Commando Archive
Thread: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
Wanted to make a statement about assault rifles. Assault rifles would not be the domain of Commandos. They are not heavy weapons. They are rifles and would belong to Riflemen as such.
But as heavy weapon specialists the Commando would have GPMG (General Purpose Machine Gun) and heavier weapons. These are not the standard infantryman weapons.
The way I see it is this. Commandos in SWG are not "Commandos". They are heavy weapon specialists. More specificaly they are support weapon crews. This is not saying Commandos are a support profession. A support weapon is bascially any weapon that generally requires a crew. Examples are mortars, artillery, heavy machine gunners, anti-tank weapons, etc. I'm using support in the military context, not as a role context.
But how would you add heavy machine guns? One suggestion I've seen here before is the E-Web or something similar. The trick is how do you enable it use it's high rate of fire when there really isn't RoF in the game? Same way they have been doing it. All specials with it would be AoE attacks. I see AoE attacks as representing high rates of fire. Mainly because you can hit multiple targets with a single use of the special. The other factor is you keep the delay mod for using the special low. A good example of this is StrafeShot2 for Riflemen. It's an AoE attack and has a lower delay mod than say their MindShot. This represents automatic fire from an assault rifle.
The Commando version would be beefed up version of that for example. Or you may not even have to do that much. Given a weapon with a higher damage, you could just use the coding for StrafeShot2 and plug it in for a Commando weapon. Overall damage would be higher because of the higher base damage and makes sense since you are using a heavier weapon.
Hey...from my military war buff friend today...he was talking about something with Hvy Weapons Specialists....and he mentioned the M60 SAW...
Rambo used that as an Assault Rifle..when its really more like an E-webb...
Riflemen are SNIPERS, they are not the backbone of an army (aka the Infantry Class from infantry online..who used primarily the assault rifle...meanwhile the SNIPER/Infiltrator...used stealth and had a regular RIFLE...not a fast firing one)
Think of the Assault Rifle being more carbine like than rifleman but retaining the punch of a rifle (but much faster)...its a hybrid, so technically neither Carbineer nor Rifleman has dibs on it.
Oh...and if you think Riflemen should get an Assault Rifle type...think again, you guys already got it with the Dxr-6 (I have a Rifleman on valcyn....that thing is exactly what alot of us here want as an Assault Rifle)
Last but not least....the arguement that commandos should not get an Assault Rifle, cuz riflemen specialize in Rifles...you can just throw that arguement out the window since we both take the same Rifles IV pre-req. Albiet, Riflemen will be stronger in sniping and stealth/accuracy than us....but then again, isnt that the entire purpose of "Master Sharpshooter"
Concluding...show me a Sniper/Sharpshooter who uses an Assault Rifle from long range....AR's are generally used by Infantry (aka Carbineers/pistoleers)....but they're also used by Special Ops (BHs and Commandos...BH has a carbine btw...so that ties that in...we dont) and in closer quarters or at least a closer range.
Many people scoff at the commando community that we're trying to get every good skill/weapon in the game...atm we dont really have a purpose. Riflemen do...don't try and tell us that Riflemen should get a weapon thats out of line with their purpose...and especially to a group of commandos who have no purpose (hence is unfair to even compare us to RL commandos or Hvy weapons...we dont know what the CB will entail...nor a revamp...therefore any arguement based behind that shaky foundation is void)