Commando Archive
Thread: a Message from the Sony Online Information Minister (Thunderheart)
It is my pleasure to let you all know that the Commando Profession is not broken. It is working Fine. There are no problems with kinetic and heat resists. The Acid Rifle works perfectly. Gernade accuracy is right where it should be. And the Flame Thrower has just been halved in damage and the DOT tick has been lengthen to 1/2 its original speed because it was decided that it was too powerful. Everything is working fine. People enjoy the Commando Profession. I made myself a master commando and played for one day - I tested in many different PVP scenario's
Commando VS Commando in Theed.
Commando VS Commando in Bestine.
Commando VS Commando in Moenia.
And after those extensive testing the Commando Profession works fine.
Also after some internal testing we decieded that heavy weapons were too powerful and made their crafting even more difficult to produce by adding specific rare resources that only load once every 30,000 server restarts to the schematic also all charges have been hard-capped to 3.
So Enjoy Playing the New and Improved Commando Class and if your still not happy. Dont worry the combat balance will make many more changes exactly like these to the class.
Thunderheart
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This is a parody mocking Thunderheart's inability to recognize the broken aspects of our profession, and candy coating it from Gavin's response. It will most likely get deleted because the moderators hate me.
But regardless there is a major problem with this profession. Its the developers and communication lines to the developers that made this class suck. With 3 out of 4 broken trees something needs to be done...Will the combat rebalance fix our broken trees? This profession should have been fixed in BETA but they screwed up and ruined it more.
We need some real answers. We need some real communication.
Rezael Slyblade
Message Edited by Rezael on 02-25-2004 04:43 PM
Harsh but somewhat true...in concept that is, compared to other classes..we are a broken class..hell..nearly every class is broken, so saying we're not broken is totally borked. Every class (cept chef now) needs fixes, additions, tweaks, etc..hence none of us are fixed..and thusly TH is wrong.
And for a sec there..i thought you typed the SOE "Mis"information Minister ![]()
Wait a minute hold the fsckin phones a sec!!!!
Commando vs Commando WAS NOT tested on Dantooine... OMG... How cheap.. how could this test of been left out!!!
KnightHawk420 wrote:
Wait a minute hold the fsckin phones a sec!!!!
Commando vs Commando WAS NOT tested on Dantooine... OMG... How cheap.. how could this test of been left out!!!
HAHAHAHA!!
I realize the frustration, but we have to remain positive, and I know how hard that can be with us feeling left out and in the dark. I'm keeping my chin up and just looking to when we get our fixes, that day will come, we just need patience *calm, let the force flow through you. Sorry, couldn't resist
* and keeping forging ahead.
Now for the new content thing, you have to realize they might have a Dev group who is not at all familiar with our combat system working on that area, so if they started working on Commados there could be more bugs added with the fixes. I am not knocking their skills, but it's an issue with amount of information to process and understand, that can get to be daunting. That and it IS a business... it's something we cannot deny, yet it is one of the best run MMO's I have seen *and I have played a lot*. All games have issues, but you have to realize they are trying to fix the current customers problems as well as bring more in, and I'm pretty sure they are quite understaffed for it. *The SE being worked on hard-core now, cut into the team a bit*
So please everyone, remain patient and keep a strong chin, even though it is very hard. If we do that the changes WILL come... just be strong Commando brethren.