Commando Archive

Thread: Commandos: What are your top 5 issues?

Tappen
Tue Nov 25, 2003 10:40 am
#157

Tip for Unarmed IV, Thunderheart: equip a VK even though you aren't certified to use it. The speed advantage still increases your damage by 50%.
antares_Kauri
Tue Nov 25, 2003 10:44 am
#158

How's the polearm work going? Not so great, eh? Try the -55/-55/-55 range mods and 85/75/45 HAM costs on the LVA (our best weapon) when you get to polearm 3. Then you'll know why pikeman is the least played class. Hello commandos, sorry for stepping in your thread. *backs out carefully, clutching a bucket of water*

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Lodacai
Tue Nov 25, 2003 10:46 am
#159

Good choice, TH


I just made Master Commando myself last night. Of course, it wasn't until Jedi hit the servers and I realized it was all about mastering professions that I realigned my skill focus.


Lodacai


Theedage
Tue Nov 25, 2003 10:49 am
#160

Get a good set of composite, expect it to die fast, go punch everything you see. Shaupauts on naboo are good, they don't hit too hard and give decent exp. I would say rancor, but that was when I went from unarmed4 to tk novice. 4k+ a pop



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
Gunman21
Tue Nov 25, 2003 10:53 am
#161

When thinking about bigger guns, stick to star wars guns, eh?


E-Web blaster. The big guns the rebel troopers used at hoth. Stuff like that.


Not stuff like flamethrowers (common this is so totally un-star warsy it's not even funny)


BTW I'm a commando so I can say that!





Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

Gunman21
Tue Nov 25, 2003 10:55 am
#162

Oh, TH, use the Long Vibro Axeas soon as you can equip it to grind up the pike branch. It's our best weapon (it really is!).





Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

New-Name
Tue Nov 25, 2003 10:57 am
#163

Well, I must admit to only chiming into this post because TH did, but I am a master Commando, and one thisg has always bugged me...Grenades.



Grenades suck. They always have. Besides lowering the HAMs significantly, to at least bring them in line with the HW tree, I suggest that they have added effects.



If Proton Grenades had a Built in Knockdown, people would use them.


If Imperial Detonators had a built in Dizzy, it could be used in conjunction with the new Proton for a wicked combo.


If Thermal Detonator caused Blind, I think I may open a fight with one.


If Cryoban caused stun...it would still suck, but it's low on the totem.


And finally, if Glop Grenades had a DOT, even a weak one, they would be just cool enough to be worth carrying around.



I have a Master Weaponsmith in my pocket, so I have all the Rocket launchers I can use, but they are only useful in PvE. I have tried using Heavy Weapons, grenades, and even the Acid Rifle in PvP instead of the almighty Flamethrower, but there is no comparison. I parsonally hate flaming people almost as much as I hate being flamed myself, but it is the only attack that will give the Commando a chance. Take that away, and it will become obvious how ineffective the rest of the Commando profession is.


And honestly, unless Medics get the ability to stop fire, or BEs can make flame retardant tissues...Fire is too powerful. This has become a game of DOTs, and fire is the king of them all. I would be happy if the wounds were taken out of the fire DOT, so that it is more like poison. Flame will contnue to be the easiest path to victory in a fight, and I am often ashamed to wear my Commando tag because of it. Basically I am restating an old complaint, but as a master commando, I feel that Flame is too powerful, and the rest is too weak. Beef up the other parts first, and then give the Flamethrower a good crack over the head with the nerf bat.



New-Name




Kain

I'm going to say this once, and once only:

This is a company, one that is out to make money, so banning people who hadn't done anything wrong would be really dumb since it would mean that we would be losing money. So before you just believe someone who says they are being wrongfully punished take a moment and reflect.

Also, ranting/flaming and attacking customer service isn't going to fly on these boards so any further posts about it will result in the suspension of that person's forum account.


Jeassa

Community Relations Representative

Quid's Comic
Nerj
Tue Nov 25, 2003 11:41 am
#164






Thunderheart wrote:





StarNick wrote:

no no no! no railguns..


..think bigger


...think Concussion launcher...


....think of..err..gee forgot the name, its proton or photon something..fired a HUGE blue beam of DEATH in the dark forces games...


