Commando Archive
Thread: Put Foundation Commando Mods in Master Marksman!
Message Edited by StarNick on 04-21-2004 03:39 PM
heh yeah..these things dawn on you at the weirdest times...tho I dont believe this was suggested at all...but hey Im forgetfull
Anyways...this would help a ton for making pre-reqs more useful and meaningfuland giving us a solid foundation rather than having to fit EVERYTHING in our class block
Oh there would definately be some exploits or bugs pertaining to this....heh never fails
And on dabbling...it could, but then at times it may not...you get a base of mods in marksman for all the other elites...why should we be exempt? To even get the extra mods...you'll need to master marksman...72% of our pre-reqs...and If you're not going up BH or Commando..they're useless anyways
The devs encourage ppl to dabble...so we cant, no matter how hard we resist, change the fact that no matter what you do with layouts of proffessions there will always be dabbling...
We arent talking about specials or weapon certs here..but a small base of either Special Hvy Weapon or General Hvy Weapon mods....atm the GREATEST threat to commando is the extreme of dabbling...MP just getting novice commando for the LP..then outdamaging us to hell...if that LP uses only hvy weapon mods...then at novice, they'll be EXACTLY like us at novice pistoleer...BUT with a whole lot less SP left...thats the price to pay - same outcome in mods, but they have to spend more SP than us...which makes sense as we're a hybrid
Atm...we only get +100 accuracy on special hvy weapons...which is lower than every combat proffession (save BH of course) i believe...dont quote me on this as I dont know exact numbers..but for being a "master marksman" we sure do have lousy aim...the +75 accuracy is good in the bulk of the class..the +25 an added bonus...and then a base of beween +30-60 would greatly improve us as a class...putting us on par with the elites, and thus putting us partly in our place to actually being stronger...
Yes, it will be "dabbled" but it wont be as bad as it is right now with MP and LP....
bump...I would like to hear some other people's thoughts on giving commando mods in MM to help with out hvy weapon accuracy/spd...
...at novice..we're significatently lower than all the other proffessions in these..hence its much harder to lvl up..and at the master level, our accuracies barely come up to par with other proffession's
Being the master hvy weapons specialists as we are...we recieve *extra* training to ensure a more accurate kill as we're more elite...so we use hvier weapons..atm we are not at all like that
Bump...also this will help pave the way for a reworked Launcher Pistol......greatly...it'll stop the dabbling already hurting us (MP's getting novice just for LP and wreaking havoc with OUR niche)
The devs have already taken our Blast Damage Niche with the bomb droids...dont let it get worse with Pistoleers!!
Message Edited by StarNick on 04-29-2004 09:31 PM
I have to disagree evelas, maybe right now...but after the CB, who knows whats in store? With BH you need 160 skill points to even get novice....and then another 14 pts to get BH Pistols IV....thats more than it takes to master commando...a natural safeguard against an elite class dabbling in an hybrid just to get a strong weapon (same goes with BH Carbines and carbineer i guess)
But with us...the LP is perhaps the strongest weapon in the game...mainly as it's the only non-disposable weapon in the game that does blast damage....and it takes only 112 skill points to get it....alot of elite's sometimes go the route of master marksman anyways, so its an added bonus....but like BH...it's a pistol which builds on the Pisols tree in marksman..unlike BH tho...its easier to get (in terms of skill points)....and even if a MP dabbles into novice to get it, and has 30-50accuracy mods from Marksman for the LP...they'll still have to invest in our class to be effective with the weapon (which should be the case...but if the LP continues with pistol mods...we're going to see more power put in the hands of a 92 sp class....yes at a cost of around 204 skill points total - but if we have hvy weapon mods for the LP...then they'll be slightly weaker in terms of firepower than a MC....WHICH is logical...rather than getting novice...or getting Launcher Pistol IV and being so many times more powerful than us)....
It all comes down to our niche....ranged blast damage is our niche....if an MP can just dabble 20 SP into the proffession rather than the full 63, and come out more powerful...then whats the point? (already an MP that spends 175 total sp...a mere 6 morethan an MC...can do so much more damage than a mastered commando, imagine another 14 pts using even more skill mods...potential defenses...and specials that are tailored to what commando's do best)
Yeah it can sound redundant...but dont just take things day by day....it may not be such a big deal now...but it has the potential...as a hybrid class - an elite of elites essentially - we dont have a safeguard to prevent this dabbling as the BH's do....and what would the point of having an elite outdamage us in our niche? The LP should be commando only...an incentive to play our class...thusly it should have its own skill mods