Commando Archive
Thread: What commando is seriously lacking
- (First). I origionally thought that giving the commando a similar ability to the way 'Cover-up' for riflemen and 'Force Cloak' for jedi, kinda combining the two. I came up with a short term ability(15 sec at Novice, 30 sec at Master) where the commando would dissappear from radar and the actual screen(entering a 'stealth mode') where they wern't seen. But unlike force cloak, the higher the con of nearby enemies are, the higher the chance they could detect you sneaking by(although initiating combat would break the mode as well). From my point of view(and all ready implemeted actions) this would be entirely possible, and give commando a unique ability.
- (Second) Then, I came up with a more 'fun' idea but equally cool. It would allow commandos the ability to desguise themselves as aNPCs, although running, combat, crafting, etc would break this. It would only be able to initiate while other player characters are not around and can't see the desguising take place. Might be hard to code but a cool ability to have.
If we got such a power, i would definatly find all parts of a commando fulfilled, and would be happy. Feedback on this welcome and appreciated.
Message Edited by Lord_Eoin on 06-07-2005 11:56 PM
nbd9k wrote:
how far will thirty seconds of invisible get you though? is that really enough?
Long enough for me to slip into a crowded cantina/base ect. and let lose with imp det and One really big flamethrower.
Cpl_Fisher wrote:
nbd9k wrote:
how far will thirty seconds of invisible get you though? is that really enough?
Long enough for me to slip into a crowded cantina/base ect. and let lose with imp det and One really big flamethrower.
Exactly. the times are definatly up for change, i just didn't want to sugjest something too long as Jedi could complain that it took away from their Force Cloak.
I think your two wants are a little over the top.
First of all, while a modern day commando is skilled at sneaking/hiding in the jungle, the commandos in the SW universe don't seem to. By definition, SWG commandos are up-close-and-personal fighters with little need for hiding. They are on the front lines where the poodoo is flying.
The second wish doesn't make a whole lotta sense. Why look like an NPC?
Ah I was like Sam Fisher with a Flamethrower.
Anyway that's fun, and one of those fun dreams we all have. I've leanred ya can't expect much from the Devs so ya gotta figure out how to do this stuff otherwise.
Ternque01 wrote:
I think your two wants are a little over the top.
First of all, while a modern day commando is skilled at sneaking/hiding in the jungle, the commandos in the SW universe don't seem to. By definition, SWG commandos are up-close-and-personal fighters with little need for hiding. They are on the front lines where the poodoo is flying.
The second wish doesn't make a whole lotta sense. Why look like an NPC?
as I said, the second suggestion was more of a fun fact I thought of, nothing really serious. And as for the real life commandos being different from SWG commandos, sure. But we don't get any specials besides the an Auto-AOE. The Definition of a Commando* is:
- A small fighting force specially trained for making quick destructive raids against enemy-held areas.
- A member of such a force.
I am Smuggler too so Commando is attractive because I have all the prereqs. Being as the splash damage is just one point now I would say AoE states is where it is at. Dropping peoples defenses, KD, attack slowing, rooting, snare, state resist debuffand if they fix it, a real mez.
Message Edited by Xoreshear on 06-10-2005 09:33 PM