Commando Archive

Thread: Which is Better Flame 4 or LLC 4?

ScottieFL
Sat Nov 15, 2003 11:49 am
#1

Simple question, but I have a feeling the answer may not be, lol.
Sadius
Sat Nov 15, 2003 11:52 am
#2

Well I personally think that Flame 4 is, but i don't/won't ever have LLC4 so i'm kinda biased. Flame4 for allows you to use FlameSingle2 which(for me w/ my flamer)does about 6K average on the first hit and then adds a Heat DOT which cannot be decreased by resists. Also it recycles every 7.5 seconds.






Sadu - Master Commando (Lowca)
Straight from Merriam-Webster Online:
Commando: a military unit trained and organized as shock troops
especially for hit-and-run raids into enemy territory.


We can hit and run.... but it's mostly running while being hit.
ScottieFL
Sat Nov 15, 2003 12:04 pm
#3

I think the Heat DOT is the tie-breaker. I have used LLC 4 a lot, and with certain creatures, like Rancors, it can hit 11.6K damage. I personally have gotten over 10 K many times. It mostly hits for about 4-6 K, though, just like the Flamethrower, I guess.


But what LLC can't do and what Flame 4 can, is the DOT. I've never used a DOT before, and I would like the opportunity, lol.


One thing to consider in this is the different types of damage. Flame is heat, LLC is electricity. Different creatures are resistant to different things.


Is one better for PvP or PvE than another? Which are more creatures and NPCs vulnerable to - heat or electricity? Is it about equal?


ScottieFL
Sat Nov 15, 2003 12:20 pm
#4

One question, though - doesn't the Flamethrower have a limited number of shots before it's kaput? Unlike other weapons, which just decay?
RedSpawnBravado
Sat Nov 15, 2003 3:31 pm
#5






ScottieFL wrote:

I think the Heat DOT is the tie-breaker. I have used LLC 4 a lot, and with certain creatures, like Rancors, it can hit 11.6K damage.


Is one better for PvP or PvE than another? Which are more creatures and NPCs vulnerable to - heat or electricity?

Funny, the last time I played this I thought Rancors were 100% Electricity resistant...?







- RedSpawn Bravado -
Elder Master Bounty Hunter ~ Scylla - Guildleader, Underground Connection
Trekso, Elder Weaponsmith ~ Tempest +12 - Tempest 296 -3538 Corellia 1.2k North of Coronet
Macallan, Shipwright ~ Scylla
"Run! Run like the wind, run like crazy... Hell, I don't care how you run, just run. It makes killing you that much sweeter!."
ScottieFL
Sat Nov 15, 2003 3:47 pm
#6

Lol, I'm sure it was bull rancor, but maybe it was another creature. Or maybe it was a bug and I'm a lucky SOB.


Anyway, I love my LLC 4 and if Flame 4 is better, my family will never see me again!

RedSpawnBravado
Sat Nov 15, 2003 4:01 pm
#7






ScottieFL wrote:

Lol, I'm sure it was bull rancor, but maybe it was another creature. Or maybe it was a bug and I'm a lucky SOB.


Anyway, I love my LLC 4 and if Flame 4 is better, my family will never see me again!







Yeah, I love LLC4 too, hopefully they never nerf us on that one (Crossing fingers)


Scottie.... I can't get into the game right now (at work), can u add something up for me? Do we have enough points after we get to MBH to make a good dent in Flame 4?




- RedSpawn Bravado -
Elder Master Bounty Hunter ~ Scylla - Guildleader, Underground Connection
Trekso, Elder Weaponsmith ~ Tempest +12 - Tempest 296 -3538 Corellia 1.2k North of Coronet
Macallan, Shipwright ~ Scylla
"Run! Run like the wind, run like crazy... Hell, I don't care how you run, just run. It makes killing you that much sweeter!."
ScottieFL
Sat Nov 15, 2003 4:24 pm
#8

Well, we are posting in the COMMANDO board, so these fellers might not like me to answer here about that one.


I'm not planning to master BH unless a holocron tells me to, but we only have about 33 extra skills points after you MBH.


