Commando Archive
Thread: Couple of things that tick me off
First off- 16m for flamethrower specials.
thats all well and good til you see Unarmed can hit me at 21 meters? Excuse me? a leg or foot is going to hit me farther away than my tube of flaming death? No... noo... thats just wrong
No specials for LP
Gernades- I cannot find ANY gernades and rocketlaunchers- too hard to come by and/or too expensive
sure sure at novice they arent of any use- but damm i wanted to pickup a rocket launcher and fire that bitch at those damm corellian butterflies that laughed at me while i was working rifle on them
HAR- again i cant even find one of these- because no one makes them because no one uses them!! but again this everyone knows
Really its just the range on our flamethrowers that bothers me most at the moment- in compaison to TKA lunge- i mean thats just criminal!
If combat medics get terrain negotation- dont you think commandos with a line called TACTICs deserve it
1.) You're not a holo grinder : ) dying breed...
2.) I don't know what to say about the flame thrower special to Unarmed lunge thing, ifyou nurf lunge, brawlers will get kited left right and center. Besides, your standard attack, when twined with your other heavy weapons are more than powerful enough, added to the fact that chances are u'll set them on fire before they KD/dizzy you, after all, u can still flame from posture down. If you want to quote a real life reference, flame throwers need to be used up close and personal anyway.
3.) I hate tosound like i'm flaming, but we don't spend half the skill points BH does so we don't deserve all of the abilities that they get. Go and learn smuggler last ditch or Pistoleer stoping shot, you have the skill points, use them.
4.) Yes granades are hard to find, but i never had any issues finding RL's or HPBC either. Get buddied up with a weapon smith and become a regular, he'll soon start seeing the benefits of keeping u in weapons. Watch granades too, they can seriously backfire, and u'll get agro'd as u start to throw the granade, not after its landed, unlike scout/ranger traps *grumble*.
5.) HAR... don't even get me started...
Work with what you've got, which if u grab some mods/skills from the other easily available professions is a hell of a lot. You get (arguably) the best DOT in the game so be happy : )
I dont know about getting the burn on meleers befor they kill you, most of em got some big defenses and we have low accuracy mods in comparison to others, and at 21m a meleer can kite us???
Heh, just came up with a motto for us:
Commando: The only ranged profession who gets kited by melee professions.
I'll give up my 16m lunge if flame DoT can be stopped other than by running into water.
Gredo151 wrote:3.) I hate tosound like i'm flaming, but we don't spend half the skill points BH does so we don't deserve all of the abilities that they get. Go and learn smuggler last ditch or Pistoleer stoping shot, you have the skill points, use them.
that is right, master commando requires little bit more than three quarters (77.88% to be exact) of the skill points a master bounty hunter needs. so maybe a little bit more should be in for commandos but i think that it should not be combat specials.
BlackDragonETM wrote:
actually flame can be stopped other than water theres a drink called flame out that supposedly puts out flames from bhs attack and commandos flame skills(dont remember what the bh attack is atm)
I thought that was just a "I wish there were a way to put out flame" thing, not somethign that actually existed.
Flameout is a rumor.
Though the upcoming (??) Chef change will have foods that lessen the effects of any DOTs that you have on you. Interpreted, it should put out your fire, eliminate disease, etc.
LordKalibah wrote:
Im a novice commando ATM and ive been reading a lot about commandos. Im going for master commando and this isnta hologrinder.
/salute
First holocron: BH.
Christmas holocron:Pawnedfor Stormtrooper Armor.
First off- 16m for flamethrower specials.
thats all well and good til you see Unarmed can hit me at 21 meters? Excuse me? a leg or foot is going to hit me farther away than my tube of flaming death? No... noo... thats just wrong
It's a two way street here. Lungeattacks and heavy weapon specials are all hardcoded at 16m. Where that 16m fluctuates is whenever the combatants are moving. And because of how spastic lag is, the fluctuation is rather unpredictable and can sometimes extend all the way out to 30m.
No specials for LP/cry i want something good like BH gets eyeshot...
I hate the lag pistol. Hate it, hate it, hate it. But yes, if this weapon is a keeper, then we need something other than the certification at novice.
Gernades- I cannot find ANY gernades and rocketlaunchers- too hard to come by and/or too expensive
Pains in arse to make these things are. Most weaponsmiths I know only do them on request.
sure sure at novice they arent of any use- but damm i wanted to pickup a rocket launcher and fire that bitch at those damm corellian butterflies that laughed at me while i was working rifle on them
ROFL. You don't want to do this hon. Trust me. These things are not cheap and go *poof* once they run out of charges.
HAR- again i cant even find one of these- because no one makes them because no one uses them!! but again this everyone knows
Haven't seen a Commando with a HAR equipped in ages. Accuracy mods are broken. Gun itself needs an overhaul. Personally, I wanna see something other than a diet flamethrower.
Really its just the range on our flamethrowers that bothers me most at the moment- in compaison to TKA lunge- i mean thats just criminal!
N4R4Y4 wrote:
ROFL. You don't want to do this hon. Trust me. These things are not cheap and go *poof* once they run out of charges.
Waaa? The heavy weapons are seriously under used, sure they're **edit** expensive and dont carry no where near as many charged, but they do have their uses, especially the HPBC and the RL. Make friends with a Weaponsmith : )
Gredo151 wrote:
3.) I hate tosound like i'm flaming, but we don't spend half the skill points BH does so we don't deserve all of the abilities that they get. Go and learn smuggler last ditch or Pistoleer stoping shot, you have the skill points, use them.
bigake sed
that is right, master commando requires little bit more than three quarters (77.88% to be exact) of the skill points a master bounty hunter needs. so maybe a little bit more should be in for commandos but i think that it should not be combat specials.
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you also mst know that they are only 60% commbat related and commandos are 100% combat related
we actuly spend 33 more skillpoints on combat so what you sed is wrong and we actuly should get more abilitys and should put out more dam
sorry but thats the trueth and a fact is a fact and even q-3po sed that BH arent sapos to out dam most profesions