Commando Archive

Thread: Put Foundation Commando Mods in Master Marksman!

StarNick
Tue Apr 20, 2004 1:49 pm
#1


With all the talk of adding mods to our LP (pistols) and then Adding an AR which obviously would take Rifle Mods...there is going to be some balancing issues with the 92 sp proffessions dabbling into our proffession (like how they do for novice, and with BH pistols) to get a powerful weapon and/or more mods..when they're not entirelly suppoused to have (without mastering the proffession)


This is definately going to bea headache for the devs if they dont think it through (and also still if they do!)


But an idea dawned on me just 5 mins ago while replying to the RE to Launcher Pistols....we need a revamp...our fundamental core segments of commando needs to be changed....and since the devs will beadding to us more than taking away (in the name of LP)...


...Why not just add a base of +50-60 Hvy Weapons Accuracy and appropiate speed to Master Marksman (similar with Pistol IV in marksman to Pistoleer..sets a foundation). And Then have the LP, the Disposables, the HAR, the FT, and an AR ALL combined to one pool - a Hvy Weapons mod set (or have a Hvy Weapons mod set for The Disposables..and a Special Hvy weapons set for HAR/FT LP/AR)


Needless to say...this would allow a base of mods for our main weapons, or all of them in our pre-reqs..AND to discourage 92 Sp proffessions from taking advantage of our novice weapons by using their own mod sets (its JUST like aMaster Rifleman dabbling in novice carbineer to use the elite laser carbine with Rifle mods!!)


And then from there, in a special hvy weapon tree and an Assault tree and/or the hvy weapons tree (depending on what type of mod set...if All combined..or just SHW/Assault as one and HW as another) we can have our mods evenly distributed..hence it would be worthwhile to actually master our proffession..and save guard it from dabbling 92 SP elites....hence the devs can actually add non-specific weapons to our class..and can tweak us without affecting the core of other classes...atm we're intertwined with Pistoleer and TKM...we should not...the only changes to our proffession that should be affected should be General combat...right now, any change to us or to TKA/Pistoleer really affects us


This can be applied to BH with their LLC too...not sure about their Scatter pistol as it already has a tree (but its also impossible to master MP. while mastering BH,.hence theres a counter to that..)


Its an interesting idea I think...and it makes sense, since we're a culmination of all the ranged elites...we should not be reliant on just 1 specific one...and by applying this change to MM..hell..we're using our Pre-reqs alot more than we are right now

Message Edited by StarNick on 04-21-2004 03:39 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Phaye
Tue Apr 20, 2004 3:20 pm
#2

Heehee, you may not believe it, but I had the EXACT same thought as I was walking to class yesterday, lol.
StarNick
Tue Apr 20, 2004 9:35 pm
#3

heh yeah..these things dawn on you at the weirdest times...tho I dont believe this was suggested at all...but hey Im forgetfull


Anyways...this would help a ton for making pre-reqs more useful and meaningfuland giving us a solid foundation rather than having to fit EVERYTHING in our class block





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Phaye
Wed Apr 21, 2004 2:01 pm
#4

And since you have to actually train in novice commando or bounty hunter to use the weapons without penalty, the mods will do dabblers little good. It would also be a way to easliy increase our accuracy and speed with all of our weapons. It sounds to me likea really great ide. Especially if theymake all of the disposable heavy weaponsuse one skill mod and make the non-disposable ones (ft and har)useone other skill mod.
Phaye
Wed Apr 21, 2004 2:03 pm
#5

Oh yeah, can other people please post their opinions about this idea? Nick and I want to know if there are any downsides or exploits or any other good things that can happen if this was implemented?
RazerWolf
Wed Apr 21, 2004 2:59 pm
#6

I can't think of any exploit or anything. It'd make Commando more Dabbler friendly, that's about it.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
StarNick
Wed Apr 21, 2004 6:24 pm
#7

Oh there would definately be some exploits or bugs pertaining to this....heh never fails


And on dabbling...it could, but then at times it may not...you get a base of mods in marksman for all the other elites...why should we be exempt? To even get the extra mods...you'll need to master marksman...72% of our pre-reqs...and If you're not going up BH or Commando..they're useless anyways


The devs encourage ppl to dabble...so we cant, no matter how hard we resist, change the fact that no matter what you do with layouts of proffessions there will always be dabbling...


