Commando Archive

Thread: We are about to be nerfed

RDHOmega
Sun Nov 16, 2003 5:41 pm
#1

I learned today that the fire dot kicks in as soon as you are healed. if you are incaped while on fire hope no one heals you because you will be incaped as soon as you are. I am a master commando and as much as I like the idea of the flames being more useful but this is not going to go over well with the other classes and then the nerfs come in.


we ask for our other braches to be fixed and instead the only one that works isimproved too much.




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maddogs
Sun Nov 16, 2003 6:46 pm
#2

rdhomega


i dont know about this but i will run test asp





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Daniel' Judson-Leonheart

DarthEhrgeiz
Sun Nov 16, 2003 8:19 pm
#3

I thought dots only took you down to 1 health/action/mind or am I wrong.



Ehrgeiz Zwiehander
maddogs
Sun Nov 16, 2003 9:38 pm
#4

dang i ran the test and its 100% true even when your incaped and some one heals you out of incapstion as soon as you stand up you burn


this is not good (even tho i do like it lol )


this is not some thing that will go over well with the nerfherders




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Daniel' Judson-Leonheart

Destination
Sun Nov 16, 2003 11:53 pm
#5

They removed the DoT/burn grace time you used to receive after standing back up from an incap, so now you burn immediately. This was instituted intentionally; whether they understood the consequences or not is yet to be determined, though I would guess 'not'.



------------------------------------
Destination - Swordsman/Brawler/TKA
Option - Doctor/Merchant
Chaimera
Mon Nov 17, 2003 3:04 am
#6

The reason it incaps is because it causes wounds and damage at the same time.


Say your at 700 health (out of 900) and on fire, you receive 699 damage from the fire but at the exact same time, you also receive 100 wounds. So you are actually at 600 health but the damage does not account for the new wounds so you receive 699 damage, which puts you at -99 health and you are incapped.

Eleriel
Mon Nov 17, 2003 9:11 am
#7

cute.

now it's time for the flame DOT to take into account resistances..
I don't know whether it should take armour into account, though...
canned food still get warm if you warm it up while it's still in the can.



_____________
"No worries"
- Fool on a Hill.
Pigbrane
Mon Nov 17, 2003 1:18 pm
#8

Also our burn doesn't stop at 1 it will incap or Kill still. I burned an ATST and woe and behold I killed it. I just meant it to stop at 1.







IM BACK!!!! MMMMM Sandwhichylicous.....Peebee AndJay




JediQuic
Mon Nov 17, 2003 1:31 pm
#9

yeah, Our flame DOTneeds to get "Fixed"(Nerfed like all other dots)is all....Ours Incap still While Everyone elses just hold you at 1 hp
maddogs
Mon Nov 17, 2003 3:58 pm
#10

ya no mater what it should not i repet shoud not take in acount of resist becous when yor on fire it dot mater if you have a metel box around you it will heat up and burn you or cook you


you spray fire on a atst it might not hurt the atst right away but give it a minet you will see 2 guys open the hack and bell out ithere that or it mets the wieres to gather and sort surcets to the point it blows sky high




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Daniel' Judson-Leonheart

Critas
Mon Nov 17, 2003 11:13 pm
#11

1)Okay... you heat a can of food yes it gets hot... You spray a TANK with a flame thrower the turret gunner turns you into fine red paste with a 50mm Machine gun. The sheer thickness of the metal involved keeps the heat outside and it runs along the surface of the metal evening out before going in...



2) Ever here of asbestos??? Or may be the same stuff they make the tiles of on the space shuttles? Don't you think the Empire would heat shield their AT-STs some? I personally know firemen that have walked into burning aircraft (jet fuel here) wearing asbestos suits and pulled people out. This whole fire should be uber stuff is for the birds...


And they nerfed all the bleeds... the greatest danger in getting any injury is BLEEDING IRL... if the sudden trauma doesn't kill you bleeding will. Why in the hell should bleeds stop working period just because you're nearly out of hitpoints??? Stupid...



Khristopheles... Commando Hater...

pyclone
Tue Nov 18, 2003 12:44 am
#12

Ya come on no one can honestly think this is fair i wouldn't even call it a nerf when they fix it dots arn't supposed ot inc anymore anyway



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Yalton
Tue Nov 18, 2003 9:24 am
#13






fleetbuilder wrote:
sorry critas asbestos is for reguler fire not napalm napalm is a complete different thing also talking about heat sheild thats heat and friction if the entire shuttle was embalmed in napalm your talking one exploding and destroyed shuttle





uhhhh..... I don't know if you just aren't a Chem engeneer or not. ( Can spell but I can mix and match compounds ) But a layer of tiles like the shuttle has on the bottom would stop WHITE PHOSROUS (sp) that is worse then napalm. The shutlle doesn't have a layer of tiles over the entire body so there is a weakness in the fact that the heat shield is only on the bottom of the craft. Therefore the the shuttle would go boom because there is no protection on the top. If the shuttle was in a cacoon of those tiles then it would be unaffected my naplam or white Phosphrous. Where this become diffucult ti the cost and wheight of the tiles. Cost is self explanatary. Weight, well have you picked up a ten of theose tiels at the same time? For personel protection you would not be able to use ceramic tiles with enough thickness to have any affect. because of the weight. Now a APC or a similar box like vehicle would be able to have a shield of tiles that would protect it from heat like napalm can deliver. Now we come to the fact of air. Yes, air. the problem is that all of the races breath some thing. if they breath they can breath in super heated air and they will cook from the inside out. Now if the vehicle has a air reclamation and reciculation system it could become impervious to heat. That leaves Cost as the big reason that you don't see vehicles like this around. 2 million for a truck that I can out run?
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