Commando Archive

Thread: Which would better compliment the commando, pistoleer or rifleman?

brokenglass
Thu Jan 01, 2004 3:00 am
#1

I am looking for a supporting classto back up my flamethrower when it doesn't seem to be the weapon of choice. Proton grenades and particle cannonsdon't seem to be fillthat void. Especially considering the lack of accuracyand high cost they have. TKM was my original choice but I already have short ranged covered with the flamethrower and I'm without something to pierce through composite armor.The carbine would also be nice but it looks more like a single's weapon rather than a support weapon. So it seems to be either the pistol or rifle I should go for. I'm having alot of trouble deciding.


With the rifle, I get longer range which seems to be the objective here seeing as how we already have the short range covered with our flamethrower. Plus a long range deathblow is pretty cool.


The pistol on the other hand, gives great defenses and as tacwraith said in another post, use a LP with stopping shot and you'll never need another rocket launcher.


Remember, this is from a PVP BASE RAIDING PERSPECTIVE, NOT PVE.

BenkeDuBir
Thu Jan 01, 2004 4:15 am
#2

i would think that pistoler would be the best as the higher u go into this the better your launcher pistol will be, you'll become more accurate with it and get better moves, plus you'll get alot of dodge bonuses when your holding the launcher or any other type of pistol





- - BENKE | ELECIOUS | BOBKE - -
- - I DONT FEAR THE DARK SIDE......I EMBRACE IT- -
- - LOWCA - -

cliffw77
Thu Jan 01, 2004 4:37 am
#3

pistols would be best because of the launcher pistol and as for have close ranged covered who are you fighting im a tkm and ill kick a commandos tush before he can even get a shot off (im not afraid of fire)



Israel Ben-Abram
BlackDragonETM
Thu Jan 01, 2004 8:59 am
#4

i say neither of the 2 im on my way to mastering commando and i already have everything planned out master commando dirty fighting 4(last ditch plus a uber krayt lp =pwned) 1/1/4/0 in medic(stim ds equal great heals for when your buffed and by your self) exploration 3 and novice pistoleer(bleedshot 1 and 2 stack plus fire(which also knocks away the health))= pretty much beingable to take out the most ham you can when group fighting :-P or kill stealing :-P
Evelas
Thu Jan 01, 2004 9:35 am
#5

Flames have always been the weapon of choice so far for me . Then again, the highest heat resist I've ever fought was 60%, with around 8-9k HAM, and it still died in maybe 4 shots.



Evelas - Jedi, Magnan - template pending
"I'm just dying for them to give Jedi that neat power that allows them to yank weapons out of your hand, so I can pull out a Grenade just as he's doing it." -Merc93
thenali
Thu Jan 01, 2004 10:58 pm
#6

the Ft is great on the initial attack but that delay is a killer (8sec horrible) so after ya get your DoT goin fall back to your LP and spam a few pistoleer specials, and use the pistoleer dodge line to get a lil more protection, also pistoleer will give ya another bleed DoT to use with the LP. Pistolee/commando is a template i used for a while and is a lot of fun, no clue on rifelman/commando but my gut says bad choice, could be wrong, im sure someone will say i am, anyway enjoy
nightwolf180
Thu Jan 01, 2004 11:07 pm
#7

unfortunately if you took rifleman/commando then most of your weapons give you 2x damage from meleers, I would seriously consider pistol as it gives you both ranged and melee attacks (includeing melee knockdown) and the dodges from it along with the commando melee deffense would mean you were virtually invulnerable (yeah even to the FOTM TKAs) I'm not afraid of tiny fists



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
Belce2
Fri Jan 02, 2004 8:45 am
#8

I think they took the damage mod for melee attacks vs certain weapon types away.
NobodyHasThisHandle
Fri Jan 02, 2004 3:12 pm
#9

The damage mod has been gone for at least 2 weeks. Why do people still bring it up on the boards? Don't read patch notes?
Also, rifleman have highest melee/ranged defense of all the marksman profs, with something around 40 melee and 55 ranged (I think..) bringing your Master Commando +25 into the mix you gain 65 melee and 80 ranged, and you block while wearing a rifle. Sounds good to me.



___________________________________________________________
I am not just text to be read, I'm a voice to be heard!

To the Devs: Less nerfs.
To the Devs: More fixes.
To the Players: Less complaining.
Waste93
Sat Jan 03, 2004 3:16 am
#10






NobodyHasThisHandle wrote:
The damage mod has been gone for at least 2 weeks. Why do people still bring it up on the boards? Don't read patch notes?
Also, rifleman have highest melee/ranged defense of all the marksman profs, with something around 40 melee and 55 ranged (I think..) bringing your Master Commando +25 into the mix you gain 65 melee and 80 ranged, and you block while wearing a rifle. Sounds good to me.





Block doesn't work. You get a combat spam message saying you counter-attacked but you still take damage.


Also the defense mod stacking was suppose to have been taking out. You only get the defense base on the weapon you are wielding. So you'll only get the Rifleman bonuses if you have a rifle equiped.At least this is how it's suppose to work.


This was a hotfix last week or so. It was done to counter the "unhitable" template (think it was TKM/Fencer or some combo thereof).




Colonel Waste - The Wookiee Crusader
Raanan
Sat Jan 03, 2004 3:35 am
#11

Personally, I like master medic with my commando. It doesn't matter if you take a bunch of damage since I hit my heal hotkey and 10 seconds later I'm back at full health. Granted, if my mind takes alot of hits it's no good but I haven't seemed to have had a problem yet. I'm thinking of throwing in some tk skills with my remaining skill points. Should be like 2 boxes if I remember right.





*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
Raanan
Sat Jan 03, 2004 3:38 am
#12

oh and the only thing I use the lp for anymore is pulling group aggressive critters and npc's




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
maddogs
Sat Jan 03, 2004 5:06 am
#13

check this out befor diciding


dued kills 9 atsts spaming fan shot with lp


http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=31522&highlight=dam+out#M31522




===============================================================


Daniel' Judson-Leonheart

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