...since i dont remember much of my darkforces gaming experience (and weapons)...think DarkForces (tm)!!! make the devs get ideas from there!!!






mmm...bigger guns


Im almost there! I finally decided on going Commando/Swordsman with my combat main. Im struggling through Unarmed 4 and Polearm 3 and 4. Then I have to wrap up rifle and I should be there this weekend!







Did your Holo tell you to do that


Have you opened your FSCS yet




Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

Thunderheart
Tue Nov 25, 2003 11:57 am
#165






Lodacai wrote:

Good choice, TH





Thanks Lod! Im having fun for it so far. Im actually a rare breed of player. Im an "achiever" and also an RPer and this template is what my character was meant to be fictionally...A Rebel Commando, having defected from the Empire...





Gunman21 wrote:

Oh, TH, use the Long Vibro Axeas soon as you can equip it to grind up the pike branch. It's our best weapon (it really is!).




I have one sittin in my house...I don't have a certification for it yet...






Kurt "Thunderheart" Stangl
Community Relations Manager
Evivl
Tue Nov 25, 2003 12:17 pm
#166

Ok as a fairly new commando 1-1-2-1 I just wanted to say a few things. If 'm wrong please dont flame me.



1.Acid rifle. yes this has been beaten to death. Sounds like a cool concept untill you use one. And the sound it makes.. Just not exactly intimidateing! "piffdt" Piffed" Not to mention you cant hit the broad side of a barn with the thing.


2.Flame throwers. Leave them alone. I like it! hehe


3.Grenades. Look cool to use. But I soo agree there needs to be some sort of area affect or something. like stunning everything or knocking everything down. I mean How the hell does a grenade only affect one thing?? I mean lets have some reality here.


4.Launchers.. I dont think i've yet to hit anything wiht one of thoes.. So i've stopped useing them,


5. Speicals,, I allready had my master marksman. I can do things like Health shot 2 with my launcher pistol but cant do any rifle specials with my Acid rifle?? uhhh that doesent seem to make much sence.



And just as an added thought. Why the heck did I have to do all that unarmed?? I would never put my flamethower down to have a fist fight.



Plus shouldent at some point in the game we get more points for our HAM bars??? At the leval i'm at The only way I can wear armor like composite id being a speed/buff freak... kinda getting old.

PKNecron
Tue Nov 25, 2003 12:21 pm
#167


3.Grenades. Look cool to use. But I soo agree there needs to be some sort of area affect or something. like stunning everything or knocking everything down. I mean How the hell does a grenade only affect one thing?? I mean lets have some reality here.



Actually nades do hit any target in it's blast area, but unless that target has already agroed you it takes no damage. Sometimes if the mobs are weak and you kill several with one nade you can hit multiple targets at once if they are grouped up, but most times it does only damage one target.




Shix - Master Weaponsmith - Master Artisan - Slicer 4 - Bria
SX Weapons Inc. Leader: Galactic Trade Federation, Corellia.

Nycon - 4/0/0/0 Brawler - 4/4/4/0 Medic - 2/2/1/2 TKA - 0/4/0/0 Marksman - Novice Pistoleer - 0/2/1/0 Smuggler - Bria

Jirukai - Master Artisan - Master Architect - Bria
palladiumleader
Tue Nov 25, 2003 12:24 pm
#168

Unarmed 4 is a horrible grind, TH. If you want to suggest a way to fix it, I think the best way would be to add some regular knucklers to the game. Something a little slower and a little less damaging than vibro-knucklers, with a certification in the unarmed 3 box. I've done every line from brawler and marksman except 1h melee, and unarmed is right in line with all of those up to the unarmed 3 box, but unarmed 4 and novice TKA are a horrible grind.



Imho Teppa
Former Mayor of Dark City
Former Member of the Council of Seven
Current Loyal Grunt of Pax Imperius
EcadMistflier
Tue Nov 25, 2003 12:51 pm
#169

TH said:



Im almost there! I finally decided on going Commando/Swordsman with my combat main. Im struggling through Unarmed 4 and Polearm 3 and 4. Then I have to wrap up rifle and I should be there this weekend!






SICK!! Awesome choice!!!!



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
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