Commando Archive

Thread: Don't Nerf ANY class... nerf the dabblers

Rizzaka
Mon Sep 15, 2003 11:37 am
#1

okay, i'm getting tired of the dabblers that just go into one 'Elite' profession just to dabble and get one skill box. Much like what is going on with the Flame Thrower... there needs to be penalties incurred for going up multiple elite skill tree's.


If you have more boxes in one profession than all others this should count as your primary and any skills used from other professions get the penalty. For all the smart asses who would like to keep all the skill boxes even than all the skills would get penalties for all of the skills... also you would only be able to master ONE elite profession, so no Master Pistoleer/Smugglers.


just some thoughts







Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

o0MaSTa0o
Mon Sep 15, 2003 11:40 am
#2

And that would totally ruin the whole idea of the game...doesnt the hand book say that the idea of skill points was specifically designed SO that we could dabble..I'm not a dabbler but i dont agree with you at all..




Iatip Ehievea
THE UBER AAAA POSTER
IDS Guild Leutenant..2.0 (retired)
FulminataXII
Mon Sep 15, 2003 11:41 am
#3

There is absolutely nothing wrong with dabbling. The game is designed to allow you to dabble. There weren't even going to be skill trees in the original design of the game, thatcame later. You have 250 skill points for a reason, and it's to allow players to dabble.
ZelerianIA
Mon Sep 15, 2003 11:43 am
#4

The second poste summed it up, thats the goal of the game. Remove it and you have a bunch of cookie cutter characters with all the same skills making the game dull as hell.



The point I would like to see though is more candy for mastering a profession.




--------------------------------------------------------------------------------------
Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
OmicronotND
Mon Sep 15, 2003 11:47 am
#5

I just don't understand the "Hey stay the hell outa my profession" mind set of so many people in this game. Who cares what skills they take? I started out going for BH, got bored and started a new char on a different server that was a Swordsman and got him almost all the way to master in about three weeks. Then when they fixed Commando I came back to my original char, dumped my scouting lvls and BH lvls and got some unarmed XP, bam, now I'm a Commando. I'm having a lot more fun as a Commando than I did as a BH and will probobly stick with it for a while. Is it anyone's business what skills I take? NO. I'm not allowed to take novice medic and one lvl in pharmacology so I can buy stim Bs and use them? I'm not allowed to keep two or three lvls in scounting for the terrain negotiation bonuses? What you're saying is you want everyone to fit into the same little molds. That's exactly whythey didn't make thisa 'class' based character system like EQ...because they didn't want everyone to fall into just a couple of categories and haveeveryone do exactly the same thing.



Drailo Darkperson
ex Fencer/Doctor
ex Radiantite
MarqueeMoon
Mon Sep 15, 2003 11:48 am
#6

Heh, bad idea (at least I think so). If SWG doesn't have much going for it atm, it at least has this.Skill based systems area good thing.
FulminataXII
Mon Sep 15, 2003 11:49 am
#7

"The point I would like to see though is more candy for mastering a profession."


Now that I will agree with. All the professions need more rewards for reaching master level.

Rizzaka
Mon Sep 15, 2003 11:54 am
#8

Well at least put penalties on the combat aspect of it.... thats how you get people that everyone wants nerfed....






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

PenfoldHearts
Mon Sep 15, 2003 11:55 am
#9

I agree with everyone else here. Skills make for unique characters, classes do not.


Maevir Songo

Faraed
Mon Sep 15, 2003 2:26 pm
#10

I understand where hes coming from, but I dont agree. The problem isnt the dabblers, its the combat system.


The only dabblers that are a problem, are the guys who dabble in medic. Healing in pvp is a bit out of control. The devs go and makea smart move by reducing pvp damage output by 75%, but they dont do any kind a reduction to healing. This means that any bh who dabbles in medic is pretty much unstoppable unless you have 5 people working on him at once, or doing mind damage to him.


Thats the problem, and its not the dabblers fault. They should be allowed to try out a great many things. Its part of the game design. But right now, with the way healing in combat works, anyone who wants to be a powerful force in pvp is pretty much forced to be a medic of some sort. That basically takes away what is supposed to make the combat medic profession special. Combat medics should be the ONLY class doing big healing while in combat.




___________
Faraed Spyne
MrValentine
Mon Sep 15, 2003 3:13 pm
#11

I don't mind dabbling, most of us do it.


BUT I would like to see more of a reward for being at a master lvl.

Torm
Mon Sep 15, 2003 3:22 pm
#12

dabbling in itself is fine, but there needs to be more incentive to master a profession or else there is no point in doing so other than a title that isnt even respected. The other day I was dueling with someone who was bh/pistoleer/smuggler. He the most powerful pistol in the game (scatter pistol), linked that with pistoleer accuracy and bh accuracy, and spammed last ditch on me from 64m away and killed me in two hits. I am a master rifleman and I couldnt hit him nearly as often as he hit me. There is something seriously wrong when a pistoleer can take out a rifleman at that great of a distance.



Nuber
Master Rifleman/Master Commando(elder)
Now Commander Cody

ZellDinch
Mon Sep 15, 2003 3:27 pm
#13

this is my first post really on any of the boards, but I'd like to say that when I started playing this game I wanted to be a commando (mainly cause I wanted to be a psycho with a crapload of explosives =D) but then I found out that it was majorly bugged, so I held off a little. I took some artisan cause I wanted to make some of my own stuff, I took entertainer cause my friends needed one from time to time while out in the middle of no where, I took scout and went after my second proffession choice which was creature handler (which I finally got novice on saturday yay!)


My point is that I would have really been mad if I had worked so much to get to a class and then hated it and never been able to do anything with it, sure I'll have to give up some of my random skills later on but for now I still got skill points and probably a long way to go to commando *sigh*


If you're penalized for dabbling then I'm prolly gonna quit the game, cause that would take out one of the only aspects of the game that I really like. but I doubt the devs would but I've heard of some crazy stuff comin from them so ya never know.

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