No way you can be MBH and anything commando at all, I dont' think, but I'm half-dead with tiredness/sleepiness right now and I'm sure someone will correct me if I'm wrong, lol.


My main profession is MCH, so I was thinking more of giving up BH and Scouting skills to get enough to be a master brawler and Commando dabbler (please don't get mad commando guys, I love ya'!). That's why I'm asking this question and I think I have my answer:


Flame 4 is slightly better than LLC4 for an MCH to have. I'm not sure about other professions. I think MBH beats Master Commando a little bit, personally, but I'm sure you'll get other opinions.


I also think BH Pistol 4 and Master Pistoleer with CH dabbling beats MBH, but the arguments on both sides of that one are voracious. After the next CH nerf next month or in January, this may change.


One thing's for certain - Commandos are in the same league with all of us and have been since since their profession got some much needed repairs. Only guys that can take out an AT-ST and and that's cool.

maddogs
Sat Nov 15, 2003 5:13 pm
#9

being a commando i noticed a tone of things have 100% resit heat


and seems like alot lees have any resit vers elc


ok now down to the facts


llc ap1 usel maxdam 784 speed 4.3


flamer ap 0 usle max dam 838 5.1


skill mods at master for llc speed 60 ac 80


skill mods ar mater for the flamer spd45 ac 110


speciels for llc 16m max rang and litel or no delay no dot


specils for flamer 16m max rang and long delay flame dot tics every 10 sec for 500-3500(im not sure about this tho so dont flame me if im rong)


undocumented facts (but true)


llc can shoot for every 2 secs doing a avreg of 6k dam


flamer can shoot evry 8.5 sec doing 7k dam and a added 2k evry 10 sec becous of dot


so llc evry 10 sec can do a toltel of 30k dam give or take a few


a flamer every 10 sec can do a toltel of 16k dam give or take a few


now lets add the misses in (you will always miss lol)


ok a llc misses what 2/5 times so that cuts dam by down to about 24k dam evry 10 secs


a flamer misses abut 2/5 time i say this meens could be any were from9k dam to 7k dam evry 10 secs


Now ham cost


LLC about 90 to 120 action (vereys on your stats)


FLAMER 15to 22 life (vereys on your stats)


ham is avously more with llc so that cuts overall valu down to about 20k dam


famer remanes were its at


end conclusion


LLC IS BETTER




if you see some thing i meesed or you dont agree plzs post what and why




===============================================================


Daniel' Judson-Leonheart

ScottieFL
Sat Nov 15, 2003 7:13 pm
#10

Nice analysis maddogs. I'm swayed back to LLC 4 now, but dammit, I'd like to experience DOTs, lol.


Actually, I think they are both good. But commandos are touted as AT-ST killers. What weapon doyou use for that, Flamethrower or rocket launcher?

Navillus13
Sat Nov 15, 2003 7:22 pm
#11

Personally, I've had both flamer 4 and LLC 4. (yeh i dabble.. sue me). I think the best weapon you could have is a krayt flamer with speed enhancements. I use two flamers, one for speed and one for power. Best speed on a flamer I've seen has been my 3.2 speed BUT im sure someone can do better. (IF SO I WANT THIS). Speed is the only problem with flamers.


AT-ST are takin out with flamethrowers. I never bought a rocket launcher because people sell them for 80k and they are limited use.





--======================--
[Rebel Killer]
[
Womanizer]
[
Bothan Hater]
Riboflavin3234
Sat Nov 15, 2003 11:26 pm
#12

well for pvp battles i would say the LLC is way more powerful a perfect example is during a raid i took down 1 imp with flamesingle2 and my buddy with the LLC takes down 6 before i get to fire again. in pve the flamethrower is great only becuase of the DOT and thats about it



I bet the main reason the police keep people away from a plane crash is they don't want anybody walking in and lying down in the crash stuff, then, when somebody comes up, act like they just woke up and go, "What was THAT?!"
Belce2
Sun Nov 16, 2003 1:19 am
#13

Flamethrower is not a consumable weapon like a rocket launcher, its life is determined by decay.
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