Commando Archive
Thread: Commandos are worthless in PVP
DeusManus wrote:
carbineer does have some def mods, right? i never really looked at the tree, so i dont know. but that may be why you missed all the rockets. plus, if you werent kneeling, well, you would probably miss evenif you were fighting a novice artisan. *shrug* the love is coming, very slowly, but pub 7 looks promising. hopfully, more will come.
Carbineers have lousy defense mods.
Lol, understandable. I cant take the HAM cost myself but best they do I think is counterattack and like 25 KD defense and 15 intimidate defense. I noticed those only in my own calculations for defenses. Looking for those status effect defenses and pistoleer is the obvious choice for us.
On a side note, dodge, block and counter is supposed to be capped at 125. Im wondering if thats the same for melee/ranged defense.
i am now a master doctor / master fencer;
I was pvping earlier and I come across a Master Commando with a tef, so being the person I am i go up and dizzy KD him(dizzy and lunge) he prevents almost every move I do, so he does some flame moves on me and before you know it, im down running for my life.(I was fully buffed, with 2 brandys and a muon ate) and he had buffs and armor.
so they arne't to bad in pvp.... happend to me twice this past weekend.
Akieo wrote:
not to talk like a noob but i've been playing since late july
i am now a master doctor / master fencer;
I was pvping earlier and I come across a Master Commando with a tef, so being the person I am i go up and dizzy KD him(dizzy and lunge) he prevents almost every move I do, so he does some flame moves on me and before you know it, im down running for my life.(I was fully buffed, with 2 brandys and a muon ate) and he had buffs and armor.
so they arne't to bad in pvp.... happend to me twice this past weekend.
I feel as one of those comandos that use this I should point this out as to not give the commandos themselves a wrong portrayal. The reason your KD/dizzy didnt work is probably (maybe they had it a diferent way) like me, or where Im heading to. I got Master commando, TKA 0-3-0-4, pistoleer 0-0-4-0, and fencer 2-0-0-0 as my goal for a template. That gives 136 melee defense, 132 ranged, 75 defense to KD, only 45 defense to dizzy and 50 defense to posture change down, hardly any of it comes from commando, I think we got like 2 things with 5 defense to status.
As for the flame hurting, it does hurt even buffed if your not wearing good armor, but most PvP players that are any good are wearing comp. I know some people dont like to because of HAM, but you almost have to and buffs are also almost a must. The FT is AP0 so armor goes a long way even if you just wear some freakin mabari and a PSG (Mabari is very light and protects against heat)
I hope that clears things up. Heck, I just told you how to combat everything really. The reason I took all these status defenses is because all these people that rely on just dizzy/KD to do everything for them. If that commando is like me, Im sure he took great pride in you looking at him funny when you didnt KD/dizzy him. lol