We arent talking about specials or weapon certs here..but a small base of either Special Hvy Weapon or General Hvy Weapon mods....atm the GREATEST threat to commando is the extreme of dabbling...MP just getting novice commando for the LP..then outdamaging us to hell...if that LP uses only hvy weapon mods...then at novice, they'll be EXACTLY like us at novice pistoleer...BUT with a whole lot less SP left...thats the price to pay - same outcome in mods, but they have to spend more SP than us...which makes sense as we're a hybrid


Atm...we only get +100 accuracy on special hvy weapons...which is lower than every combat proffession (save BH of course) i believe...dont quote me on this as I dont know exact numbers..but for being a "master marksman" we sure do have lousy aim...the +75 accuracy is good in the bulk of the class..the +25 an added bonus...and then a base of beween +30-60 would greatly improve us as a class...putting us on par with the elites, and thus putting us partly in our place to actually being stronger...


Yes, it will be "dabbled" but it wont be as bad as it is right now with MP and LP....





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

StarNick
Thu Apr 22, 2004 12:38 am
#8

Bump..im surprised more ppl have posted thoughts and comments...I really believe that adding commando mods (not entirelly specials and weapons) to master marksman...not many ppl master marksman without going to the hybrids anyways..and the two top hybrids both have hvy weapons (us more)....



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

StarNick
Fri Apr 23, 2004 7:24 pm
#9

bump...I would like to hear some other people's thoughts on giving commando mods in MM to help with out hvy weapon accuracy/spd...


...at novice..we're significatently lower than all the other proffessions in these..hence its much harder to lvl up..and at the master level, our accuracies barely come up to par with other proffession's


Being the master hvy weapons specialists as we are...we recieve *extra* training to ensure a more accurate kill as we're more elite...so we use hvier weapons..atm we are not at all like that





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

StarNick
Thu Apr 29, 2004 6:31 pm
#10


Bump...also this will help pave the way for a reworked Launcher Pistol......greatly...it'll stop the dabbling already hurting us (MP's getting novice just for LP and wreaking havoc with OUR niche)


The devs have already taken our Blast Damage Niche with the bomb droids...dont let it get worse with Pistoleers!!


Message Edited by StarNick on 04-29-2004 09:31 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Evelas
Fri Apr 30, 2004 2:31 pm
#11

Note to you guys: All of the Commando "dabblers" are now Rifleman/CM, so...no worries there for a bit.



Evelas - Jedi, Magnan - template pending
"I'm just dying for them to give Jedi that neat power that allows them to yank weapons out of your hand, so I can pull out a Grenade just as he's doing it." -Merc93
StarNick
Sat May 01, 2004 8:11 am
#12

I have to disagree evelas, maybe right now...but after the CB, who knows whats in store? With BH you need 160 skill points to even get novice....and then another 14 pts to get BH Pistols IV....thats more than it takes to master commando...a natural safeguard against an elite class dabbling in an hybrid just to get a strong weapon (same goes with BH Carbines and carbineer i guess)


But with us...the LP is perhaps the strongest weapon in the game...mainly as it's the only non-disposable weapon in the game that does blast damage....and it takes only 112 skill points to get it....alot of elite's sometimes go the route of master marksman anyways, so its an added bonus....but like BH...it's a pistol which builds on the Pisols tree in marksman..unlike BH tho...its easier to get (in terms of skill points)....and even if a MP dabbles into novice to get it, and has 30-50accuracy mods from Marksman for the LP...they'll still have to invest in our class to be effective with the weapon (which should be the case...but if the LP continues with pistol mods...we're going to see more power put in the hands of a 92 sp class....yes at a cost of around 204 skill points total - but if we have hvy weapon mods for the LP...then they'll be slightly weaker in terms of firepower than a MC....WHICH is logical...rather than getting novice...or getting Launcher Pistol IV and being so many times more powerful than us)....


It all comes down to our niche....ranged blast damage is our niche....if an MP can just dabble 20 SP into the proffession rather than the full 63, and come out more powerful...then whats the point? (already an MP that spends 175 total sp...a mere 6 morethan an MC...can do so much more damage than a mastered commando, imagine another 14 pts using even more skill mods...potential defenses...and specials that are tailored to what commando's do best)


Yeah it can sound redundant...but dont just take things day by day....it may not be such a big deal now...but it has the potential...as a hybrid class - an elite of elites essentially - we dont have a safeguard to prevent this dabbling as the BH's do....and what would the point of having an elite outdamage us in our niche? The LP should be commando only...an incentive to play our class...thusly it should have its own skill mods






--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Evelas
Sat May 01, 2004 10:13 am
#13

Star gazer...I'm more worried about what happens in the next week than ten weeks from now.



Evelas - Jedi, Magnan - template pending
"I'm just dying for them to give Jedi that neat power that allows them to yank weapons out of your hand, so I can pull out a Grenade just as he's doing it." -Merc93
Page 1 of 2
Previous Next