Commando Archive

Thread: The answer to all the HAR's problems

mochloD
Thu Mar 11, 2004 7:27 pm
#1



The Heavy Acid Rifle, its our red-headed stepchild next to the flamethrower. It shares the same specials but lacks the flame's DOT. I say thats not such a bad thing but the HAR needs something special. But what? What could seperate it from the flamethrower in such a way that its functional and at the sametime unique even tho it has the same specials?


Before i answer the above, we need to address another problem... lack of armor piercing weapons indoors. Heavy Rocket Launcher, HPBC.... only able to fire those bad boys outside.


So lets kill two birds with one stone and give the Heavy Acid Rifle Medium Armor Piercing. This isnt such a stretch of the imagination either. ADX2 does Acid dmg and has Light AP, makes sense that a Heavy Acid Rifle could do AT THE VERY LEAST, Medium AP. With Medium AP on the HAR, we would have a weapon with medium armor piercing that can fire some very decent specials and not be totally overpowered. Plenty of targets have acid resists but many do not.


We could finally have a weapon that we can use indoors in some of the tougher dungeons where the flamethrower is nearly useless against the Enhanced Kwi's that are running around.


post edited to remove the mention of "Republic Blaster" and replace it with "DX2"

Message Edited by mochloD on 03-12-2004 05:45 PM



mochloD'tmos
Order of Teras Kasi
~ Teras Kasi Master ~
~ Shock Trooper/Heavy Infantry/Trickshot/Medic ~

Valvasor
Thu Mar 11, 2004 7:33 pm
#2

yes they need to fix the acid rifle, i never use it but i have the tree hopeing one day it works, lol
mochloD
Thu Mar 11, 2004 7:58 pm
#3






Valvasor wrote:
yes they need to fix the acid rifle, i never use it but i have the tree hopeing one day it works, lol






Just read your post on the HAR and a few other people liked the idea of a AP 2 HAR as well. (and i thought i had an oringal idea for once)



mochloD'tmos
Order of Teras Kasi
~ Teras Kasi Master ~
~ Shock Trooper/Heavy Infantry/Trickshot/Medic ~

maddogs
Thu Mar 11, 2004 9:07 pm
#4

ya make it ap2 and remove the delay after specails and it be a nice wep



===============================================================


Daniel' Judson-Leonheart

Raptor2k1
Thu Mar 11, 2004 10:07 pm
#5

Or keep the delay and up the range on specials to 48m at least - either works.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


maddogs
Thu Mar 11, 2004 10:36 pm
#6

i was thinking that this wep be used more in caves so we can get loot if it still has delay well never get loot the things got like a 10-15 secend delay it will still be worth crap if the delay stays


tho it should be like a giant water gun that sprays acid and my supersoker pumed up can atlest go 32m


so ya i say it should have atlest 32m rang specails and ap2 and no delay after specials then we be right on par with at lest pistoler


hey did you guys ever read the description of BH firy knockdown


read it and tell me some thing how come they can do some thing like that with a carb that dosint even shoot fire but we cant with are flamthrower or acid rifle expacialy are acid rifle



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Daniel' Judson-Leonheart

Raptor2k1
Fri Mar 12, 2004 12:04 am
#7

I think the devs were going for a wrist-flamethrower type thingie ala Jango Fett, they just made it a weapon special rather than a gadget for some reason I think.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


maddogs
Fri Mar 12, 2004 8:28 am
#8

still its a 64m move that kd+dizzys



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Daniel' Judson-Leonheart

Phetro
Fri Mar 12, 2004 12:40 pm
#9

I completely agree.


I'd like to see the HAR do the same damage with the same speed as now, but with AP2 and 32m range on the specials. That would balance out the fact that it does less damage than the FT with no DoT to boot.






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KureJiBaka
Fri Mar 12, 2004 12:52 pm
#10

Actually i think Specials should be Close Range but never miss



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Guile_DeVerde
Fri Mar 12, 2004 3:50 pm
#11

"still its a 64m move that kd+dizzys"


Yeah but your whole point was that carbines don't shoot fire... well this special doesn't cause fire so...

Raptor2k1
Fri Mar 12, 2004 4:43 pm
#12

"A Republic Blaster does Acid dmg and has Light AP?? no a republic blaster does energy dmg actually and has terrible accuracy modifiers lol"


True; however, the DX2 is a pistol that does acid damage and has AP1 as well.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


mochloD
Fri Mar 12, 2004 4:44 pm
#13






ShakariPsy wrote:





mochloD wrote:


The Heavy Acid Rifle, its our red-headed stepchild next to the flamethrower. It shares the same specials but lacks the flame's DOT. I say thats not such a bad thing but the HAR needs something special. But what? What could seperate it from the flamethrower in such a way that its functional and at the sametime unique even tho it has the same specials?


Before i answer the above, we need to address another problem... lack of armor piercing weapons indoors. Heavy Rocket Launcher, HPBC.... only able to fire those bad boys outside.


So lets kill two birds with one stone and give the Heavy Acid Rifle Medium Armor Piercing. This isnt such a stretch of the imagination either. A Republic Blaster does Acid dmg and has Light AP, makes sense that a Heavy Acid Rifle could do AT THE VERY LEAST, Medium AP. With Medium AP on the HAR, we would have a weapon with medium armor piercing that can fire some very decent specials and not be totally overpowered. Plenty of targets have acid resists but many do not.


We could finally have a weapon that we can use indoors in some of the tougher dungeons where the flamethrower is nearly useless against the Enhanced Kwi's that are running around.





A Republic Blaster does Acid dmg and has Light AP?? no a republic blaster does energy dmg actually and has terrible accuracy modifiers lol






Ah so it does, i always forget that because its bolts are a lot like the DX2, which does have ligth AP and does fire acid. Ill edit my first post to correct this horrible flame-worthy oversight.



mochloD'tmos
Order of Teras Kasi
~ Teras Kasi Master ~
~ Shock Trooper/Heavy Infantry/Trickshot/Medic ~

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