank You Holocron for acknowledging the "issues" with Commando. Now I know that this is only the first step at making the Commando viable and that changing too many things mayresult in an imbalance. I am willing to deal with moderate changes until Commando is fixed.
Thanks again.
Drat!
I guess this means we Chefs can longer own you...
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Congraduations...!! Nice to see they are trying to fix you..!
'Tim
Jedi Chef-in-Training
Awwww Man!!! I came here to flame the living *explitive* outta the SoE team and now I have to be thankful...what's up with that?
I guess now I have to take down my website which had screenshots of my tamed Veermoks (look like monkeys) with names like QDev and HoloDev and Raaaaalph which were standing along side my probot named GimpCommando!
LOL
THANK YOU! You just saved a customer
Oh ya I forgot, as a few others stated above, please add an Armor Rating (piercing) to heavy weapons at your discretion. I believe...call me crazy that explosive tipped ammunition and rockets and heavy rifles and anything called a "Cannon" should be able to pierce through armor. To what degree is up to balance issues.
I take back all the mean things I said about the development team.
I think i speak for everyone when i say......
YAY!
*watches toon do stupid emote and falls out of chair laughing*
Call me cynical, call me jaded, call me skeptical.
But, I'll believe it when I see it. Just because it's promised, don't mean it'll be actually worth it.
At least we'll see more of our weapons without the 20k price tag anymore. And I was really annoyed by the mission terminal nerf. Cause, it meant getting that rifle meant I had to spend all day earning the cash to get it. Lol.
Well, thanks Devs for listening. But, we'll see how far it goes. Until then, kudos.